refactor(world): extract live projection mechanics

Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges.

Co-Authored-By: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 16:17:03 +02:00
parent c87bac31a0
commit 69a2ca0c6d
26 changed files with 4172 additions and 430 deletions

View file

@ -453,6 +453,78 @@ public sealed class EntitySpawnAdapterLifetimeTests
Assert.Equal(0, meshes.TotalReferenceCount);
}
[Fact]
public void AppearanceChange_AfterPublicationRunsBeforeOldRetirement()
{
const uint guid = 0x7400C100u;
const ulong oldMesh = 0x01000A10u;
const ulong newMesh = 0x01000A11u;
var meshes = new CallbackMeshAdapter();
var adapter = new EntitySpawnAdapter(
new RecordingTextureLifetime(), _ => MakeSequencer(), meshes);
WorldEntity entity = MakeEntity(152u, guid);
entity.MeshRefs = [new MeshRef((uint)oldMesh, Matrix4x4.Identity)];
adapter.OnCreate(entity);
Assert.True(adapter.SetPresentationResident(entity, resident: true));
meshes.Operations.Clear();
MeshRef[] replacement = [new MeshRef((uint)newMesh, Matrix4x4.Identity)];
Assert.True(adapter.OnAppearanceChanged(
entity,
replacement,
[],
() =>
{
meshes.Operations.Add("publish");
entity.ApplyAppearance(replacement, paletteOverride: null, []);
},
() =>
{
Assert.Same(replacement, entity.MeshRefs);
Assert.Equal(1, meshes.ReferenceCounts[oldMesh]);
Assert.Equal(1, meshes.ReferenceCounts[newMesh]);
meshes.Operations.Add("after-publication");
}));
int afterPublication = meshes.Operations.IndexOf("after-publication");
Assert.True(meshes.Operations.IndexOf("publish") < afterPublication);
Assert.True(meshes.Operations.IndexOf($"decrement:{oldMesh:X8}") > afterPublication);
Assert.True(adapter.OnRemove(entity));
Assert.Equal(0, meshes.TotalReferenceCount);
}
[Fact]
public void AppearanceChange_AfterPublicationFailureKeepsCommittedSetAndRetryRetiresOld()
{
const uint guid = 0x7400C200u;
const ulong oldMesh = 0x01000A20u;
const ulong newMesh = 0x01000A21u;
var meshes = new RefCountingMeshAdapter();
var adapter = new EntitySpawnAdapter(
new RecordingTextureLifetime(), _ => MakeSequencer(), meshes);
WorldEntity entity = MakeEntity(153u, guid);
entity.MeshRefs = [new MeshRef((uint)oldMesh, Matrix4x4.Identity)];
adapter.OnCreate(entity);
Assert.True(adapter.SetPresentationResident(entity, resident: true));
MeshRef[] replacement = [new MeshRef((uint)newMesh, Matrix4x4.Identity)];
Assert.Throws<InvalidOperationException>(() => adapter.OnAppearanceChanged(
entity,
replacement,
[],
() => entity.ApplyAppearance(replacement, paletteOverride: null, []),
() => throw new InvalidOperationException("injected dependent publication failure")));
Assert.Same(replacement, entity.MeshRefs);
Assert.Equal(1, meshes.ReferenceCounts[oldMesh]);
Assert.Equal(1, meshes.ReferenceCounts[newMesh]);
Assert.True(adapter.SetPresentationResident(entity, resident: true));
Assert.False(meshes.ReferenceCounts.ContainsKey(oldMesh));
Assert.Equal(1, meshes.ReferenceCounts[newMesh]);
Assert.True(adapter.OnRemove(entity));
Assert.Equal(0, meshes.TotalReferenceCount);
}
[Fact]
public void AppearanceChange_WhileSuspended_OnlyReplacementSetIsAcquiredOnResume()
{