refactor(world): extract live projection mechanics
Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges. Co-Authored-By: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
c87bac31a0
commit
69a2ca0c6d
26 changed files with 4172 additions and 430 deletions
231
src/AcDream.App/Physics/LiveEntityCollisionBuilder.cs
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231
src/AcDream.App/Physics/LiveEntityCollisionBuilder.cs
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@ -0,0 +1,231 @@
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using System.Numerics;
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using AcDream.App.World;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.Physics;
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/// <summary>
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/// Immutable input to the canonical shadow registry for one live object.
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/// Building is DAT/physics-only and therefore testable without a window or GL
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/// context; registration remains one explicit commit.
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/// </summary>
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internal sealed record LiveEntityCollisionRegistration(
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uint EntityId,
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uint SourceId,
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Vector3 EntityWorldPosition,
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Quaternion EntityWorldRotation,
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IReadOnlyList<ShadowShape> Shapes,
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uint State,
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EntityCollisionFlags Flags,
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float WorldOffsetX,
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float WorldOffsetY,
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uint LandblockId,
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uint SeedCellId);
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/// <summary>
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/// Ports the live-object collision-shape policy used by
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/// <c>CPartArray::FindObjCollisions</c>: CylSpheres before Spheres, every
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/// physics-BSP part, and the established Setup-radius fallback for the
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/// remaining ACE prop data.
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/// </summary>
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internal sealed class LiveEntityCollisionBuilder
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{
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private readonly Func<uint, bool> _hasPhysicsBsp;
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private readonly Func<uint, float?> _physicsBspRadius;
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private readonly LiveEntityDefaultPoseResolver _defaultPose;
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public LiveEntityCollisionBuilder(
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PhysicsDataCache physicsData,
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LiveEntityDefaultPoseResolver defaultPose)
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: this(
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id => physicsData.GetGfxObj(id)?.BSP?.Root is not null,
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id => physicsData.GetGfxObj(id)?.BoundingSphere?.Radius,
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defaultPose)
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{
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ArgumentNullException.ThrowIfNull(physicsData);
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}
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internal LiveEntityCollisionBuilder(
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Func<uint, bool> hasPhysicsBsp,
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Func<uint, float?> physicsBspRadius,
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LiveEntityDefaultPoseResolver defaultPose)
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{
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_hasPhysicsBsp = hasPhysicsBsp
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?? throw new ArgumentNullException(nameof(hasPhysicsBsp));
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_physicsBspRadius = physicsBspRadius
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?? throw new ArgumentNullException(nameof(physicsBspRadius));
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_defaultPose = defaultPose
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?? throw new ArgumentNullException(nameof(defaultPose));
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}
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/// <summary>
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/// Resolves collision slot zero for every post-AnimPartChanged identity.
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/// This intentionally has no visual-LOD option or Setup-type input.
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/// </summary>
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public static uint[] ResolveEffectivePartIdentities(
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IReadOnlyList<uint> postAnimPartGfxObjIds,
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Func<uint, uint> resolveSlotZero)
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{
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ArgumentNullException.ThrowIfNull(postAnimPartGfxObjIds);
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ArgumentNullException.ThrowIfNull(resolveSlotZero);
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var result = new uint[postAnimPartGfxObjIds.Count];
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for (int i = 0; i < result.Length; i++)
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result[i] = resolveSlotZero(postAnimPartGfxObjIds[i]);
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return result;
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}
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public LiveEntityCollisionRegistration? Build(
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WorldEntity entity,
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Setup setup,
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IReadOnlyList<uint> effectivePartGfxObjIds,
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WorldSession.EntitySpawn spawn,
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LiveEntityRecord exactRecord,
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Vector3 worldOrigin,
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bool retainEmptyPayload = false)
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{
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ArgumentNullException.ThrowIfNull(entity);
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ArgumentNullException.ThrowIfNull(setup);
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ArgumentNullException.ThrowIfNull(effectivePartGfxObjIds);
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ArgumentNullException.ThrowIfNull(exactRecord);
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if (spawn.Position is not { } position)
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return null;
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if (spawn.Guid != exactRecord.ServerGuid
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|| spawn.InstanceSequence != exactRecord.Generation
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|| !ReferenceEquals(exactRecord.WorldEntity, entity))
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{
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throw new InvalidOperationException(
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"Live collision construction requires the exact materialized record.");
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}
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float scale = spawn.ObjScale ?? 1f;
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IReadOnlyList<Frame>? defaultPose = _defaultPose.Resolve(
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spawn.MotionTableId ?? 0u,
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setup.Parts.Count);
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IReadOnlyList<ShadowShape> raw = ShadowShapeBuilder.FromSetup(
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setup,
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scale,
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_hasPhysicsBsp,
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partPoseOverride: defaultPose,
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effectivePartGfxObjIds: effectivePartGfxObjIds);
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var shapes = new List<ShadowShape>(raw.Count);
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foreach (ShadowShape shape in raw)
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{
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if (shape.CollisionType == ShadowCollisionType.BSP)
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{
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float radius = (_physicsBspRadius(shape.GfxObjId) ?? 2f) * scale;
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shapes.Add(shape with { Radius = radius });
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}
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else
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{
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shapes.Add(shape);
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}
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}
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if (shapes.Count == 0 && setup.Radius > 0.0001f)
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{
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shapes.Add(new ShadowShape(
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GfxObjId: 0u,
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LocalPosition: Vector3.Zero,
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LocalRotation: Quaternion.Identity,
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Scale: scale,
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CollisionType: ShadowCollisionType.Cylinder,
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Radius: setup.Radius * scale,
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CylHeight: (setup.Height > 0f ? setup.Height : setup.Radius * 2f) * scale));
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}
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if (shapes.Count == 0 && !retainEmptyPayload)
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return null;
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EntityCollisionFlags flags = EntityCollisionFlags.HasWeenie;
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if (spawn.ObjectDescriptionFlags is { } descriptionFlags)
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flags |= EntityCollisionFlagsExt.FromPwdBitfield(descriptionFlags);
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if (spawn.ItemType == (uint)ItemType.Creature)
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flags |= EntityCollisionFlags.IsCreature;
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return new LiveEntityCollisionRegistration(
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entity.Id,
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entity.SourceGfxObjOrSetupId,
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entity.Position,
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entity.Rotation,
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shapes,
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(uint)exactRecord.FinalPhysicsState,
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flags,
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worldOrigin.X,
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worldOrigin.Y,
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position.LandblockId,
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position.LandblockId);
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}
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public static void Register(
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ShadowObjectRegistry registry,
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LiveEntityCollisionRegistration registration)
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{
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ArgumentNullException.ThrowIfNull(registry);
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ArgumentNullException.ThrowIfNull(registration);
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registry.RegisterMultiPart(
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registration.EntityId,
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registration.EntityWorldPosition,
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registration.EntityWorldRotation,
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registration.Shapes,
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registration.State,
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registration.Flags,
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registration.WorldOffsetX,
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registration.WorldOffsetY,
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registration.LandblockId,
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registration.SeedCellId,
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isStatic: false);
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if (!PhysicsDiagnostics.ProbeBuildingEnabled)
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return;
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int cylinders = 0;
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int bsps = 0;
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foreach (ShadowShape shape in registration.Shapes)
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{
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if (shape.CollisionType == ShadowCollisionType.Cylinder)
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cylinders++;
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else
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bsps++;
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}
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Console.WriteLine(FormattableString.Invariant(
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$"[entity-source] id=0x{registration.EntityId:X8} entityId=0x{registration.EntityId:X8} src=0x{registration.SourceId:X8} gfxObj=0x{registration.SourceId:X8} lb=0x{registration.LandblockId:X8} shapes=cyl{cylinders}+bsp{bsps} note=server-spawn-root state=0x{registration.State:X8} flags={registration.Flags}"));
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}
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/// <summary>
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/// Commits a retail ObjDesc part-array replacement. A shapeless result
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/// removes the prior payload; a shaped result replaces it without making
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/// a Hidden, parented, or cell-less object collide in world cells.
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/// </summary>
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public static void ReconcileAppearance(
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ShadowObjectRegistry registry,
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uint entityId,
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LiveEntityCollisionRegistration? registration,
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bool suspendIfNew)
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{
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ArgumentNullException.ThrowIfNull(registry);
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if (registration is null)
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return;
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if (registration.EntityId != entityId)
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throw new InvalidOperationException("Collision replacement belongs to a different live entity.");
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registry.ReplaceMultiPartPayload(
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registration.EntityId,
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registration.EntityWorldPosition,
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registration.EntityWorldRotation,
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registration.Shapes,
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registration.State,
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registration.Flags,
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registration.WorldOffsetX,
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registration.WorldOffsetY,
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registration.LandblockId,
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registration.SeedCellId,
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isStatic: false,
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suspendIfNew);
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}
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}
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59
src/AcDream.App/Physics/LiveEntityDefaultPoseResolver.cs
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59
src/AcDream.App/Physics/LiveEntityDefaultPoseResolver.cs
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@ -0,0 +1,59 @@
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.Physics;
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/// <summary>
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/// Resolves the motion table's authored default-state part pose used by a
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/// live object's collision PartArray. Retail keeps the collision parts in the
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/// same current pose as the visual PartArray; an unresolved table falls back
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/// to Setup placement frames in <see cref="ShadowShapeBuilder"/>.
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/// The retained default-pose snapshot approximation is tracked as AP-84 in
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/// the retail divergence register until live per-frame collision poses land.
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/// </summary>
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internal sealed class LiveEntityDefaultPoseResolver
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{
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private readonly Func<uint, MotionTable?> _loadMotionTable;
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private readonly IAnimationLoader _animationLoader;
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private readonly bool _dumpMotion;
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public LiveEntityDefaultPoseResolver(
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Func<uint, MotionTable?> loadMotionTable,
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IAnimationLoader animationLoader,
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bool dumpMotion)
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{
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_loadMotionTable = loadMotionTable
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?? throw new ArgumentNullException(nameof(loadMotionTable));
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_animationLoader = animationLoader
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?? throw new ArgumentNullException(nameof(animationLoader));
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_dumpMotion = dumpMotion;
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}
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public IReadOnlyList<Frame>? Resolve(uint motionTableId, int partCount)
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{
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if (motionTableId == 0u || partCount == 0)
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return null;
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MotionTable? motionTable = _loadMotionTable(motionTableId);
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if (motionTable is null)
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return null;
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IReadOnlyList<Frame>? pose = MotionTablePose.DefaultStatePartFrames(
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motionTable,
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_animationLoader.LoadAnimation);
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if (_dumpMotion)
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{
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string description = pose is null
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? "null->placement-fallback"
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: FormattableString.Invariant(
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$"part0=({pose[0].Origin.X:F2},{pose[0].Origin.Y:F2},{pose[0].Origin.Z:F2})");
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Console.WriteLine(FormattableString.Invariant(
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$"[shape-pose] mt=0x{motionTableId:X8} parts={partCount} {description}"));
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}
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return pose;
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}
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}
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19
src/AcDream.App/Physics/LocalPlayerShadowState.cs
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19
src/AcDream.App/Physics/LocalPlayerShadowState.cs
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using System.Numerics;
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namespace AcDream.App.Physics;
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/// <summary>Session-scoped cache of the local player's last published shadow pose.</summary>
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internal sealed class LocalPlayerShadowState
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{
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public readonly record struct Snapshot(
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Vector3 Position,
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Quaternion Orientation,
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uint CellId);
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public Snapshot? Current { get; private set; }
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public void Set(Vector3 position, Quaternion orientation, uint cellId) =>
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Current = new Snapshot(position, orientation, cellId);
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public void Clear() => Current = null;
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}
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File diff suppressed because it is too large
Load diff
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@ -19,6 +19,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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private readonly record struct SkyPesKey(int ObjectIndex, uint PesObjectId, bool PostScene);
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private readonly AcDream.App.RuntimeOptions _options;
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private readonly AnimationPresentationDiagnostics _animationDiagnostics;
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private readonly string _datDir;
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private readonly WorldGameState _worldGameState;
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private readonly WorldEvents _worldEvents;
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@ -192,6 +193,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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// Step 7 projectile presentation. The controller owns no identity map;
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// each runtime component is stored on the canonical LiveEntityRecord.
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private AcDream.App.Physics.ProjectileController? _projectileController;
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private AcDream.App.World.LiveEntityProjectionWithdrawalController?
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_liveEntityProjectionWithdrawal;
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// Step 4: portal-based interior cell visibility.
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private readonly CellVisibility _cellVisibility = new();
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@ -300,11 +303,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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/// </summary>
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private readonly AcDream.App.Rendering.Wb.EntityClassificationCache _classificationCache = new();
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private sealed record AppearanceUpdateState(
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AcDream.Core.World.WorldEntity Entity,
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LiveEntityAnimationState? Animation);
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private AcDream.Core.Physics.IAnimationLoader? _animLoader;
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private AcDream.App.Physics.LiveEntityCollisionBuilder? _liveEntityCollisionBuilder;
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// Phase E.1: central fan-out for animation hooks. Audio (E.2),
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// particles (E.3), combat (E.4), and renderer state mutators all
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@ -591,9 +591,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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AcDream.Core.Net.Messages.PlayerDescriptionParser.CharacterOptions1.Default;
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private uint? _playerMotionTableId; // server-sent MotionTable override for the player's character
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private MovementTruthOutbound? _lastMovementTruthOutbound;
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private (System.Numerics.Vector3 Position,
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System.Numerics.Quaternion Orientation,
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uint CellId)? _lastLocalPlayerShadow;
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private readonly AcDream.App.Physics.LocalPlayerShadowState _localPlayerShadow = new();
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private readonly record struct MovementTruthOutbound(
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string Kind,
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@ -815,6 +813,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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_worldGameState = worldGameState;
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_worldEvents = worldEvents;
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_selection = selection ?? throw new System.ArgumentNullException(nameof(selection));
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_animationDiagnostics = AnimationPresentationDiagnostics.FromEnvironment();
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_uiRegistry = uiRegistry;
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_animatedEntities = new LiveEntityAnimationRuntimeView<LiveEntityAnimationState>(() => _liveEntities);
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_remoteDeadReckon = new LiveEntityRemoteMotionRuntimeView<RemoteMotion>(() => _liveEntities);
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@ -847,7 +846,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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() => _staticAnimationScheduler,
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_effectPoses,
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this,
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AnimationPresentationDiagnostics.FromEnvironment(),
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_animationDiagnostics,
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options.HidePartIndex);
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_localPlayerProjection = new AcDream.App.Input.LocalPlayerProjectionController(
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resolveEntity: () =>
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@ -1182,6 +1181,12 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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SpellBook.InstallMetadata(_magicCatalog.SpellTable);
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Console.WriteLine($"spells: loaded {SpellTable.Count} entries from portal.dat");
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_animLoader = new AcDream.Content.Vfx.RetailAnimationLoader(_dats);
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_liveEntityCollisionBuilder = new AcDream.App.Physics.LiveEntityCollisionBuilder(
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_physicsDataCache,
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new AcDream.App.Physics.LiveEntityDefaultPoseResolver(
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id => _dats.Get<DatReaderWriter.DBObjs.MotionTable>(id),
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_animLoader,
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_animationDiagnostics.DumpMotionEnabled));
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_emitterRegistry = new AcDream.Core.Vfx.EmitterDescRegistry(_dats);
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// Phase E.3 particles: always-on, no driver dependency. Registered
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@ -2281,6 +2286,15 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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{
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DiagnosticSink = message => Console.Error.WriteLine($"projectile: {message}"),
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};
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_liveEntityProjectionWithdrawal =
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new AcDream.App.World.LiveEntityProjectionWithdrawalController(
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_liveEntities,
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_projectileController,
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_worldGameState,
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_worldEvents,
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_physicsEngine.ShadowObjects,
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_effectPoses,
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_localPlayerShadow);
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_liveEntityLights = new AcDream.App.Rendering.Vfx.LiveEntityLightController(
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_liveEntities,
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_effectPoses,
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@ -2293,7 +2307,13 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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Objects,
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_liveEntities,
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_effectPoses,
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TryAcceptParentForRender);
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TryAcceptParentForRender,
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(childRecord, positionVersion, projectionVersion) =>
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_liveEntityProjectionWithdrawal!.WithdrawExact(
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childRecord,
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positionVersion,
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projectionVersion,
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_playerServerGuid));
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var tableResolver = new AcDream.Core.Vfx.PhysicsScriptTableResolver(
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id => _dats!.Get<DatReaderWriter.DBObjs.PhysicsScriptTable>(id));
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@ -2672,7 +2692,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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_autoRunActive = false;
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_chaseModeEverEntered = false;
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_lastMovementTruthOutbound = null;
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_lastLocalPlayerShadow = null;
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_localPlayerShadow.Clear();
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_spawnClaimRangeMemo = null;
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}
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}
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@ -2988,13 +3008,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
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{
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PublishLocalPhysicsTimestamps(spawn.Guid, result.Timestamps);
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if (result.Disposition is AcDream.Core.Physics.CreateObjectTimestampDisposition.NewGeneration)
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{
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_equippedChildRenderer?.OnGenerationReplaced(
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spawn.Guid,
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result.Snapshot.InstanceSequence);
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}
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AcDream.Core.Net.ObjectTableWiring.ApplyEntitySpawn(
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Objects,
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spawn,
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@ -3156,7 +3169,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
private void OnLiveEntitySpawnedLocked(
|
||||
AcDream.Core.Net.WorldSession.EntitySpawn spawn,
|
||||
LiveProjectionPurpose purpose,
|
||||
AppearanceUpdateState? appearanceUpdate = null)
|
||||
LiveEntityAppearanceUpdateState? appearanceUpdate = null)
|
||||
{
|
||||
_liveSpawnReceived++;
|
||||
|
||||
|
|
@ -3461,6 +3474,28 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// changes resolve (which match against the resolved mesh's
|
||||
// surfaces) and BEFORE the GfxObjMesh.Build / texture upload
|
||||
// path consumes the part list.
|
||||
// Collision reads slot 0 of the installed CPhysicsPart degrade array.
|
||||
// Keep this independent from the optional visual close-LOD policy:
|
||||
// draw settings and Setup type must never change physical geometry.
|
||||
uint[] collisionPartGfxObjIds =
|
||||
AcDream.App.Physics.LiveEntityCollisionBuilder.ResolveEffectivePartIdentities(
|
||||
parts.Select(static part => part.GfxObjId).ToArray(),
|
||||
baseId =>
|
||||
{
|
||||
if (!AcDream.Core.Meshing.GfxObjDegradeResolver.TryResolveCloseGfxObj(
|
||||
_dats,
|
||||
baseId,
|
||||
out uint slotZeroId,
|
||||
out DatReaderWriter.DBObjs.GfxObj? slotZeroGfx))
|
||||
{
|
||||
return baseId;
|
||||
}
|
||||
|
||||
if (slotZeroGfx is not null)
|
||||
_physicsDataCache.CacheGfxObj(slotZeroId, slotZeroGfx);
|
||||
return slotZeroId;
|
||||
});
|
||||
|
||||
if (_options.RetailCloseDegrades && IsIssue47HumanoidSetup(setup))
|
||||
{
|
||||
for (int partIdx = 0; partIdx < parts.Count; partIdx++)
|
||||
|
|
@ -3708,6 +3743,15 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
if (appearanceUpdate is { } visualUpdate)
|
||||
{
|
||||
AcDream.Core.World.WorldEntity existing = visualUpdate.Entity;
|
||||
LiveEntityAppearanceCollisionUpdate? appearanceCollision =
|
||||
LiveEntityAppearanceBinding.PrepareCollision(
|
||||
_liveEntities!,
|
||||
_liveEntityCollisionBuilder!,
|
||||
existing,
|
||||
setup,
|
||||
collisionPartGfxObjIds,
|
||||
spawn,
|
||||
origin);
|
||||
_wbEntitySpawnAdapter!.OnAppearanceChanged(
|
||||
existing,
|
||||
meshRefs,
|
||||
|
|
@ -3723,11 +3767,16 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
},
|
||||
() =>
|
||||
{
|
||||
if (appearanceCollision is not null)
|
||||
LiveEntityAppearanceBinding.CommitCollision(
|
||||
_liveEntities,
|
||||
_physicsEngine.ShadowObjects,
|
||||
appearanceCollision);
|
||||
existing.SetIndexedPartPoses(indexedPartTransforms, indexedPartAvailable);
|
||||
if (liveBounds.TryGet(out var appearanceMin, out var appearanceMax))
|
||||
existing.SetLocalBounds(appearanceMin, appearanceMax);
|
||||
if (visualUpdate.Animation is { } animation)
|
||||
RebindAnimatedEntityForAppearance(
|
||||
LiveEntityAppearanceBinding.RebindAnimation(
|
||||
animation,
|
||||
existing,
|
||||
setup,
|
||||
|
|
@ -3844,8 +3893,20 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
// are deliberately skipped — retail FUN's `FindObjCollisions`
|
||||
// falls through to OK_TS for any object with no collision
|
||||
// geometry (acclient_2013_pseudo_c.txt:276917,276987).
|
||||
RegisterLiveEntityCollision(entity, setup, spawn, origin);
|
||||
if (_liveEntities.TryGetRecord(spawn.Guid, out var liveRecord))
|
||||
if (_liveEntities.TryGetRecord(spawn.Guid, out var liveRecord)
|
||||
&& _liveEntityCollisionBuilder!.Build(
|
||||
entity,
|
||||
setup,
|
||||
collisionPartGfxObjIds,
|
||||
spawn,
|
||||
liveRecord,
|
||||
origin) is { } collision)
|
||||
{
|
||||
AcDream.App.Physics.LiveEntityCollisionBuilder.Register(
|
||||
_physicsEngine.ShadowObjects,
|
||||
collision);
|
||||
}
|
||||
if (_liveEntities.TryGetRecord(spawn.Guid, out liveRecord))
|
||||
_projectileController?.TryBind(
|
||||
liveRecord,
|
||||
setup,
|
||||
|
|
@ -4124,9 +4185,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
isLocalPlayer: delete.Guid == _playerServerGuid,
|
||||
beforeTeardown: () =>
|
||||
{
|
||||
_equippedChildRenderer?.OnGenerationDeleted(
|
||||
delete.Guid,
|
||||
delete.InstanceSequence);
|
||||
AcDream.Core.Net.ObjectTableWiring.ApplyEntityDelete(Objects, delete);
|
||||
});
|
||||
|
||||
|
|
@ -4174,7 +4232,8 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
|
||||
lock (_datLock)
|
||||
{
|
||||
AppearanceUpdateState? appearanceState = CaptureLiveAppearanceState(update.Guid);
|
||||
LiveEntityAppearanceUpdateState? appearanceState =
|
||||
LiveEntityAppearanceBinding.Capture(_liveEntities, update.Guid);
|
||||
OnLiveEntitySpawnedLocked(
|
||||
newSpawn,
|
||||
LiveProjectionPurpose.AppearanceMutation,
|
||||
|
|
@ -4188,36 +4247,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
_paperdollDollDirty = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Capture the runtime identity that retail preserves across
|
||||
/// <c>DoObjDescChangesFromDefault</c>. Replacement visual data is hydrated
|
||||
/// first and then assigned to this same entity instance.
|
||||
/// </summary>
|
||||
private AppearanceUpdateState? CaptureLiveAppearanceState(uint serverGuid)
|
||||
{
|
||||
if (_liveEntities?.TryGetWorldEntity(serverGuid, out var entity) != true)
|
||||
return null;
|
||||
|
||||
_animatedEntities.TryGetValue(entity.Id, out var animation);
|
||||
return new AppearanceUpdateState(entity, animation);
|
||||
}
|
||||
|
||||
internal static void RebindAnimatedEntityForAppearance(
|
||||
LiveEntityAnimationState animation,
|
||||
AcDream.Core.World.WorldEntity entity,
|
||||
DatReaderWriter.DBObjs.Setup setup,
|
||||
float scale,
|
||||
IReadOnlyList<LiveAnimationPartTemplate> partTemplate,
|
||||
IReadOnlyList<bool> partAvailability)
|
||||
{
|
||||
animation.Entity = entity;
|
||||
animation.Setup = setup;
|
||||
animation.Scale = scale;
|
||||
animation.PartTemplate = partTemplate;
|
||||
animation.PartAvailability = partAvailability;
|
||||
animation.InvalidatePresentationPoses();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the paperdoll doll from the live player entity (retail makeObject(player) +
|
||||
/// DoObjDescChangesFromDefault). Clones the player's already-resolved Setup / MeshRefs / palette /
|
||||
|
|
@ -4327,175 +4356,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
doll.MeshRefs = reposed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commit B 2026-04-29 — register a live (server-spawned) entity into
|
||||
/// the <see cref="ShadowObjectRegistry"/> as a single collision body.
|
||||
/// One entry per entity (in contrast to static scenery's per-CylSphere
|
||||
/// registration) so the leave-world path's single
|
||||
/// <c>Deregister(entity.Id)</c> cleans it up without leaks.
|
||||
///
|
||||
/// <para>
|
||||
/// Geometry-priority order matches retail
|
||||
/// (<c>acclient_2013_pseudo_c.txt:276858-276987</c>): CylSpheres >
|
||||
/// Sphere fallback > Setup.Radius. Phantom Setups (no shape) are
|
||||
/// rejected — retail's <c>FindObjCollisions</c> falls through to
|
||||
/// OK_TS in that case.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Carries <see cref="EntityCollisionFlags"/> derived from the PWD
|
||||
/// bitfield (<c>acclient.h:6431-6463</c>) plus <c>IsCreature</c>
|
||||
/// derived from the inbound ItemType. Commit C consumes these in
|
||||
/// the PvP exemption block.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private void RegisterLiveEntityCollision(
|
||||
AcDream.Core.World.WorldEntity entity,
|
||||
DatReaderWriter.DBObjs.Setup setup,
|
||||
AcDream.Core.Net.WorldSession.EntitySpawn spawn,
|
||||
System.Numerics.Vector3 origin)
|
||||
{
|
||||
if (spawn.Position is null) return;
|
||||
|
||||
bool hasCyl = setup.CylSpheres.Count > 0;
|
||||
bool hasSphere = setup.Spheres.Count > 0;
|
||||
bool hasRadius = setup.Radius > 0.0001f;
|
||||
|
||||
// NOTE: We intentionally do NOT gate here on `!hasCyl && !hasSphere && !hasRadius`.
|
||||
// That premature check was wrong: ShadowShapeBuilder.FromSetup also emits a BSP shape
|
||||
// for any Part whose GfxObj has a non-null PhysicsBSP (e.g. a candle holder or floor
|
||||
// candelabra with only a BSP collision mesh, no CylSphere/Sphere/Radius). Gating here
|
||||
// would silently drop those BSP-only entities before the builder runs, making them
|
||||
// invisible walls or fully passable. The correct final gate is at shapes.Count==0
|
||||
// below (after the builder + Radius fallback have run), which correctly handles ALL
|
||||
// cases: BSP-only -> builder emits BSP shape -> registered; truly shapeless -> builder
|
||||
// empty, no Radius fallback -> shapes.Count==0 -> return. Retail eligibility is
|
||||
// "has physics_bsp OR cylsphere OR sphere" per CPhysicsObj::FindObjCollisions
|
||||
// (acclient_2013_pseudo_c.txt:276917 context: the gate fires on the MOVER, not the
|
||||
// target; no equivalent target-side gate skips BSP-only objects).
|
||||
|
||||
float entScale = spawn.ObjScale ?? 1.0f;
|
||||
|
||||
// A6.P4 door fix (2026-05-24): build the multi-part shape list.
|
||||
// ShadowShapeBuilder emits one entry per CylSphere, one per Sphere
|
||||
// (only when no CylSpheres), and one per Part with a non-null
|
||||
// PhysicsBSP. Retail-faithful per CTransition::find_obj_collisions
|
||||
// → CPartArray::FindObjCollisions
|
||||
// (acclient_2013_pseudo_c.txt:286236). Pre-fix doors registered
|
||||
// ONE small Cylinder via setup.Radius / Sphere — too narrow to
|
||||
// span the doorway gap, so the player could walk through. With
|
||||
// this change the door also registers the part-0 BSP slab
|
||||
// (1.9 × 0.26 × 2.5 m) that retail uses for the real block.
|
||||
// #175 (2026-07-05): BSP part shapes must pose at the motion table's
|
||||
// DEFAULT-STATE frame (the closed pose — what the sequencer renders
|
||||
// for an idle entity and what retail's live CPhysicsPart pose is),
|
||||
// not the Setup's placement frame. The Facility Hub double door
|
||||
// (Setup 0x02000C9D) places its panels AJAR in the placement frame
|
||||
// (yaw −150°/−30°, −0.44 m behind the doorway) while rendering
|
||||
// closed — the user embedded into the visual door on one side and
|
||||
// hit a phantom slab on the other. Null (no motion table / no
|
||||
// cycle / part-count mismatch) falls back to placement frames.
|
||||
var closedPose = MotionTableDefaultPose(
|
||||
spawn.MotionTableId ?? 0u, setup.Parts.Count);
|
||||
|
||||
var raw = AcDream.Core.Physics.ShadowShapeBuilder.FromSetup(
|
||||
setup, entScale,
|
||||
id => _physicsDataCache.GetGfxObj(id)?.BSP?.Root is not null,
|
||||
partPoseOverride: closedPose);
|
||||
|
||||
// Substitute the real bounding-sphere radius for BSP shapes —
|
||||
// the pure builder's 2.0 placeholder works for typical doors
|
||||
// (BS radius ≈ 1.975 m) but is loose for larger entities and
|
||||
// tight for smaller ones. Mirrors the landblock-static path's
|
||||
// pattern of pulling the real radius from PhysicsDataCache.
|
||||
var shapes = new List<AcDream.Core.Physics.ShadowShape>(raw.Count);
|
||||
foreach (var s in raw)
|
||||
{
|
||||
if (s.CollisionType == AcDream.Core.Physics.ShadowCollisionType.BSP)
|
||||
{
|
||||
var phys = _physicsDataCache.GetGfxObj(s.GfxObjId);
|
||||
float bspR = (phys?.BoundingSphere?.Radius ?? 2f) * entScale;
|
||||
shapes.Add(s with { Radius = bspR });
|
||||
}
|
||||
else
|
||||
{
|
||||
shapes.Add(s);
|
||||
}
|
||||
}
|
||||
|
||||
// setup.Radius fallback: the builder doesn't emit a Radius-only
|
||||
// shape (it only walks CylSpheres / Spheres / Parts). For entities
|
||||
// with no CylSpheres / Spheres / BSP-bearing Parts but a non-zero
|
||||
// Radius (rare — simple decorative props), preserve the prior
|
||||
// behavior of registering a setup.Radius cylinder so we don't
|
||||
// silently regress those entities' collision.
|
||||
if (shapes.Count == 0 && hasRadius)
|
||||
{
|
||||
shapes.Add(new AcDream.Core.Physics.ShadowShape(
|
||||
GfxObjId: 0u,
|
||||
LocalPosition: System.Numerics.Vector3.Zero,
|
||||
LocalRotation: System.Numerics.Quaternion.Identity,
|
||||
Scale: entScale,
|
||||
CollisionType: AcDream.Core.Physics.ShadowCollisionType.Cylinder,
|
||||
Radius: setup.Radius * entScale,
|
||||
CylHeight: (setup.Height > 0 ? setup.Height : setup.Radius * 2f) * entScale));
|
||||
}
|
||||
|
||||
if (shapes.Count == 0)
|
||||
return;
|
||||
|
||||
// Decode PvP / Player / Impenetrable from PWD._bitfield.
|
||||
// IsCreature comes from the spawn's ItemType (server-known type).
|
||||
// Every server-spawned live entity is backed by a CWeenieObject.
|
||||
// Static landblock geometry is registered through the separate path
|
||||
// with HasWeenie clear. Retail OBJECTINFO::missile_ignore 0x0050CEB0
|
||||
// needs this distinction for ethereal non-creatures such as doors.
|
||||
var flags = AcDream.Core.Physics.EntityCollisionFlags.HasWeenie;
|
||||
if (spawn.ObjectDescriptionFlags is { } odf)
|
||||
flags |= AcDream.Core.Physics.EntityCollisionFlagsExt.FromPwdBitfield(odf);
|
||||
if (spawn.ItemType == (uint)AcDream.Core.Items.ItemType.Creature)
|
||||
flags |= AcDream.Core.Physics.EntityCollisionFlags.IsCreature;
|
||||
|
||||
uint state = _liveEntities?.TryGetRecord(spawn.Guid, out LiveEntityRecord liveRecord) == true
|
||||
? (uint)liveRecord.FinalPhysicsState
|
||||
: spawn.PhysicsState ?? 0u;
|
||||
|
||||
_physicsEngine.ShadowObjects.RegisterMultiPart(
|
||||
entityId: entity.Id,
|
||||
entityWorldPos: entity.Position,
|
||||
entityWorldRot: entity.Rotation,
|
||||
shapes: shapes,
|
||||
state: state,
|
||||
flags: flags,
|
||||
worldOffsetX: origin.X,
|
||||
worldOffsetY: origin.Y,
|
||||
landblockId: spawn.Position.Value.LandblockId,
|
||||
// BR-7 / A6.P4 (2026-06-11): the server position's full cell id
|
||||
// is the registration flood seed (retail m_position.objcell_id
|
||||
// into CObjCell::find_cell_list). A door whose spheres straddle
|
||||
// the doorway lands in BOTH the outdoor landcell and the
|
||||
// vestibule's shadow list at registration — the architectural
|
||||
// close of #99. Dynamic objects use calc_cross_cells (no
|
||||
// do_not_load prune), hence isStatic: false.
|
||||
seedCellId: spawn.Position.Value.LandblockId,
|
||||
isStatic: false);
|
||||
|
||||
// L.2d slice 1 (2026-05-13): [entity-source] greppable from [resolve-bldg].
|
||||
// Per-shape detail appears in [resolve-bldg] when collisions fire;
|
||||
// this entity-level line keeps the spawn-time identification.
|
||||
if (AcDream.Core.Physics.PhysicsDiagnostics.ProbeBuildingEnabled)
|
||||
{
|
||||
int nCyl = 0, nBsp = 0;
|
||||
foreach (var s in shapes)
|
||||
{
|
||||
if (s.CollisionType == AcDream.Core.Physics.ShadowCollisionType.Cylinder) nCyl++;
|
||||
else nBsp++;
|
||||
}
|
||||
Console.WriteLine(System.FormattableString.Invariant(
|
||||
$"[entity-source] id=0x{entity.Id:X8} entityId=0x{entity.Id:X8} src=0x{entity.SourceGfxObjOrSetupId:X8} gfxObj=0x{entity.SourceGfxObjOrSetupId:X8} lb=0x{spawn.Position.Value.LandblockId:X8} shapes=cyl{nCyl}+bsp{nBsp} note=server-spawn-root state=0x{state:X8} flags={flags}"));
|
||||
}
|
||||
}
|
||||
|
||||
private void RouteSameGenerationCreateObject(
|
||||
AcDream.App.World.SameGenerationCreateObjectEvents refresh)
|
||||
{
|
||||
|
|
@ -4511,10 +4371,9 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
OnLiveAppearanceUpdated(refresh.Appearance);
|
||||
|
||||
if (refresh.Parent is { } parent
|
||||
&& _liveEntities!.TryApplyCreateParent(parent, out var acceptedParent))
|
||||
&& _liveEntities!.TryApplyCreateParent(parent, out _))
|
||||
{
|
||||
WithdrawLiveEntityWorldProjection(parent.ChildGuid);
|
||||
_equippedChildRenderer?.OnSpawn(acceptedParent);
|
||||
_equippedChildRenderer?.OnCreateParentAccepted(parent);
|
||||
}
|
||||
else if (refresh.Position is { } position)
|
||||
{
|
||||
|
|
@ -4541,8 +4400,15 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
if (!_liveEntities!.TryApplyPickup(pickup, out _))
|
||||
return;
|
||||
|
||||
_equippedChildRenderer?.OnChildBecameUnparented(pickup.Guid);
|
||||
bool removed = WithdrawLiveEntityWorldProjection(pickup.Guid);
|
||||
AcDream.App.Rendering.ChildUnparentDisposition childDisposition =
|
||||
_equippedChildRenderer?.OnChildBecameUnparented(pickup.Guid)
|
||||
?? AcDream.App.Rendering.ChildUnparentDisposition.NotAttached;
|
||||
bool removed = childDisposition switch
|
||||
{
|
||||
AcDream.App.Rendering.ChildUnparentDisposition.Completed => true,
|
||||
AcDream.App.Rendering.ChildUnparentDisposition.NotAttached => true,
|
||||
_ => false,
|
||||
};
|
||||
|
||||
if (removed
|
||||
&& Environment.GetEnvironmentVariable("ACDREAM_DUMP_MOTION") == "1")
|
||||
|
|
@ -4564,9 +4430,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
|
||||
private bool TryAcceptParentForRender(AcDream.Core.Net.Messages.ParentEvent.Parsed update)
|
||||
{
|
||||
if (!_liveEntities!.TryApplyParent(update, out _)) return false;
|
||||
WithdrawLiveEntityWorldProjection(update.ChildGuid);
|
||||
return true;
|
||||
return _liveEntities!.TryApplyParent(update, out _);
|
||||
}
|
||||
|
||||
private void PublishLocalPhysicsTimestamps(
|
||||
|
|
@ -4596,7 +4460,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
}
|
||||
|
||||
if (!force
|
||||
&& _lastLocalPlayerShadow is { } last
|
||||
&& _localPlayerShadow.Current is { } last
|
||||
&& last.CellId == cellId
|
||||
&& System.Numerics.Vector3.DistanceSquared(
|
||||
last.Position, playerEntity.Position) <= 1e-4f
|
||||
|
|
@ -4614,7 +4478,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
cellId,
|
||||
_liveCenterX,
|
||||
_liveCenterY);
|
||||
_lastLocalPlayerShadow = (
|
||||
_localPlayerShadow.Set(
|
||||
playerEntity.Position,
|
||||
playerEntity.Rotation,
|
||||
cellId);
|
||||
|
|
@ -4631,38 +4495,7 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
AcDream.Core.World.WorldEntity playerEntity)
|
||||
{
|
||||
_physicsEngine.ShadowObjects.Suspend(playerEntity.Id);
|
||||
_lastLocalPlayerShadow = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// #175: the motion table's default-state pose (the closed pose for
|
||||
/// doors) — the derivation lives in
|
||||
/// <see cref="AcDream.Core.Physics.Motion.MotionTablePose"/> (Core,
|
||||
/// dat-conformance-tested; the first cut here used a bare-style cycle
|
||||
/// key, always missed, and silently no-oped — the "175 is not fixed"
|
||||
/// report). Returns null → placement-frame fallback.
|
||||
/// </summary>
|
||||
private IReadOnlyList<DatReaderWriter.Types.Frame>? MotionTableDefaultPose(
|
||||
uint motionTableId, int partCount)
|
||||
{
|
||||
if (motionTableId == 0u || partCount == 0 || _dats is null) return null;
|
||||
|
||||
var mt = _dats.Get<DatReaderWriter.DBObjs.MotionTable>(motionTableId);
|
||||
if (mt is null) return null;
|
||||
|
||||
var pose = AcDream.Core.Physics.Motion.MotionTablePose.DefaultStatePartFrames(
|
||||
mt, id => _animLoader?.LoadAnimation(id));
|
||||
|
||||
if (Environment.GetEnvironmentVariable("ACDREAM_DUMP_MOTION") == "1")
|
||||
{
|
||||
string desc = pose is null ? "null->placement-fallback"
|
||||
: System.FormattableString.Invariant(
|
||||
$"part0=({pose[0].Origin.X:F2},{pose[0].Origin.Y:F2},{pose[0].Origin.Z:F2})");
|
||||
Console.WriteLine(System.FormattableString.Invariant(
|
||||
$"[shape-pose] mt=0x{motionTableId:X8} parts={partCount} {desc}"));
|
||||
}
|
||||
|
||||
return pose;
|
||||
_localPlayerShadow.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -5067,7 +4900,10 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
cleanups.Add(() => incarnation.RunIfNoReplacement(
|
||||
() => _remoteLastMove.Remove(serverGuid)));
|
||||
cleanups.Add(() => _translucencyFades.ClearEntity(existingEntity.Id)); // #188
|
||||
cleanups.Add(() => LeaveWorldLiveEntityRuntimeComponents(record));
|
||||
cleanups.Add(() => _liveEntityProjectionWithdrawal!.LeaveWorld(
|
||||
record,
|
||||
_playerServerGuid));
|
||||
cleanups.Add(() => _equippedChildRenderer?.OnLogicalTeardown(record));
|
||||
// Logical teardown ends the retained shadow payload too. The weaker
|
||||
// pickup/parent path stops after Suspend so re-entry can restore it.
|
||||
cleanups.Add(() => _physicsEngine.ShadowObjects.Deregister(existingEntity.Id));
|
||||
|
|
@ -5075,56 +4911,6 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
return new AcDream.App.World.LiveEntityTeardownPlan(cleanups);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>CPhysicsObj::leave_world</c> (0x005155A0): remove cell/shadow
|
||||
/// presentation while retaining the PartArray, MovementManager, script
|
||||
/// manager, animation owner, physics host, and effect owner. Pickup and
|
||||
/// ParentEvent use this weaker transition; logical delete additionally
|
||||
/// executes <see cref="TearDownLiveEntityRuntimeComponents"/>.
|
||||
/// </summary>
|
||||
private void LeaveWorldLiveEntityRuntimeComponents(LiveEntityRecord record)
|
||||
{
|
||||
if (record.WorldEntity is not { } entity)
|
||||
return;
|
||||
|
||||
bool retainedProjectileShadow =
|
||||
_projectileController?.LeaveWorld(record) == true;
|
||||
_worldGameState.RemoveById(entity.Id);
|
||||
_worldEvents.ForgetEntity(entity.Id);
|
||||
if (!retainedProjectileShadow)
|
||||
_physicsEngine.ShadowObjects.Deregister(entity.Id);
|
||||
if (record.ServerGuid == _playerServerGuid)
|
||||
{
|
||||
var incarnation = new AcDream.App.World.LiveEntityIncarnationCleanup(
|
||||
record,
|
||||
guid => _liveEntities?.TryGetRecord(guid, out LiveEntityRecord current) == true
|
||||
? current
|
||||
: null);
|
||||
incarnation.RunIfNoReplacement(() => _lastLocalPlayerShadow = null);
|
||||
}
|
||||
|
||||
// Pose-attached effects keep logical ownership while cell-less. A
|
||||
// missing pose suppresses stale anchors; re-entry republishes the same
|
||||
// WorldEntity frames without replaying create-time resources.
|
||||
_effectPoses.Remove(entity.Id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the world-facing projection of a still-live object. Pickup and
|
||||
/// parenting advance POSITION_TS but do not end the object incarnation, so
|
||||
/// the runtime identity and create-time mesh/script resources survive.
|
||||
/// </summary>
|
||||
private bool WithdrawLiveEntityWorldProjection(uint serverGuid)
|
||||
{
|
||||
if (_liveEntities is null
|
||||
|| !_liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord record)
|
||||
|| record.WorldEntity is null)
|
||||
return false;
|
||||
|
||||
LeaveWorldLiveEntityRuntimeComponents(record);
|
||||
return _liveEntities.WithdrawLiveEntityProjection(serverGuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// R4-V5: shared retail <c>unpack_movement</c> type-6..9 routing
|
||||
/// (<c>0x00524440</c> cases 6/7/8/9, decomp §2f) — one body for remotes
|
||||
|
|
@ -6220,15 +6006,33 @@ public sealed class GameWindow : IDisposable, ILiveAnimationPresentationContext
|
|||
{
|
||||
if (!IsCurrentPositionOwner())
|
||||
return;
|
||||
_equippedChildRenderer?.OnChildBecameUnparented(update.Guid);
|
||||
if (!IsCurrentPositionOwner())
|
||||
return;
|
||||
lock (_datLock)
|
||||
OnLiveEntitySpawnedLocked(
|
||||
acceptedSpawn,
|
||||
LiveProjectionPurpose.SpatialRecovery);
|
||||
AcDream.App.Rendering.ChildUnparentDisposition unparented =
|
||||
_equippedChildRenderer?.OnChildBecameUnparented(
|
||||
update.Guid,
|
||||
() =>
|
||||
{
|
||||
if (!IsCurrentPositionOwner())
|
||||
return;
|
||||
lock (_datLock)
|
||||
OnLiveEntitySpawnedLocked(
|
||||
acceptedSpawn,
|
||||
LiveProjectionPurpose.SpatialRecovery);
|
||||
})
|
||||
?? AcDream.App.Rendering.ChildUnparentDisposition.NotAttached;
|
||||
if (unparented is AcDream.App.Rendering.ChildUnparentDisposition.Superseded
|
||||
or AcDream.App.Rendering.ChildUnparentDisposition.Pending)
|
||||
return;
|
||||
if (!IsCurrentPositionOwner())
|
||||
return;
|
||||
if (unparented is AcDream.App.Rendering.ChildUnparentDisposition.NotAttached)
|
||||
{
|
||||
lock (_datLock)
|
||||
OnLiveEntitySpawnedLocked(
|
||||
acceptedSpawn,
|
||||
LiveProjectionPurpose.SpatialRecovery);
|
||||
if (!IsCurrentPositionOwner())
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_entitiesByServerGuid.TryGetValue(update.Guid, out var entity)) return;
|
||||
|
|
|
|||
127
src/AcDream.App/Rendering/LiveEntityAppearanceBinding.cs
Normal file
127
src/AcDream.App/Rendering/LiveEntityAppearanceBinding.cs
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Physics;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Rendering;
|
||||
|
||||
/// <summary>
|
||||
/// Exact runtime identity retained while retail
|
||||
/// <c>SmartBox::UpdateVisualDesc</c> mutates only a live object's visual
|
||||
/// description.
|
||||
/// </summary>
|
||||
internal sealed record LiveEntityAppearanceUpdateState(
|
||||
WorldEntity Entity,
|
||||
LiveEntityAnimationState? Animation);
|
||||
|
||||
internal sealed record LiveEntityAppearanceCollisionUpdate(
|
||||
LiveEntityRecord Record,
|
||||
WorldEntity Entity,
|
||||
LiveEntityCollisionRegistration? Registration);
|
||||
|
||||
/// <summary>
|
||||
/// Focused appearance-lifetime operations shared by ObjDesc hydration and the
|
||||
/// final animation presenter. This type owns no identity index; every capture
|
||||
/// is resolved from <see cref="LiveEntityRuntime"/>.
|
||||
/// </summary>
|
||||
internal static class LiveEntityAppearanceBinding
|
||||
{
|
||||
public static LiveEntityAppearanceUpdateState? Capture(
|
||||
LiveEntityRuntime runtime,
|
||||
uint serverGuid)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
if (!runtime.TryGetRecord(serverGuid, out LiveEntityRecord record)
|
||||
|| record.WorldEntity is not { } entity)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new LiveEntityAppearanceUpdateState(
|
||||
entity,
|
||||
record.AnimationRuntime as LiveEntityAnimationState);
|
||||
}
|
||||
|
||||
public static void RebindAnimation(
|
||||
LiveEntityAnimationState animation,
|
||||
WorldEntity entity,
|
||||
Setup setup,
|
||||
float scale,
|
||||
IReadOnlyList<LiveAnimationPartTemplate> partTemplate,
|
||||
IReadOnlyList<bool> partAvailability)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(animation);
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
ArgumentNullException.ThrowIfNull(setup);
|
||||
ArgumentNullException.ThrowIfNull(partTemplate);
|
||||
ArgumentNullException.ThrowIfNull(partAvailability);
|
||||
|
||||
animation.Entity = entity;
|
||||
animation.Setup = setup;
|
||||
animation.Scale = scale;
|
||||
animation.PartTemplate = partTemplate;
|
||||
animation.PartAvailability = partAvailability;
|
||||
animation.InvalidatePresentationPoses();
|
||||
}
|
||||
|
||||
public static LiveEntityAppearanceCollisionUpdate? PrepareCollision(
|
||||
LiveEntityRuntime runtime,
|
||||
LiveEntityCollisionBuilder builder,
|
||||
WorldEntity entity,
|
||||
Setup setup,
|
||||
IReadOnlyList<uint> effectivePartGfxObjIds,
|
||||
WorldSession.EntitySpawn spawn,
|
||||
Vector3 worldOrigin)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
ArgumentNullException.ThrowIfNull(builder);
|
||||
ArgumentNullException.ThrowIfNull(entity);
|
||||
ArgumentNullException.ThrowIfNull(setup);
|
||||
ArgumentNullException.ThrowIfNull(effectivePartGfxObjIds);
|
||||
if (!runtime.TryGetRecord(spawn.Guid, out LiveEntityRecord record)
|
||||
|| !ReferenceEquals(record.WorldEntity, entity))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new LiveEntityAppearanceCollisionUpdate(
|
||||
record,
|
||||
entity,
|
||||
builder.Build(
|
||||
entity,
|
||||
setup,
|
||||
effectivePartGfxObjIds,
|
||||
spawn,
|
||||
record,
|
||||
worldOrigin,
|
||||
retainEmptyPayload: true));
|
||||
}
|
||||
|
||||
public static bool CommitCollision(
|
||||
LiveEntityRuntime runtime,
|
||||
ShadowObjectRegistry registry,
|
||||
LiveEntityAppearanceCollisionUpdate update)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
ArgumentNullException.ThrowIfNull(registry);
|
||||
ArgumentNullException.ThrowIfNull(update);
|
||||
if (!runtime.TryGetRecord(update.Record.ServerGuid, out LiveEntityRecord current)
|
||||
|| !ReferenceEquals(current, update.Record)
|
||||
|| !ReferenceEquals(current.WorldEntity, update.Entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
LiveEntityCollisionBuilder.ReconcileAppearance(
|
||||
registry,
|
||||
update.Entity.Id,
|
||||
update.Registration,
|
||||
suspendIfNew: !current.IsSpatiallyVisible
|
||||
|| current.ProjectionKind is not LiveEntityProjectionKind.World
|
||||
|| (current.FinalPhysicsState & PhysicsStateFlags.Hidden) != 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -136,12 +136,7 @@ public sealed class InboundPhysicsStateController
|
|||
return false;
|
||||
}
|
||||
|
||||
accepted = ApplyParent(
|
||||
child,
|
||||
update.ParentGuid,
|
||||
update.ParentLocation,
|
||||
update.PlacementId,
|
||||
update.ChildPositionSequence);
|
||||
accepted = ApplyPositionTimestampOnly(child, update.ChildPositionSequence);
|
||||
_snapshots[update.ChildGuid] = accepted;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -160,13 +155,34 @@ public sealed class InboundPhysicsStateController
|
|||
return false;
|
||||
}
|
||||
|
||||
accepted = ApplyPositionTimestampOnly(child, update.ChildPositionSequence);
|
||||
_snapshots[update.ChildGuid] = accepted;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryCommitParent(
|
||||
uint childGuid,
|
||||
uint parentGuid,
|
||||
uint parentLocation,
|
||||
uint placementId,
|
||||
ushort positionSequence,
|
||||
out WorldSession.EntitySpawn accepted)
|
||||
{
|
||||
if (!TryGet(childGuid, out PhysicsTimestampGate? gate, out WorldSession.EntitySpawn child)
|
||||
|| gate.PositionTimestamp != positionSequence
|
||||
|| child.PositionSequence != positionSequence)
|
||||
{
|
||||
accepted = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
accepted = ApplyParent(
|
||||
child,
|
||||
update.ParentGuid,
|
||||
update.ParentLocation,
|
||||
update.PlacementId,
|
||||
update.ChildPositionSequence);
|
||||
_snapshots[update.ChildGuid] = accepted;
|
||||
parentGuid,
|
||||
parentLocation,
|
||||
placementId,
|
||||
positionSequence);
|
||||
_snapshots[childGuid] = accepted;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -595,6 +611,25 @@ public sealed class InboundPhysicsStateController
|
|||
};
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn ApplyPositionTimestampOnly(
|
||||
WorldSession.EntitySpawn old,
|
||||
ushort positionSequence)
|
||||
{
|
||||
PhysicsSpawnData? physics = old.Physics;
|
||||
if (physics is { } desc)
|
||||
{
|
||||
physics = desc with
|
||||
{
|
||||
Timestamps = desc.Timestamps with { Position = positionSequence },
|
||||
};
|
||||
}
|
||||
return old with
|
||||
{
|
||||
PositionSequence = positionSequence,
|
||||
Physics = physics,
|
||||
};
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn ApplyParent(
|
||||
WorldSession.EntitySpawn old,
|
||||
uint parentGuid,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,175 @@
|
|||
using AcDream.App.Physics;
|
||||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Plugins;
|
||||
|
||||
namespace AcDream.App.World;
|
||||
|
||||
/// <summary>
|
||||
/// Owns retail <c>CPhysicsObj::leave_world</c>'s App projection tail for a
|
||||
/// still-live exact record. Component projection is removed before canonical
|
||||
/// runtime withdrawal, matching the shipped failure/retry boundary.
|
||||
/// </summary>
|
||||
internal sealed class LiveEntityProjectionWithdrawalController
|
||||
{
|
||||
private readonly LiveEntityRuntime _runtime;
|
||||
private readonly ProjectileController _projectiles;
|
||||
private readonly WorldGameState _worldState;
|
||||
private readonly WorldEvents _worldEvents;
|
||||
private readonly ShadowObjectRegistry _shadows;
|
||||
private readonly EntityEffectPoseRegistry _effectPoses;
|
||||
private readonly LocalPlayerShadowState _localPlayerShadow;
|
||||
|
||||
public LiveEntityProjectionWithdrawalController(
|
||||
LiveEntityRuntime runtime,
|
||||
ProjectileController projectiles,
|
||||
WorldGameState worldState,
|
||||
WorldEvents worldEvents,
|
||||
ShadowObjectRegistry shadows,
|
||||
EntityEffectPoseRegistry effectPoses,
|
||||
LocalPlayerShadowState localPlayerShadow)
|
||||
{
|
||||
_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
|
||||
_projectiles = projectiles ?? throw new ArgumentNullException(nameof(projectiles));
|
||||
_worldState = worldState ?? throw new ArgumentNullException(nameof(worldState));
|
||||
_worldEvents = worldEvents ?? throw new ArgumentNullException(nameof(worldEvents));
|
||||
_shadows = shadows ?? throw new ArgumentNullException(nameof(shadows));
|
||||
_effectPoses = effectPoses ?? throw new ArgumentNullException(nameof(effectPoses));
|
||||
_localPlayerShadow = localPlayerShadow
|
||||
?? throw new ArgumentNullException(nameof(localPlayerShadow));
|
||||
}
|
||||
|
||||
public bool Withdraw(uint serverGuid, uint localPlayerGuid)
|
||||
{
|
||||
if (!_runtime.TryGetRecord(serverGuid, out LiveEntityRecord record)
|
||||
|| record.WorldEntity is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Withdraw(record, localPlayerGuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Withdraws only the captured incarnation and projection operation. A
|
||||
/// leave-world observer may accept a fresh same-generation Position and
|
||||
/// reproject this record; that newer projection must survive the displaced
|
||||
/// outer operation just as a newer INSTANCE_TS must.
|
||||
/// </summary>
|
||||
public bool Withdraw(LiveEntityRecord record, uint localPlayerGuid)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (!_runtime.IsCurrentRecord(record) || record.WorldEntity is null)
|
||||
return false;
|
||||
|
||||
return Withdraw(
|
||||
record,
|
||||
record.PositionAuthorityVersion,
|
||||
record.ProjectionMutationVersion,
|
||||
localPlayerGuid);
|
||||
}
|
||||
|
||||
public bool Withdraw(
|
||||
LiveEntityRecord record,
|
||||
ulong positionAuthorityVersion,
|
||||
ulong projectionMutationVersion,
|
||||
uint localPlayerGuid)
|
||||
{
|
||||
ExactProjectionWithdrawalOutcome outcome = WithdrawExact(
|
||||
record,
|
||||
positionAuthorityVersion,
|
||||
projectionMutationVersion,
|
||||
localPlayerGuid);
|
||||
if (outcome.Failure is not null)
|
||||
throw outcome.Failure;
|
||||
return outcome.Disposition is ExactProjectionWithdrawalDisposition.Completed;
|
||||
}
|
||||
|
||||
public ExactProjectionWithdrawalOutcome WithdrawExact(
|
||||
LiveEntityRecord record,
|
||||
ulong positionAuthorityVersion,
|
||||
ulong projectionMutationVersion,
|
||||
uint localPlayerGuid)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (!_runtime.IsCurrentRecord(record)
|
||||
|| record.WorldEntity is null
|
||||
|| record.PositionAuthorityVersion != positionAuthorityVersion
|
||||
|| record.ProjectionMutationVersion != projectionMutationVersion)
|
||||
{
|
||||
return new(
|
||||
ExactProjectionWithdrawalDisposition.Superseded,
|
||||
Failure: null);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
LeaveWorld(record, localPlayerGuid);
|
||||
bool completed = _runtime.WithdrawLiveEntityProjection(
|
||||
record,
|
||||
positionAuthorityVersion,
|
||||
projectionMutationVersion);
|
||||
return new(
|
||||
completed
|
||||
? ExactProjectionWithdrawalDisposition.Completed
|
||||
: ExactProjectionWithdrawalDisposition.Superseded,
|
||||
Failure: null);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
bool current = _runtime.IsCurrentRecord(record);
|
||||
ExactProjectionWithdrawalDisposition disposition =
|
||||
current
|
||||
&& record.PositionAuthorityVersion == positionAuthorityVersion
|
||||
&& record.ProjectionMutationVersion == projectionMutationVersion
|
||||
&& record.IsSpatiallyProjected
|
||||
? ExactProjectionWithdrawalDisposition.Pending
|
||||
: current
|
||||
&& record.PositionAuthorityVersion == positionAuthorityVersion
|
||||
&& !record.IsSpatiallyProjected
|
||||
? ExactProjectionWithdrawalDisposition.Completed
|
||||
: ExactProjectionWithdrawalDisposition.Superseded;
|
||||
return new(disposition, error);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes only the shorter world-facing component projection. This exact
|
||||
/// overload is also used by logical teardown after the active GUID table
|
||||
/// may already expose a replacement incarnation.
|
||||
/// </summary>
|
||||
public void LeaveWorld(LiveEntityRecord record, uint localPlayerGuid)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.WorldEntity is not { } entity)
|
||||
return;
|
||||
|
||||
bool retainedProjectileShadow = _projectiles.LeaveWorld(record);
|
||||
if (!retainedProjectileShadow)
|
||||
_shadows.Suspend(entity.Id);
|
||||
_worldState.RemoveById(entity.Id);
|
||||
_worldEvents.ForgetEntity(entity.Id);
|
||||
if (record.ServerGuid == localPlayerGuid
|
||||
&& (!_runtime.TryGetRecord(record.ServerGuid, out LiveEntityRecord current)
|
||||
|| ReferenceEquals(current, record)))
|
||||
{
|
||||
_localPlayerShadow.Clear();
|
||||
}
|
||||
|
||||
// Pose-attached effects keep logical ownership while cell-less. A
|
||||
// missing pose suppresses stale anchors; re-entry republishes the same
|
||||
// WorldEntity frames without replaying create-time resources.
|
||||
_effectPoses.Remove(entity.Id);
|
||||
}
|
||||
}
|
||||
|
||||
public enum ExactProjectionWithdrawalDisposition
|
||||
{
|
||||
Completed,
|
||||
Pending,
|
||||
Superseded,
|
||||
}
|
||||
|
||||
public readonly record struct ExactProjectionWithdrawalOutcome(
|
||||
ExactProjectionWithdrawalDisposition Disposition,
|
||||
Exception? Failure);
|
||||
|
|
@ -931,6 +931,38 @@ public sealed class LiveEntityRuntime
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exact-incarnation withdrawal used after App leave-world callbacks. A
|
||||
/// callback may accept a newer INSTANCE_TS for the same GUID; that newer
|
||||
/// projection must never be withdrawn by the displaced operation.
|
||||
/// </summary>
|
||||
public bool WithdrawLiveEntityProjection(LiveEntityRecord expectedRecord)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(expectedRecord);
|
||||
return WithdrawLiveEntityProjection(
|
||||
expectedRecord,
|
||||
expectedRecord.PositionAuthorityVersion,
|
||||
expectedRecord.ProjectionMutationVersion);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exact-operation withdrawal used across arbitrary App callbacks. Both
|
||||
/// the accepted Position authority and projection mutation token are
|
||||
/// pinned so a same-incarnation re-entry cannot be removed by an older
|
||||
/// parent/pickup/leave-world operation.
|
||||
/// </summary>
|
||||
internal bool WithdrawLiveEntityProjection(
|
||||
LiveEntityRecord expectedRecord,
|
||||
ulong expectedPositionAuthorityVersion,
|
||||
ulong expectedProjectionMutationVersion)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(expectedRecord);
|
||||
return IsCurrentRecord(expectedRecord)
|
||||
&& expectedRecord.PositionAuthorityVersion == expectedPositionAuthorityVersion
|
||||
&& expectedRecord.ProjectionMutationVersion == expectedProjectionMutationVersion
|
||||
&& WithdrawLiveEntityProjection(expectedRecord.ServerGuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Withdraws a still-live projection whose authoritative rollback frame
|
||||
/// is outside every world cell. Logical owners remain registered.
|
||||
|
|
@ -1515,7 +1547,6 @@ public sealed class LiveEntityRuntime
|
|||
RefreshRecord(update.ChildGuid, accepted);
|
||||
if (_recordsByGuid.TryGetValue(update.ChildGuid, out LiveEntityRecord? record))
|
||||
record.AdvancePositionAuthority();
|
||||
ClearWorldCell(update.ChildGuid);
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
|
|
@ -1528,11 +1559,43 @@ public sealed class LiveEntityRuntime
|
|||
RefreshRecord(update.ChildGuid, accepted);
|
||||
if (_recordsByGuid.TryGetValue(update.ChildGuid, out LiveEntityRecord? record))
|
||||
record.AdvancePositionAuthority();
|
||||
ClearWorldCell(update.ChildGuid);
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
|
||||
internal bool CommitStagedParent(
|
||||
ParentAttachmentRelation relation,
|
||||
out WorldSession.EntitySpawn accepted)
|
||||
{
|
||||
bool committed = _inbound.TryCommitParent(
|
||||
relation.ChildGuid,
|
||||
relation.ParentGuid,
|
||||
relation.ParentLocation,
|
||||
relation.PlacementId,
|
||||
relation.ChildPositionSequence,
|
||||
out accepted);
|
||||
if (committed)
|
||||
RefreshRecord(relation.ChildGuid, accepted);
|
||||
return committed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits retail <c>CPhysicsObj::set_parent</c>'s cell-less edge only
|
||||
/// after the parent accepted the child (PartArray + holding-location
|
||||
/// validation). The POSITION_TS is consumed before this step, matching
|
||||
/// retail; invalid parent relationships retain the old world projection.
|
||||
/// </summary>
|
||||
internal bool CommitAcceptedParentCellless(
|
||||
LiveEntityRecord record,
|
||||
ulong positionAuthorityVersion)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (!IsCurrentPositionAuthority(record, positionAuthorityVersion))
|
||||
return false;
|
||||
ClearWorldCell(record.ServerGuid);
|
||||
return IsCurrentPositionAuthority(record, positionAuthorityVersion);
|
||||
}
|
||||
|
||||
public bool TryApplyMotion(
|
||||
WorldSession.EntityMotionUpdate update,
|
||||
bool retainPayload,
|
||||
|
|
@ -2154,7 +2217,7 @@ public sealed class LiveEntityRuntime
|
|||
RefreshSpatialRuntimeIndexes(record);
|
||||
}
|
||||
|
||||
private bool IsCurrentRecord(LiveEntityRecord record) =>
|
||||
internal bool IsCurrentRecord(LiveEntityRecord record) =>
|
||||
_recordsByGuid.TryGetValue(record.ServerGuid, out LiveEntityRecord? current)
|
||||
&& ReferenceEquals(current, record);
|
||||
|
||||
|
|
|
|||
|
|
@ -6,19 +6,20 @@ namespace AcDream.App.World;
|
|||
/// <summary>
|
||||
/// Update-thread state machine for parent relations that may arrive before
|
||||
/// either CreateObject. Unaccepted wire events remain in arrival order;
|
||||
/// rollback history contains only relations that passed the canonical retail
|
||||
/// timestamp gate.
|
||||
/// committed rollback history contains only relations that passed both the
|
||||
/// canonical retail timestamp gate and retail <c>PartArray::add_child</c>
|
||||
/// validation.
|
||||
/// </summary>
|
||||
public sealed class ParentAttachmentState
|
||||
{
|
||||
private readonly Dictionary<uint, Queue<ParentAttachmentRelation>> _unresolvedByChild = new();
|
||||
private readonly Dictionary<uint, ParentAttachmentRelation> _projectionByChild = new();
|
||||
private readonly Dictionary<uint, ParentAttachmentRelation> _stagedByChild = new();
|
||||
private readonly Dictionary<uint, ParentAttachmentRelation> _recoveryByChild = new();
|
||||
private readonly Dictionary<uint, ParentAttachmentRelation> _lastAcceptedByChild = new();
|
||||
|
||||
public void AcceptCreateObjectRelation(ParentAttachmentRelation relation)
|
||||
{
|
||||
_projectionByChild[relation.ChildGuid] = relation;
|
||||
_lastAcceptedByChild[relation.ChildGuid] = relation;
|
||||
_stagedByChild[relation.ChildGuid] = relation;
|
||||
}
|
||||
|
||||
public void Enqueue(ParentEvent.Parsed update)
|
||||
|
|
@ -50,6 +51,8 @@ public sealed class ParentAttachmentState
|
|||
Func<uint, ushort?> resolveInstance,
|
||||
Func<ParentEvent.Parsed, bool> accept)
|
||||
{
|
||||
if (_stagedByChild.ContainsKey(childGuid))
|
||||
return;
|
||||
if (!_unresolvedByChild.TryGetValue(childGuid, out Queue<ParentAttachmentRelation>? queue))
|
||||
return;
|
||||
int candidateCount = queue.Count;
|
||||
|
|
@ -95,8 +98,11 @@ public sealed class ParentAttachmentState
|
|||
if (!accept(update))
|
||||
continue;
|
||||
|
||||
_projectionByChild[childGuid] = relation;
|
||||
_lastAcceptedByChild[childGuid] = relation;
|
||||
_stagedByChild[childGuid] = relation with
|
||||
{
|
||||
WaitOwner = ParentAttachmentWaitOwner.Unknown,
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
if (queue.Count == 0)
|
||||
|
|
@ -104,22 +110,109 @@ public sealed class ParentAttachmentState
|
|||
}
|
||||
|
||||
public bool TryGetProjection(uint childGuid, out ParentAttachmentRelation relation) =>
|
||||
_projectionByChild.TryGetValue(childGuid, out relation);
|
||||
_stagedByChild.TryGetValue(childGuid, out relation)
|
||||
|| _recoveryByChild.TryGetValue(childGuid, out relation);
|
||||
|
||||
public void MarkProjected(uint childGuid) => _projectionByChild.Remove(childGuid);
|
||||
public bool TryGetStagedProjection(
|
||||
uint childGuid,
|
||||
out ParentAttachmentRelation relation) =>
|
||||
_stagedByChild.TryGetValue(childGuid, out relation);
|
||||
|
||||
public bool TryGetRecoveryProjection(
|
||||
uint childGuid,
|
||||
out ParentAttachmentRelation relation) =>
|
||||
_recoveryByChild.TryGetValue(childGuid, out relation);
|
||||
|
||||
public void CopyPendingProjectionChildrenTo(List<uint> destination)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(destination);
|
||||
destination.Clear();
|
||||
foreach (uint childGuid in _stagedByChild.Keys)
|
||||
destination.Add(childGuid);
|
||||
foreach (uint childGuid in _recoveryByChild.Keys)
|
||||
{
|
||||
if (!_stagedByChild.ContainsKey(childGuid))
|
||||
destination.Add(childGuid);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsCommitted(ParentAttachmentRelation relation) =>
|
||||
_lastAcceptedByChild.TryGetValue(
|
||||
relation.ChildGuid,
|
||||
out ParentAttachmentRelation committed)
|
||||
&& committed == relation;
|
||||
|
||||
public bool IsPending(
|
||||
ParentAttachmentRelation relation,
|
||||
ParentProjectionCandidateKind kind) =>
|
||||
(kind is ParentProjectionCandidateKind.Staged
|
||||
? _stagedByChild
|
||||
: _recoveryByChild).TryGetValue(
|
||||
relation.ChildGuid,
|
||||
out ParentAttachmentRelation pending)
|
||||
&& pending == relation;
|
||||
|
||||
public void MarkProjected(
|
||||
ParentAttachmentRelation relation,
|
||||
ParentProjectionCandidateKind kind)
|
||||
{
|
||||
Dictionary<uint, ParentAttachmentRelation> source =
|
||||
kind is ParentProjectionCandidateKind.Staged
|
||||
? _stagedByChild
|
||||
: _recoveryByChild;
|
||||
if (source.TryGetValue(
|
||||
relation.ChildGuid,
|
||||
out ParentAttachmentRelation pending)
|
||||
&& pending == relation)
|
||||
{
|
||||
source.Remove(relation.ChildGuid);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CommitProjection(ParentAttachmentRelation relation)
|
||||
{
|
||||
if (!_stagedByChild.TryGetValue(
|
||||
relation.ChildGuid,
|
||||
out ParentAttachmentRelation staged)
|
||||
|| staged != relation)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_lastAcceptedByChild[relation.ChildGuid] = relation;
|
||||
_stagedByChild.Remove(relation.ChildGuid);
|
||||
_recoveryByChild[relation.ChildGuid] = relation;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RejectProjection(ParentAttachmentRelation relation)
|
||||
{
|
||||
if (_stagedByChild.TryGetValue(
|
||||
relation.ChildGuid,
|
||||
out ParentAttachmentRelation staged)
|
||||
&& staged == relation)
|
||||
{
|
||||
_stagedByChild.Remove(relation.ChildGuid);
|
||||
}
|
||||
}
|
||||
|
||||
public bool RestoreLastAccepted(uint childGuid)
|
||||
{
|
||||
if (!_lastAcceptedByChild.TryGetValue(childGuid, out ParentAttachmentRelation relation))
|
||||
return false;
|
||||
_projectionByChild[childGuid] = relation;
|
||||
_recoveryByChild[childGuid] = relation;
|
||||
return true;
|
||||
}
|
||||
|
||||
public IReadOnlyList<uint> ChildrenWaitingForParent(uint parentGuid)
|
||||
{
|
||||
var result = new HashSet<uint>();
|
||||
foreach ((uint childGuid, ParentAttachmentRelation relation) in _projectionByChild)
|
||||
foreach ((uint childGuid, ParentAttachmentRelation relation) in _stagedByChild)
|
||||
{
|
||||
if (relation.ParentGuid == parentGuid)
|
||||
result.Add(childGuid);
|
||||
}
|
||||
|
||||
foreach ((uint childGuid, ParentAttachmentRelation relation) in _recoveryByChild)
|
||||
{
|
||||
if (relation.ParentGuid == parentGuid)
|
||||
result.Add(childGuid);
|
||||
|
|
@ -136,11 +229,13 @@ public sealed class ParentAttachmentState
|
|||
|
||||
public void RemoveObject(uint guid)
|
||||
{
|
||||
_projectionByChild.Remove(guid);
|
||||
_stagedByChild.Remove(guid);
|
||||
_recoveryByChild.Remove(guid);
|
||||
_lastAcceptedByChild.Remove(guid);
|
||||
_unresolvedByChild.Remove(guid);
|
||||
|
||||
RemoveParentReferences(_projectionByChild, guid);
|
||||
RemoveParentReferences(_stagedByChild, guid);
|
||||
RemoveParentReferences(_recoveryByChild, guid);
|
||||
RemoveParentReferences(_lastAcceptedByChild, guid);
|
||||
|
||||
uint[] children = _unresolvedByChild.Keys.ToArray();
|
||||
|
|
@ -165,9 +260,11 @@ public sealed class ParentAttachmentState
|
|||
FilterChildCandidates(
|
||||
guid,
|
||||
relation => relation.WaitOwner is ParentAttachmentWaitOwner.Parent);
|
||||
_projectionByChild.Remove(guid);
|
||||
_stagedByChild.Remove(guid);
|
||||
_recoveryByChild.Remove(guid);
|
||||
_lastAcceptedByChild.Remove(guid);
|
||||
RemoveParentReferences(_projectionByChild, guid);
|
||||
RemoveParentReferences(_stagedByChild, guid);
|
||||
RemoveParentReferences(_recoveryByChild, guid);
|
||||
RemoveParentReferences(_lastAcceptedByChild, guid);
|
||||
FilterParentCandidates(
|
||||
guid,
|
||||
|
|
@ -187,9 +284,11 @@ public sealed class ParentAttachmentState
|
|||
FilterChildCandidates(
|
||||
guid,
|
||||
relation => relation.WaitOwner is ParentAttachmentWaitOwner.Parent);
|
||||
_projectionByChild.Remove(guid);
|
||||
_stagedByChild.Remove(guid);
|
||||
_recoveryByChild.Remove(guid);
|
||||
_lastAcceptedByChild.Remove(guid);
|
||||
RemoveParentReferences(_projectionByChild, guid);
|
||||
RemoveParentReferences(_stagedByChild, guid);
|
||||
RemoveParentReferences(_recoveryByChild, guid);
|
||||
RemoveParentReferences(_lastAcceptedByChild, guid);
|
||||
FilterParentCandidates(
|
||||
guid,
|
||||
|
|
@ -204,13 +303,15 @@ public sealed class ParentAttachmentState
|
|||
/// </summary>
|
||||
public void EndChildProjection(uint childGuid)
|
||||
{
|
||||
_projectionByChild.Remove(childGuid);
|
||||
_stagedByChild.Remove(childGuid);
|
||||
_recoveryByChild.Remove(childGuid);
|
||||
_lastAcceptedByChild.Remove(childGuid);
|
||||
}
|
||||
|
||||
public void RemoveChild(uint childGuid)
|
||||
{
|
||||
_projectionByChild.Remove(childGuid);
|
||||
_stagedByChild.Remove(childGuid);
|
||||
_recoveryByChild.Remove(childGuid);
|
||||
_lastAcceptedByChild.Remove(childGuid);
|
||||
_unresolvedByChild.Remove(childGuid);
|
||||
}
|
||||
|
|
@ -218,7 +319,8 @@ public sealed class ParentAttachmentState
|
|||
public void Clear()
|
||||
{
|
||||
_unresolvedByChild.Clear();
|
||||
_projectionByChild.Clear();
|
||||
_stagedByChild.Clear();
|
||||
_recoveryByChild.Clear();
|
||||
_lastAcceptedByChild.Clear();
|
||||
}
|
||||
|
||||
|
|
@ -286,3 +388,9 @@ public enum ParentAttachmentWaitOwner
|
|||
Parent,
|
||||
Child,
|
||||
}
|
||||
|
||||
public enum ParentProjectionCandidateKind
|
||||
{
|
||||
Staged,
|
||||
Recovery,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -216,6 +216,92 @@ public sealed class ShadowObjectRegistry
|
|||
CollisionType: ShadowCollisionType.BSP, CylHeight: 0f, Scale: 1f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces an existing live PartArray collision payload in its current
|
||||
/// shadow-cell membership. Retail <c>CPartArray::SetPart</c> changes the
|
||||
/// part read by later collision tests; it does not recalculate cross-cells.
|
||||
/// A suspended owner updates only its retained payload. A newly shaped
|
||||
/// owner may perform its first flood, then immediately suspend when its
|
||||
/// canonical projection is Hidden, attached, or cell-less.
|
||||
/// </summary>
|
||||
public void ReplaceMultiPartPayload(
|
||||
uint entityId,
|
||||
Vector3 entityWorldPos,
|
||||
Quaternion entityWorldRot,
|
||||
System.Collections.Generic.IReadOnlyList<ShadowShape> shapes,
|
||||
uint state,
|
||||
EntityCollisionFlags flags,
|
||||
float worldOffsetX,
|
||||
float worldOffsetY,
|
||||
uint landblockId,
|
||||
uint seedCellId = 0u,
|
||||
bool isStatic = false,
|
||||
bool suspendIfNew = false)
|
||||
{
|
||||
if (!_entityReg.TryGetValue(entityId, out RegistrationRecord? prior)
|
||||
|| !prior.IsMultiPart)
|
||||
{
|
||||
if (shapes.Count == 0)
|
||||
return;
|
||||
RegisterMultiPart(
|
||||
entityId,
|
||||
entityWorldPos,
|
||||
entityWorldRot,
|
||||
shapes,
|
||||
state,
|
||||
flags,
|
||||
worldOffsetX,
|
||||
worldOffsetY,
|
||||
landblockId,
|
||||
seedCellId,
|
||||
isStatic);
|
||||
if (suspendIfNew)
|
||||
Suspend(entityId);
|
||||
return;
|
||||
}
|
||||
|
||||
bool suspended = _suspendedEntities.Contains(entityId);
|
||||
_entityShapes[entityId] = shapes;
|
||||
_entityReg[entityId] = prior with
|
||||
{
|
||||
EntityWorldPos = entityWorldPos,
|
||||
EntityWorldRot = entityWorldRot,
|
||||
State = state,
|
||||
Flags = flags,
|
||||
};
|
||||
|
||||
if (suspended || !_entityToCells.TryGetValue(entityId, out List<uint>? cells))
|
||||
return;
|
||||
|
||||
foreach (uint cellId in cells)
|
||||
{
|
||||
if (_cells.TryGetValue(cellId, out List<ShadowEntry>? entries))
|
||||
entries.RemoveAll(entry => entry.EntityId == entityId);
|
||||
}
|
||||
|
||||
foreach (ShadowShape shape in shapes)
|
||||
{
|
||||
Vector3 partWorldPos = entityWorldPos
|
||||
+ Vector3.Transform(shape.LocalPosition, entityWorldRot);
|
||||
Quaternion partWorldRot = entityWorldRot * shape.LocalRotation;
|
||||
var entry = new ShadowEntry(
|
||||
EntityId: entityId,
|
||||
GfxObjId: shape.GfxObjId,
|
||||
Position: partWorldPos,
|
||||
Rotation: partWorldRot,
|
||||
Radius: shape.Radius,
|
||||
CollisionType: shape.CollisionType,
|
||||
CylHeight: shape.CylHeight,
|
||||
Scale: shape.Scale,
|
||||
State: state,
|
||||
Flags: flags,
|
||||
LocalPosition: shape.LocalPosition,
|
||||
LocalRotation: shape.LocalRotation);
|
||||
foreach (uint cellId in cells)
|
||||
AddEntryToCell(entry, cellId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail flood-sphere rule (CylSphere overload, Ghidra 0x0052b9f0):
|
||||
/// when the object has cylinder shapes, each contributes one sphere at
|
||||
|
|
|
|||
|
|
@ -50,11 +50,16 @@ public static class ShadowShapeBuilder
|
|||
/// placement frame per part (entities with no motion table, and the
|
||||
/// CylSphere/Sphere shapes, are unaffected — retail poses those from
|
||||
/// the setup too).</param>
|
||||
/// <param name="effectivePartGfxObjIds">Current part identities after
|
||||
/// retail <c>AnimPartChanged</c> processing. Collision keeps each Setup
|
||||
/// index and pose, but reads PhysicsBSP from the installed replacement.
|
||||
/// Null or short lists fall back to the Setup identity.</param>
|
||||
public static IReadOnlyList<ShadowShape> FromSetup(
|
||||
Setup setup,
|
||||
float entScale,
|
||||
Func<uint, bool> hasPhysicsBsp,
|
||||
IReadOnlyList<Frame>? partPoseOverride = null)
|
||||
IReadOnlyList<Frame>? partPoseOverride = null,
|
||||
IReadOnlyList<uint>? effectivePartGfxObjIds = null)
|
||||
{
|
||||
if (setup is null) throw new ArgumentNullException(nameof(setup));
|
||||
if (hasPhysicsBsp is null) throw new ArgumentNullException(nameof(hasPhysicsBsp));
|
||||
|
|
@ -102,7 +107,14 @@ public static class ShadowShapeBuilder
|
|||
AnimationFrame? placementFrame = ResolvePlacementFrame(setup);
|
||||
for (int i = 0; i < setup.Parts.Count; i++)
|
||||
{
|
||||
uint gfxId = (uint)setup.Parts[i];
|
||||
// Retail CPhysicsPart::SetPart installs AnimPartChanged's current
|
||||
// degrade array before CPartArray::FindObjCollisions reads it.
|
||||
// Keep the stable Setup part index/pose, but source collision
|
||||
// identity from that effective part when one was supplied.
|
||||
uint gfxId = effectivePartGfxObjIds is not null
|
||||
&& i < effectivePartGfxObjIds.Count
|
||||
? effectivePartGfxObjIds[i]
|
||||
: (uint)setup.Parts[i];
|
||||
if (!hasPhysicsBsp(gfxId)) continue;
|
||||
|
||||
Frame partFrame;
|
||||
|
|
|
|||
|
|
@ -3505,7 +3505,7 @@ public sealed class Transition
|
|||
/// PathClipped movers + airborne head-sphere hits. Non-PerfectClip records the
|
||||
/// center-to-center collision normal and hard-stops (the M1.5 load-bearing
|
||||
/// path — players never set PerfectClip). PerfectClip gets the exact
|
||||
/// time-of-impact reposition (missiles only — AP-84, dead in M1.5, ported per
|
||||
/// time-of-impact reposition (missiles only — AP-91, dead in M1.5, ported per
|
||||
/// ACE Sphere.cs:175-210; re-verify vs Ghidra before missiles ship).
|
||||
/// </summary>
|
||||
private TransitionState SphereCollideWithPoint(ShadowEntry obj, SpherePath sp,
|
||||
|
|
@ -3521,7 +3521,7 @@ public sealed class Transition
|
|||
return TransitionState.Collided;
|
||||
}
|
||||
|
||||
// PerfectClip exact time-of-impact (AP-84 — dead in M1.5). Block offset = 0.
|
||||
// PerfectClip exact time-of-impact (AP-91 — dead in M1.5). Block offset = 0.
|
||||
Vector3 checkOffset = checkSphere.Origin - gCenter;
|
||||
double toi = FindSphereTimeOfCollision(checkOffset, globalOffset, radsum + PhysicsGlobals.EPSILON);
|
||||
if (toi < PhysicsGlobals.EPSILON || toi > 1.0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue