docs(render): close unified residency slice
This commit is contained in:
parent
1853a57c12
commit
66690805c5
8 changed files with 192 additions and 5 deletions
|
|
@ -230,6 +230,20 @@ no longer reference them. This lifetime machinery is acdream-owned integration
|
|||
around the extracted WB mesh pipeline; it does not add a second DAT decoder or a
|
||||
reduced-distance rendering path.
|
||||
|
||||
**Unified residency policy seam (2026-07-24).** The extracted WB caches remain
|
||||
the physical owners of mesh, arena, atlas, and texture resources.
|
||||
`AcDream.App.Rendering.Residency.ResidencyManager` adds an acdream-owned typed
|
||||
policy/diagnostic layer over them: generation-safe asset handles, independent
|
||||
owner tokens and leases, immutable startup budgets, aggregate accounting, and
|
||||
bounded trim requests. It never stores or deletes a GL name. Existing owners
|
||||
perform logical eviction and fence-delayed physical release on the render
|
||||
thread. The same ledger observes the prepared-package mapping, prepared/staged
|
||||
CPU mesh data, decoded animation/audio data, and retained shared-alpha scratch
|
||||
without double-counting the package's clean memory-mapped pages as committed
|
||||
heap. Deterministic pressure tests exceed every configured ceiling and prove
|
||||
zero-charge teardown. Connected evidence:
|
||||
`docs/research/2026-07-24-slice-d-unified-residency-report.md`.
|
||||
|
||||
**Workflow:** Before re-implementing any AC-specific rendering or dat-handling
|
||||
algorithm, **check this inventory first**. If we already extracted it (🟢
|
||||
sections), it's in `src/AcDream.App/Rendering/Wb/` — use our copy. If WB has
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue