refactor(render): delete legacy pview execution machinery
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parent
1be4889c1c
commit
69e69408e8
9 changed files with 58 additions and 3627 deletions
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@ -738,15 +738,14 @@ public sealed class WorldSceneRendererTests
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_calls = calls;
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// Distinct flood-only vs in-view sets: 0x01010003 is a look-in
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// cell that is drawn but never part of the main flood.
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var interiorPartition = new InteriorEntityPartition.Result();
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_interiorResult = new RetailPViewFrameResult().Reset(
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new PortalVisibilityFrame(),
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new ClipFrameAssembly(),
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[0x01010001u],
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[0x01010001u, 0x01010003u],
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RetailPViewRenderer.LegacyDiagnosticCounts(interiorPartition),
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RetailPViewRenderer.LegacySourceCounts(interiorPartition),
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interiorPartition);
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default,
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default,
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diagnosticPartition: null);
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var outdoorPortalFrame = new PortalVisibilityFrame();
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outdoorPortalFrame.OutsideView.Add(new ViewPolygon(
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[
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@ -759,7 +758,10 @@ public sealed class WorldSceneRendererTests
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outdoorPortalFrame,
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ClipFrameAssembler.Assemble(ClipFrame.NoClip(), outdoorPortalFrame),
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[],
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new InteriorEntityPartition.Result());
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[],
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default,
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default,
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diagnosticPartition: null);
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}
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public IReadOnlySet<uint> OutdoorSceneParticleEntityIds { get; } =
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