refactor(render): delete legacy pview execution machinery

This commit is contained in:
Erik 2026-08-31 05:27:25 +02:00
parent 1be4889c1c
commit 69e69408e8
9 changed files with 58 additions and 3627 deletions

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@ -30,8 +30,7 @@ namespace AcDream.App.Rendering.Walk;
/// </list>
///
/// The tuple landblock id handed to the classifier is the frame's player
/// landblock — the packed path's own convention for every
/// <c>RenderFrameEntityDrawRequest</c>.
/// landblock, matching the production walk's retained-scene query convention.
///
/// <para>Campaign FW3.4a: <see cref="GetCellStatics"/>, <see cref="GetOutdoorStatics"/>,
/// and <see cref="GetBuildingShellStatics"/> used to materialize their result