diff --git a/docs/research/2026-08-10-options-panel-structure.md b/docs/research/2026-08-10-options-panel-structure.md
index d6afe46d..002dec78 100644
--- a/docs/research/2026-08-10-options-panel-structure.md
+++ b/docs/research/2026-08-10-options-panel-structure.md
@@ -910,7 +910,7 @@ wire**. The user's own DAT dir currently holds `acclient.keymap` and `test.keyma
| U1 | **What `m_default` is for the Character tab's 49 checkboxes.** `InitOptions` never calls `SetDefaultValue`, so "Defaults" behaviour on the biggest tab is unestablished. | Read `UIOption_Checkbox`'s ctor and `UIOption::InqDefaultGameplayOptionProperty` / `InqGameplayOptionNameAndTooltip`. **Blocking for the Defaults button.** |
| U2 | **Which options are "auto-save"** (immediate `0x0005`) vs batched into the `0x01A1` blob. | `CPlayerModule::IsAutoSaveOption` — enumerate it. This is exactly handoff Q4's discriminator. |
| U3 | Whether acdream ships the **50th Character row** ("Listen to PK death messages", `ID_PlayerOption_HearPKDeaths`, string `0x0D16E9A3` present in the DAT, absent from the 2013 code). | Design call. The string and ACE support exist; only the 2013 wiring is missing. |
-| U4 | The exact **`SetSliderLabel` operand pairs** for the Config tab's six labelled sliders (which of `Dark/Bright`, `Speed/Detail`, `Close/Far`, `Narrow/Wide`, `Slow/Fast`, `Soft/Hard` goes with which). | Same push-imm decode technique as `AddHeader`, applied at the six `SetSliderLabel` sites. Cosmetic; not blocking. |
+| U4 | ~~The exact **`SetSliderLabel` operand pairs** for the Config tab's six labelled sliders.~~ **CLOSED 2026-08-11 (OP6 review + rework).** An intermediate OP6 claim that retail ships ZERO captions was the SAME BN zero-fold artifact as `AddHeader` (the review byte-decoded the `mov ecx/edx,[disp32]` string-id loads at `0x0049E4C6` etc.; the rework independently re-read 2 of 6 sites + the PDB global sequence `0x0083E768`–`0x0083E794`). The six pairs, in declaration order: Stiffness `Soft/Hard`, Adjustment Speed `Slow/Fast`, FOV `Narrow/Wide`, Screen Brightness `Dark/Bright`, Graphics Performance `Speed/Detail`, Degrade Distance `Close/Far`. Implemented in the OP6 rework (`472525b9`). | Evidence: `docs/research/2026-08-11-op6-review.md` M1; the rework commit's own byte log. |
| U5 | Semantics of layout property **`0x57`** (page/window registration) and **`0x58`** (`enum 1` on every options root). | Find the `GetAttribute_Enum(this, 0x57 …)` read. Not blocking — the toggle action can be driven from `0x12` on the buttons. |
| U6 | Consumer of input actions **`0x10000027`** ("Exit Game") and **`0x1000001F`** ("Configure Keyboard"). | Neither has a default keybind. `0x1000001F` is well corroborated by the keyboard screen's OK/Cancel; `0x10000027` rests on the label alone. |
| U7 | The two **`support.turbine.com` URLs** behind Urgent Assistance / Report Abuse. | Dead endpoints. Recommend a **register row**: acdream shows a "not available" notice rather than launching a browser at a dead Turbine host. Extract the exact strings only if the register row needs to quote them. |
diff --git a/src/AcDream.App/UI/UiEvent.cs b/src/AcDream.App/UI/UiEvent.cs
index 044026b6..13b7a16e 100644
--- a/src/AcDream.App/UI/UiEvent.cs
+++ b/src/AcDream.App/UI/UiEvent.cs
@@ -68,6 +68,13 @@ public static class UiEventType
public const int MouseMove = 0x200;
public const int MouseDown = 0x201; // left button down
public const int MouseUp = 0x202; // left button up
+ /// WM_CAPTURECHANGED (0x215) — delivered by
+ /// to the element LOSING pointer capture when capture is released or
+ /// re-targeted WITHOUT a MouseUp reaching that element (panel hidden by a
+ /// keybind mid-drag; a second button press re-targeting capture). A widget
+ /// holding gesture state keyed to capture (the scrollbar's drag latch)
+ /// must terminate the gesture here (OP5 re-check R1, 2026-08-11).
+ public const int CaptureChanged = 0x215;
public const int DoubleClickLeft = 0x203;
public const int RightDown = 0x204;
public const int RightUp = 0x205;
diff --git a/src/AcDream.App/UI/UiRoot.cs b/src/AcDream.App/UI/UiRoot.cs
index 0e05a8c6..b948dd32 100644
--- a/src/AcDream.App/UI/UiRoot.cs
+++ b/src/AcDream.App/UI/UiRoot.cs
@@ -787,6 +787,7 @@ public sealed class UiRoot : UiElement
if (ReferenceEquals(Captured, e)) return;
UiElement? previous = Captured;
Captured = e;
+ NotifyCaptureLost(previous);
PointerCaptureChanged?.Invoke(previous, e);
}
@@ -797,10 +798,27 @@ public sealed class UiRoot : UiElement
// Retail restarts the tooltip idle deadline when capture is released.
_hoverStartedMs = _nowMs;
_tooltipFired = false;
+ NotifyCaptureLost(previous);
if (previous is not null)
PointerCaptureChanged?.Invoke(previous, null);
}
+ /// OP5 re-check R1 (2026-08-11): WM_CAPTURECHANGED to the element
+ /// losing capture — a capture drop WITHOUT a MouseUp (panel hidden by a
+ /// keybind mid-drag; a second button re-targeting capture) must let the
+ /// element terminate any capture-keyed gesture (the scrollbar's drag
+ /// latch, which otherwise reads IsDragging=true forever and silently
+ /// suppresses every later settings flush). A normal MouseUp path is
+ /// unaffected: the gesture state is already cleared by the time capture
+ /// releases, so the handler no-ops.
+ private static void NotifyCaptureLost(UiElement? previous)
+ {
+ if (previous is null) return;
+ var lost = new UiEvent(
+ previous.EventId, previous, UiEventType.CaptureChanged);
+ previous.OnEvent(in lost);
+ }
+
// ── Window manager (named top-level windows: Show / Hide / Toggle) ───
// Registry state lives in RetailWindowManager; methods below are compatibility forwarders.
diff --git a/src/AcDream.App/UI/UiScrollbar.cs b/src/AcDream.App/UI/UiScrollbar.cs
index 7d207562..24b17201 100644
--- a/src/AcDream.App/UI/UiScrollbar.cs
+++ b/src/AcDream.App/UI/UiScrollbar.cs
@@ -44,14 +44,19 @@ public sealed class UiScrollbar : UiElement
public bool IsDragging => _draggingThumb;
///
- /// Fires once, at the MouseUp that ends a thumb drag — never on a
- /// MouseUp that was not preceded by an actual drag (a bare click that
- /// only page-scrolled or jumped, or a stray MouseUp with no prior
- /// MouseDown). OP5 review fix S1: the drag-end seam neither
- /// (fires on every tick) nor
- /// scrolling provided — the Chat tab's opacity sliders use this to flush a
- /// batched settings write exactly once per drag gesture instead of once per
- /// MouseMove.
+ /// Fires once at the end of a press gesture that could have changed the
+ /// value: the MouseUp ending a MODEL-mode thumb drag, the
+ /// MouseUp ending ANY scalar-mode press (thumb drag OR bare
+ /// track-click jump — OP5 re-check R2: the scalar latch arms on
+ /// MouseDown before the jump applies, so the jump's flush defers
+ /// here rather than double-flushing), or a WM_CAPTURECHANGED
+ /// capture loss mid-drag (OP5 re-check R1 — the gesture completes with
+ /// the user's last-seen value). Never fires on a stray MouseUp
+ /// with no prior press, nor on model-mode button/page clicks. OP5 review
+ /// fix S1: the drag-end seam neither (fires
+ /// per tick) nor scrolling provided — the Chat tab's
+ /// opacity sliders flush a batched settings write exactly once per
+ /// gesture instead of once per MouseMove.
///
public Action? DragCompleted { get; set; }
@@ -372,6 +377,20 @@ public sealed class UiScrollbar : UiElement
public override bool OnEvent(in UiEvent e)
{
+ // OP5 re-check R1: a capture drop without a MouseUp (panel hidden by
+ // a keybind mid-drag; a second button re-targeting capture) ends the
+ // drag HERE — completing the gesture (flush via DragCompleted) so the
+ // user's last-seen value persists and IsDragging cannot latch true
+ // forever. A normal MouseUp already cleared the latch, so this no-ops.
+ if (e.Type == UiEventType.CaptureChanged)
+ {
+ bool wasDragging = _draggingThumb;
+ _draggingThumb = false;
+ _pressedButton = EndButton.None;
+ if (wasDragging) DragCompleted?.Invoke();
+ return false; // informational — never consumes
+ }
+
if (IsModelDisabled)
{
_draggingThumb = false;
@@ -532,6 +551,12 @@ public sealed class UiScrollbar : UiElement
float travel = MathF.Max(1f, Width - thumbWidth);
float thumbX = travel * ScalarPosition;
float x = e.Data1;
+ // OP5 re-check R2: the latch is set BEFORE the track-click
+ // jump below, so the jump's own ScalarChanged tick reads
+ // IsDragging=true and DEFERS its flush to the MouseUp's
+ // DragCompleted — one flush per press gesture, never the
+ // inline-then-DragCompleted double the previous order caused.
+ _draggingThumb = true;
if (x >= thumbX && x <= thumbX + thumbWidth)
{
_dragOffsetX = x - thumbX;
@@ -541,7 +566,6 @@ public sealed class UiScrollbar : UiElement
_dragOffsetX = thumbWidth * 0.5f;
ChangeScalarPosition((x - _dragOffsetX) / travel);
}
- _draggingThumb = true;
return true;
}
diff --git a/tests/AcDream.App.Tests/UI/UiScrollbarTests.cs b/tests/AcDream.App.Tests/UI/UiScrollbarTests.cs
index 7a9308e5..c59fa3d8 100644
--- a/tests/AcDream.App.Tests/UI/UiScrollbarTests.cs
+++ b/tests/AcDream.App.Tests/UI/UiScrollbarTests.cs
@@ -178,6 +178,89 @@ public class UiScrollbarTests
Assert.Equal(1, completedCount);
}
+ // ── OP5 re-check R1/R2 (2026-08-11, coordinator pass) ───────────────────
+
+ [Fact]
+ public void CaptureLossMidDrag_EndsTheGesture_CompletesOnce_AndUnlatchesIsDragging()
+ {
+ // R1: UiRoot can drop capture WITHOUT a MouseUp (panel hidden by a
+ // keybind mid-drag; a second button re-targeting capture). The
+ // WM_CAPTURECHANGED delivery must end the drag, fire ONE completion
+ // (persisting the user's last-seen value), and unlatch IsDragging —
+ // otherwise every later Reset/Defaults flush is silently suppressed.
+ int completedCount = 0;
+ var bar = new UiScrollbar
+ {
+ Width = 90f,
+ Height = 14f,
+ Horizontal = true,
+ ScalarChanged = _ => { },
+ DragCompleted = () => completedCount++,
+ };
+ bar.SetScalarPosition(0f);
+
+ Assert.True(bar.OnEvent(new UiEvent(0u, bar, UiEventType.MouseDown, Data1: 5)));
+ Assert.True(bar.OnEvent(new UiEvent(0u, bar, UiEventType.MouseMove, Data1: 30)));
+ Assert.True(bar.IsDragging);
+
+ bar.OnEvent(new UiEvent(0u, bar, UiEventType.CaptureChanged));
+
+ Assert.False(bar.IsDragging);
+ Assert.Equal(1, completedCount);
+
+ // A later stray MouseUp (capture already gone) must not double-fire.
+ bar.OnEvent(new UiEvent(0u, bar, UiEventType.MouseUp, Data1: 30));
+ Assert.Equal(1, completedCount);
+ }
+
+ [Fact]
+ public void CaptureChange_WithNoActiveDrag_IsANoOp()
+ {
+ int completedCount = 0;
+ var bar = new UiScrollbar
+ {
+ Width = 90f,
+ Height = 14f,
+ Horizontal = true,
+ DragCompleted = () => completedCount++,
+ };
+
+ bar.OnEvent(new UiEvent(0u, bar, UiEventType.CaptureChanged));
+
+ Assert.False(bar.IsDragging);
+ Assert.Equal(0, completedCount);
+ }
+
+ [Fact]
+ public void HorizontalScalar_BareTrackClickJump_DefersItsTickAndCompletesExactlyOnce()
+ {
+ // R2: a bare track click (outside the thumb) jumps the scalar. The
+ // latch now arms BEFORE the jump applies, so the jump's own
+ // ScalarChanged tick observes IsDragging=true (a consumer defers its
+ // flush) and the MouseUp's single DragCompleted carries the gesture's
+ // one flush — never the inline-then-completed double.
+ int completedCount = 0;
+ bool draggingDuringTick = false;
+ UiScrollbar bar = null!;
+ bar = new UiScrollbar
+ {
+ Width = 90f,
+ Height = 14f,
+ Horizontal = true,
+ ScalarChanged = _ => draggingDuringTick = bar.IsDragging,
+ DragCompleted = () => completedCount++,
+ };
+ bar.SetScalarPosition(0f); // thumb spans [0, 16]
+
+ // Click far outside the thumb — the jump branch.
+ Assert.True(bar.OnEvent(new UiEvent(0u, bar, UiEventType.MouseDown, Data1: 70)));
+ Assert.True(draggingDuringTick); // the jump tick saw the latch armed
+ Assert.Equal(0, completedCount);
+
+ Assert.True(bar.OnEvent(new UiEvent(0u, bar, UiEventType.MouseUp, Data1: 70)));
+ Assert.Equal(1, completedCount); // one gesture, one completion
+ }
+
[Fact]
public void HorizontalModel_DragCompleted_FiresOnceAtMouseUp()
{