fix: social gate round 2, part 2 - confirmation-dialog sentences + the
refused-drop yellow notice Item 4 (confirmation dialogs missing text + names): the missing retail mechanism was StringTable template substitution - an entry is N+1 literal fragments interleaved with N named variables, composed by StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7). ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2, the exact compute_str_hash space; Chorizite stores the variable hashes directly): - Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 -> ID_Allegiance_AcceptSwearConfirmation, injected into GameplayConfirmationController; null resolve falls back to the bare wire message, never invented English. The 2/3/5/6 " Continue?" family never consults the composer. - Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed the dangling "Do you wish to swear to ") is replaced by click-time ResolveTemplate with the target's name. All five templates verified token-free in the installed DAT - this is NOT a StringTableMetaLanguage port (AD-81's engine caveat stands). Item 5 (refused drop shows nothing; retail shows yellow top-center text): the prevRequest latch was ALREADY ported (InventoryTransactionState); what was missing was the consumer. InventoryTransactionState now raises RequestFailed(request, weenieError) when a 0x00A0 clears the latch; ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's "The <item> can't be <verb>" (verb table + suffix map ported verbatim in Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow top-center line. The dispatcher's second leg (@0x0055B342) also runs: outside the 7-code exclusion set, WeenieErrorMessages resolves per-code text/destination; 0x426 AttunedItem has no row in either place beyond the verb line - faithful single-line output. Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the token-free interleave is now ported; meta-token engine + FormatName remain), AD-93 filed (wire-guid-match vs retail's latched-guid preference; no Move/Wield latch kinds). Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate (constructed StringTable fixtures), +1 composer injection, +1 end-to-end refused-drop line. Core 4,697/1 skip, App 4,983/3 skips. Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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15 changed files with 1133 additions and 50 deletions
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@ -77,6 +77,18 @@ public sealed class InventoryTransactionState : IDisposable
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public event Action? StateChanged;
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public event Action<PendingInventoryRequest>? RequestCompleted;
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/// <summary>
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/// Fires when the pending request is cleared by an
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/// InventoryServerSaveFailed (0x00A0) response, carrying the request plus
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/// the wire WeenieError. This is the seam retail's
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/// <c>ACCWeenieObject::ServerSaysAttemptFailed @ 0x0058EAE0</c> consumes:
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/// it reads <c>prevRequest</c> to pick the "can't be <verb>" text
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/// before <c>RecordResponse</c> clears the latch. Fires after
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/// <see cref="RequestCompleted"/> for the same request.
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/// </summary>
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public event Action<PendingInventoryRequest, uint>? RequestFailed;
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public event Action? ObjectTableCleared;
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public ClientObjectTable Objects => _objects;
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@ -278,6 +290,7 @@ public sealed class InventoryTransactionState : IDisposable
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_busyCount = 0;
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StateChanged = null;
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RequestCompleted = null;
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RequestFailed = null;
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ObjectTableCleared = null;
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}
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@ -310,10 +323,18 @@ public sealed class InventoryTransactionState : IDisposable
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CompleteInventoryResponse(move.ItemId, move.Item);
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}
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private void OnMoveFailed(MoveRequestFailure failure) =>
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CompleteInventoryResponse(
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failure.ItemId,
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_objects.Get(failure.ItemId));
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private void OnMoveFailed(MoveRequestFailure failure)
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{
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// Match by the wire guid. Retail's dispatcher (case 0xA0 @ 0x0055B342)
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// PREFERS the latched prevRequestObjectID over the wire guid, but ACE
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// always sends the item guid, so requiring the match is equivalent —
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// and it protects a stale latch from mislabeling an unrelated failure.
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if (CompleteInventoryResponse(failure.ItemId, _objects.Get(failure.ItemId))
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is { } failed)
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{
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Dispatch(RequestFailed, failed, failure.WeenieError);
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}
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}
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private void OnObjectRemoved(ClientObject item) =>
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CompleteInventoryResponse(item.ObjectId, item);
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@ -321,7 +342,7 @@ public sealed class InventoryTransactionState : IDisposable
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private void OnStackSizeUpdated(ClientObject item) =>
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CompleteInventoryResponse(item.ObjectId, item);
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private void CompleteInventoryResponse(
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private PendingInventoryRequest? CompleteInventoryResponse(
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uint itemId,
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ClientObject? identity)
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{
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@ -329,7 +350,7 @@ public sealed class InventoryTransactionState : IDisposable
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|| request.ItemId != itemId
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|| !MatchesIdentity(request.ItemIdentity, itemId, identity))
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{
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return;
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return null;
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}
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// RecordResponse clears prevRequest before ItemList receives the
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@ -338,6 +359,7 @@ public sealed class InventoryTransactionState : IDisposable
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_pendingRequest = null;
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Dispatch(RequestCompleted, request);
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DispatchStateChanged();
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return request;
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}
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private bool MatchesIdentity(
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@ -398,6 +420,23 @@ public sealed class InventoryTransactionState : IDisposable
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}
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}
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private void Dispatch<T1, T2>(Action<T1, T2>? listeners, T1 first, T2 second)
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{
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if (listeners is null)
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return;
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foreach (Action<T1, T2> listener in listeners.GetInvocationList())
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{
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try
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{
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listener(first, second);
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}
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catch (Exception error)
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{
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RecordDispatchFailure(error);
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}
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}
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}
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private void RecordDispatchFailure(Exception error)
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{
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Interlocked.Increment(ref _dispatchFailureCount);
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