docs(overhaul): close S5 c3 and file ordered pack defect
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@ -39,6 +39,45 @@ confirmed closed by the owner, 11 need a focused live gate, and 43 are safe to
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remain closed. See
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[`docs/research/2026-08-28-owner-closed-issue-validity-audit.md`](research/2026-08-28-owner-closed-issue-validity-audit.md).
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## #470 — Atmospheric ordered world draws use absolute transform indices for local sidecars
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**Status:** OPEN — found 2026-09-04 while auditing the S5-c3 graphical gate;
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Campaign OVERHAUL v2 renderer-solid/G4 scope. The defect predates S5-c3 and is
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present at least as far back as landed S4-c2 `252886e84`.
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**Evidence/mechanism:** `WbDrawDispatcher.PrepareOrderedStream` writes instance
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transforms into the shared directional-shadow transform arena and offsets every
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indirect command's `BaseInstance` by that arena prefix. `DrawOrderedRange`
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nevertheless selects the ordinary `mesh_modern` pipeline. That shader indexes
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the transform, alpha, selection-lighting, and light-set arrays with the same
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absolute `gl_BaseInstance + gl_InstanceID`; unlike `mesh_atmospheric`, it does
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not subtract push constant `TextureIndexB` for the locally based sidecar arrays.
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The classic submit path already selects the atmospheric receiver pipeline and
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binds its receiver uniforms correctly. A nonzero shadow prefix therefore makes
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the ordered path read past its local sidecars and also bypasses the active
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receiver shader contract.
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**Gate observation:** the S5-c3 run at
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`logs/selfgate-20260904-223345-s5c3-building-degrade` was launched with the
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persisted High atmospheric pack and shows the Holtburg shell intact but the
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same-room player and sixteen independently authored EnvCell statics absent.
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The older comparison is retail/off at a different framebuffer and unrecorded
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camera pose, so that image is not causal proof. Installed DAT and production
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code do prove the props are independent of c3: cell `0xA9B4013F` has 16 static
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entries (15 Setup-backed and direct GfxObj `0x01000A2F`), while the house shell
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is direct GfxObj `0x01000A2B`; ordinary cell records reach
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`ClassifyEntityForWalk` without `buildingSelection`.
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**Bounded next step before G4:** first add a production-path command-recording
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and offscreen-pixel proof with a deliberately nonzero transform-arena prefix,
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distinct alpha/selection/light sidecars, and active/inactive atmospheric
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receivers. Then repair ordered drawing to select/bind the same active receiver
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contract as the classic path while preserving absolute transform lookup and
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local sidecar lookup. Sabotage the receiver selection and the prefix subtraction
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independently. Repeat a pinned-camera retail/off -> High -> retail/off graphical
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A/B without movement or resize. This can be paired with #469's final graphical
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route, but its code contract remains separate.
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## #469 — Atmospheric shadow-gate transition switches the whole outdoor lighting direction abruptly and can darken the world
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**Status:** OPEN — found 2026-09-04 by the S5-c2 lead graphical gate; Campaign
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