feat(ui): port retail dialog factory lifecycle

Replace the single mutable confirmation service with retail's property-backed DialogFactory model: fresh DAT roots, context ids, queue groups, priority preemption, callback/close-notice ordering, and context cancellation. Route /die, server confirmation aborts, and guarded item use through focused semantic owners.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 16:30:05 +02:00
parent 43f7c7807c
commit 66bdae7a83
22 changed files with 1442 additions and 220 deletions

View file

@ -495,6 +495,10 @@ include dungeons.
The first connected gate passed the family except for raw suicide success
code `0x004A` and the incomplete title-bar-only FPS toggle; the corrective
pass maps retail's success text and mounts the authored SmartBox FPS element.
Confirmation reuse now follows retail's `DialogFactory`: fresh DAT roots,
property-backed results, context ids, independent queues/priority, callbacks,
close notices, and server abort handling; `/die`, gameplay requests, and
guarded item uses share the type-1 presenter.
- **L.1b** — Command router + motion-state cleanup (prereq for L.1c).
**Freeze on landing:**