feat(render-diag): add ACDREAM_PROBE_PORTAL_CHURN flag for the bounded-propagation pin
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -132,4 +132,11 @@ public sealed class RenderingDiagnosticsTests
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// playerCellId == 0 (unresolved) → treat as outside (safe default: outdoor render).
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Assert.False(RenderingDiagnostics.ShouldRenderIndoor(playerCellId: 0u, renderRootResolved: true));
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}
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[Fact]
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public void ProbePortalChurn_DefaultsFalse_WhenEnvUnset()
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{
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// Env var is absent in the test host, so the flag must default false (inert probe).
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Assert.False(AcDream.Core.Rendering.RenderingDiagnostics.ProbePortalChurnEnabled);
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}
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}
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