docs: Campaign CC gate round 1 — the six-page findings batch GF-1..GF-16

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-16 09:27:58 +02:00
parent b9557a322d
commit 6699e0f88c

View file

@ -0,0 +1,82 @@
# Campaign CC connected gate — round 1 findings (2026-08-16)
User ran the six-page chargen flow live (build `1.0.2-cc.e`, RDP session,
windowed). Screenshots: retail Heritage, acdream Heritage, retail
Profession. The user's side-by-side retail reports are AXIOMS
(`feedback_retail_oracle_no_whack_a_mole`). Pre-page findings #405 (fixed
`344d88bf`), #406 (open), #407 (fixed `e601a496`) are recorded in
ISSUES.md; this doc is the six-page batch.
## Functional (blocking or behavior-dead)
- **GF-1 Heritage selection dead/unmarked.** Clicking a heritage row does
not light its radio dot (retail: orange lit dot on the selected row —
screenshot 1). Unclear whether the click dispatches at all (the
description text that would confirm is itself broken, GF-2). ALSO: the
open-roll's own rolled heritage shows NO lit dot on entry — every dot
dark in the acdream screenshot.
- **GF-5 Skills page empty.** Nothing renders except the screen-description
textbox — no skill rows, no credits display. (CC5's residual round wired
`TemplateResolver` into the SKILLS page too — yet live rows are absent.)
- **GF-9 Appearance color swatches do nothing observable.** Clicking a
color produces no visible change (model recolor absent). Could be a dead
dispatch or could be working-but-invisible (AP-216 authored-art swatches
+ a recolor that fails); investigate, don't guess.
- **GF-11a Town description text does not change** when switching towns.
- **GF-13 Summary shows "-Non-admin or Non-envoy" below the name** — an
acdream-only text leak; retail's summary list has no such rows.
- **GF-15 Summary name entry DEAD + Finish unpressable.** Cannot type into
the name field at all; Finish cannot be pressed. Also the field is not
prefilled with retail's `[ Name` placeholder. This blocks the entire
create flow — the gate cannot proceed past Summary.
## Presentation families (retail parity)
- **GF-2 Description textboxes broken everywhere.** acdream renders the
raw string with LITERAL `\n` escapes, one truncated line, no wrap, no
scroll, no frame. Retail: framed scrollable textbox, multi-paragraph,
colored section headers (green "Trained Starting Skills:" etc.),
scrollbar + arrows (screenshot 1 right panel).
- **GF-3 Profession template description textbox missing** (retail bottom-
left panel, "LIFE CASTERS are experts…" — screenshot 3).
- **GF-4 Profession labels missing:** "Attribute Credits" caption + value,
per-attribute name labels (Strength…Self), Health/Stamina/Mana labels +
values. Sliders and template selection themselves WORK.
- **GF-6 Appearance spin captions are numbers,** not part names
("Hair Style", "Eyes", …). Known rows AP-215/AP-218 — the gate promotes
them to must-port.
- **GF-7 Preview backdrop black** on Appearance (and Summary, GF-14);
retail's chargen 3D view shows a scenic backdrop. (The Heritage-page
preview area shows terrain in BOTH clients — establish from the decomp
what actually renders behind the model per page/view.)
- **GF-8 Appearance Face/Clothes sub-tab selection unmarked** (AP-222
family, promoted by the gate).
- **GF-10 Zoom buttons show identical art** whichever is pushed.
- **GF-11b Town selected marker does not turn white** (button highlights,
but retail's selected-town graphic swaps to white).
- **GF-11c Town names misaligned on the map** vs retail.
- **GF-12 Missing authored gold frames** around boxes on every page
(Skills/Appearance/Town/Summary called out explicitly).
- **GF-14 Summary paperdoll backdrop black** (same family as GF-7);
Summary textbox wrapper + scrollbar missing (GF-2 family).
- **GF-16 Hover tooltips missing on all pages** (retail pops tooltips).
## Suspected shared roots (to be CONFIRMED by the investigation, not assumed)
1. Missing frames/labels/statics across every page (GF-3, GF-4 labels,
GF-12) — one importer/mount-level gap OR retail writes them at runtime;
decide per element from the authored DAT + decomp.
2. Rich text (escape decoding, wrap, scroll, frame) — one text-widget gap
feeding GF-2/GF-3/GF-11a/GF-14.
3. Selection state media (GF-1 dot, GF-8 sub-tabs, GF-11b white marker,
GF-10 zoom art) — the AP-222 measured mechanism (state media authored
vs applied) across widget kinds.
4. Preview backdrop (GF-7/GF-14) — what gmCG3DView clears/draws.
5. Input routing on Summary (GF-15) — focus/typing path on the stacked
chargen screen.
## Process
Root-cause investigation FIRST (report-only, static + live-DAT probe
tests, NO client launches while the user's client may be running), then
batched fix rounds per family with Opus review, one republish per batch.