feat(linux): add graphical platform services
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28 changed files with 1328 additions and 155 deletions
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@ -18,7 +18,7 @@ namespace AcDream.UI.Abstractions.Input;
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/// K.1c: <see cref="RetailDefaults"/> now returns the full retail-faithful
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/// preset (byte-precise to <c>retail-default.keymap.txt</c>);
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/// <see cref="LoadOrDefault"/> + <see cref="SaveToFile"/> persist the
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/// table to JSON under <see cref="DefaultPath"/> with version-based
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/// table to JSON at a host-provided portable path with version-based
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/// migration. <see cref="AcdreamCurrentDefaults"/> is preserved as a
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/// reference for tests pinning the older WASD-only behavior, but is no
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/// longer the GameWindow startup source.
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@ -596,11 +596,4 @@ public sealed class KeyBindings
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return result;
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}
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/// <summary>
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/// Default path: <c>%LOCALAPPDATA%\acdream\keybinds.json</c>.
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/// </summary>
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public static string DefaultPath() => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"acdream",
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"keybinds.json");
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}
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@ -13,7 +13,8 @@ public readonly record struct UiWindowPosition(float X, float Y);
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/// <summary>
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/// JSON-backed persistence for non-keybind settings (Display today; future
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/// tabs Audio / Gameplay / Chat / Character will be added to the same
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/// file). Path: <c>%LOCALAPPDATA%\acdream\settings.json</c>. Coexists
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/// file). The graphical host supplies a canonical portable configuration
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/// path. Coexists
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/// with <c>keybinds.json</c>, which retains its own
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/// <see cref="Input.KeyBindings.LoadOrDefault"/> path.
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///
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@ -41,12 +42,6 @@ public sealed class SettingsStore
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_path = path ?? throw new ArgumentNullException(nameof(path));
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}
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/// <summary>Default path: <c>%LOCALAPPDATA%\acdream\settings.json</c>.</summary>
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public static string DefaultPath() => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"acdream",
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"settings.json");
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/// <summary>
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/// Load Display settings. Missing file → <see cref="DisplaySettings.Default"/>.
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/// Missing individual keys fall back to the corresponding default
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