feat(ui): port retail dialog factory lifecycle
Replace the single mutable confirmation service with retail's property-backed DialogFactory model: fresh DAT roots, context ids, queue groups, priority preemption, callback/close-notice ordering, and context cancellation. Route /die, server confirmation aborts, and guarded item use through focused semantic owners. Co-Authored-By: Codex <codex@openai.com>
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22 changed files with 1442 additions and 220 deletions
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@ -2208,6 +2208,9 @@ public sealed class GameWindow : IDisposable
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Cursor: new AcDream.App.UI.RetailUiCursorBindings(
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cursorFeedbackController,
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retailCursorManager),
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Confirmations: new AcDream.App.UI.ConfirmationRuntimeBindings(
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(type, context, accepted) =>
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_liveSession?.SendConfirmationResponse(type, context, accepted)),
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StackSplitQuantity: _stackSplitQuantity,
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Plugins: _uiRegistry,
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Persistence: persistence,
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@ -2659,12 +2662,9 @@ public sealed class GameWindow : IDisposable
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onUseDone: error => _itemInteractionController?.CompleteUse(error),
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itemMana: ItemMana,
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onConfirmationRequest: request =>
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_retailUiRuntime?.ConfirmationDialogs?.Show(
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request.Message,
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accepted => session.SendConfirmationResponse(
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request.Type,
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request.ContextId,
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accepted)),
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_retailUiRuntime?.HandleConfirmationRequest(request),
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onConfirmationDone: done =>
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_retailUiRuntime?.HandleConfirmationDone(done),
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friends: Friends,
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squelch: Squelch,
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onDesiredComponents: components => DesiredComponents = components);
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@ -2764,7 +2764,7 @@ public sealed class GameWindow : IDisposable
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LastOutsideCorpsePosition: () =>
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LocalPlayer.GetPosition(0x0Eu),
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ShowConfirmation: (message, completed) =>
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_retailUiRuntime?.ConfirmationDialogs?.Show(message, completed),
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_retailUiRuntime?.ShowConfirmation(message, completed),
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Suicide: liveSession.SendSuicide,
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ClearChat: _ => chat.Clear(),
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SaveUi: name => _retailUiRuntime?.SaveNamedLayout(name),
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