diag(render): §4 flap [clip-route] probe — slot routing + clip-buffer content + landscape scissor
The decisive probe between the two surviving suspects from the 2026-06-09 building-flood-merge handoff (docs/research/2026-06-09-flap-outdoor-fullworld- building-flood-merge-handoff.md section 1), gated by ACDREAM_PROBE_CLIPROUTE=1, all print-on-change: - [clip-route] (RetailPViewRenderer.DrawLandscapeThroughOutsideView): the outside slice slot + NDC AABB + planes, the CellIdToSlot routing table, the region-SSBO bytes DECODED at the routed slot, and the terrain-UBO head — captured after SetTerrainClip + UploadClipFrame + SetClipRouting, i.e. exactly what the landscape draws consume. Pins/refutes suspect (b) and the slot-repack half of suspect (a). - [clip-route-disp] (WbDrawDispatcher.Draw, routed draws only): per-slot instance histogram exactly as staged for binding=3 plus the count of entities dropped by ResolveSlotForFrame CULL. Pins/refutes the instance-routing half of suspect (a). - [clip-route-scis] (GameWindow.DrawRetailPViewLandscapeSlice): the ACTUAL GL scissor enable + box read back right after BeginDoorwayScissor — the whole landscape pass (sky + terrain + outdoor entities + player) draws inside this box, so a doorway-sized box here IS the full-world kill by construction. Code-reading findings recorded while building the probe: the landscape pass is scissored to slice.NdcAabb end-to-end (GameWindow.cs DrawRetailPViewLandscapeSlice), and ResolveEntitySlot CULLs server entities with null ParentCellId while routing is active — both now directly observable under the probe. Throwaway apparatus — strip once §4 ships. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -208,11 +208,15 @@ public sealed class RetailPViewRenderer
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if (clipAssembly.OutsideViewSlices.Length == 0)
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return;
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int probeSliceIndex = 0;
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foreach (var slice in clipAssembly.OutsideViewSlices)
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{
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_clipFrame.SetTerrainClip(slice.Planes);
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UploadClipFrame(ctx.SetTerrainClipUbo);
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_entities.SetClipRouting(clipAssembly.CellIdToSlot, slice.Slot, outdoorVisible: true);
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if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeClipRouteEnabled)
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EmitClipRouteProbe(clipAssembly, slice, probeSliceIndex);
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probeSliceIndex++;
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ctx.DrawLandscapeSlice(new RetailPViewLandscapeSliceContext(slice, partition.Outdoor));
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}
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@ -222,6 +226,91 @@ public sealed class RetailPViewRenderer
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UseIndoorMembershipOnlyRouting();
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}
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// §4 flap [clip-route] probe state (2026-06-10, throwaway): print-on-change signature +
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// monotonic sequence so held-flap vs healthy frames diff cleanly in one capture.
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private string? _lastClipRouteSig;
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private long _clipRouteSeq;
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private readonly List<uint> _clipRouteCellKeys = new();
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// §4 flap apparatus (2026-06-10): the decisive probe between the surviving suspects
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// (handoff 2026-06-09 §1). Emits the EXACT clip inputs the landscape pass draws under:
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// the outside slice's slot + NDC AABB + planes (CPU side), the region-SSBO bytes decoded
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// at that slot (what mesh_modern.vert reads for routed instances), the terrain-UBO head
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// (what terrain/sky gate against), and the CellIdToSlot routing table. Fires AFTER
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// SetTerrainClip + UploadClipFrame + SetClipRouting, BEFORE DrawLandscapeSlice — so the
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// printed bytes are exactly what this slice's draws consume.
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private void EmitClipRouteProbe(ClipFrameAssembly clipAssembly, ClipViewSlice slice, int sliceIndex)
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{
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var sb = new System.Text.StringBuilder(256);
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sb.Append(System.FormattableString.Invariant(
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$"slice={sliceIndex}/{clipAssembly.OutsideViewSlices.Length} slot={slice.Slot}"));
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sb.Append(System.FormattableString.Invariant(
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$" ndc=({slice.NdcAabb.X:F3},{slice.NdcAabb.Y:F3},{slice.NdcAabb.Z:F3},{slice.NdcAabb.W:F3})"));
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sb.Append(System.FormattableString.Invariant($" planes={slice.Planes.Length}["));
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for (int i = 0; i < slice.Planes.Length; i++)
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{
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var p = slice.Planes[i];
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if (i > 0) sb.Append(' ');
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sb.Append(System.FormattableString.Invariant($"({p.X:F3},{p.Y:F3},{p.Z:F3},{p.W:F3})"));
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}
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// CellIdToSlot sorted by cell id so dictionary enumeration order can't fake a change.
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sb.Append("] cells={");
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_clipRouteCellKeys.Clear();
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foreach (uint key in clipAssembly.CellIdToSlot.Keys)
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_clipRouteCellKeys.Add(key);
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_clipRouteCellKeys.Sort();
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for (int i = 0; i < _clipRouteCellKeys.Count; i++)
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{
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if (i > 0) sb.Append(',');
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sb.Append(System.FormattableString.Invariant(
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$"0x{_clipRouteCellKeys[i]:X8}:{clipAssembly.CellIdToSlot[_clipRouteCellKeys[i]]}"));
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}
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sb.Append('}');
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// Region-SSBO content decoded at the routed slot, from the packed bytes UploadClipFrame
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// just uploaded — slot stride 144: count uint at +0, planes[8] at +16.
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var rb = _clipFrame.RegionBytesForTest;
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int off = slice.Slot * ClipFrame.CellClipStrideBytes;
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if (off >= 0 && off + ClipFrame.CellClipStrideBytes <= rb.Length)
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{
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uint ssboCount = System.BitConverter.ToUInt32(rb.Slice(off, 4));
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sb.Append(System.FormattableString.Invariant($" ssbo[{slice.Slot}]: n={ssboCount}"));
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int planeN = (int)System.Math.Min(ssboCount, (uint)ClipFrame.MaxPlanes);
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for (int i = 0; i < planeN; i++)
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{
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int po = off + ClipFrame.CellClipPlanesOffset + i * 16;
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float px = System.BitConverter.ToSingle(rb.Slice(po, 4));
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float py = System.BitConverter.ToSingle(rb.Slice(po + 4, 4));
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float pz = System.BitConverter.ToSingle(rb.Slice(po + 8, 4));
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float pw = System.BitConverter.ToSingle(rb.Slice(po + 12, 4));
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sb.Append(System.FormattableString.Invariant($" ({px:F3},{py:F3},{pz:F3},{pw:F3})"));
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}
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}
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else
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{
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sb.Append(System.FormattableString.Invariant(
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$" ssbo[{slice.Slot}]: OUT-OF-RANGE len={rb.Length}"));
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}
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// Terrain-UBO head as uploaded (std140: int count at +0, planes[8] at +16).
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var tb = _clipFrame.TerrainBytesForTest;
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int uboCount = System.BitConverter.ToInt32(tb.Slice(0, 4));
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float u0 = System.BitConverter.ToSingle(tb.Slice(16, 4));
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float u1 = System.BitConverter.ToSingle(tb.Slice(20, 4));
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float u2 = System.BitConverter.ToSingle(tb.Slice(24, 4));
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float u3 = System.BitConverter.ToSingle(tb.Slice(28, 4));
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sb.Append(System.FormattableString.Invariant(
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$" ubo: n={uboCount} p0=({u0:F3},{u1:F3},{u2:F3},{u3:F3})"));
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string sig = sb.ToString();
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_clipRouteSeq++;
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if (sig == _lastClipRouteSig)
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return;
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_lastClipRouteSig = sig;
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Console.WriteLine($"[clip-route] n={_clipRouteSeq} {sig}");
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}
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private void DrawExitPortalMasks(
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IRetailPViewCellDrawCallbacks ctx,
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PortalVisibilityFrame pvFrame,
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