docs(p2): re-diagnose cellar wedge — cell-resolver ping-pong, not step-up
Instrumented acdream at the cellar lip (ACDREAM_DUMP_STEPUP=1): step-up WORKS (518 attempts, 220 SUCCESS landing the candidate on the cottage floor Z=94.0, matching retail's landings), but the committed CurPos never advances -- every success is reverted, and [cell-transit] shows ResolveCellId ping-ponging every tick at the 3-cell junction (0xA9B40175<->0174<->0171, reason=resolver). So the wedge is a MEMBERSHIP cell-resolution instability reverting a working step-up -- NOT a collision/step-up bug, NOT edge-slide. Notably this contradicts the master-plan P1 claim that ResolveCellId was demoted out of the per-frame path: it is STILL driving per-frame cell changes here and is unstable. Fix direction = the parked, approval-gated (a) ResolveCellId demotion/stickiness (membership), now justified as a real bug by live evidence. Collision-side fixes (abbd761B1,0935a31slide_sphere) are correct + kept. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# P2 pickup — cellar-top corner wedge = step-up-onto-cottage-floor (retail cdb pinned)
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# P2 pickup — cellar-top corner wedge = cell-resolver ping-pong (re-diagnosed) reverting a WORKING step-up
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> **Canonical pickup, 2026-06-04.** Branch `claude/thirsty-goldberg-51bb9b` (do NOT
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> **Canonical pickup, 2026-06-04.** Branch `claude/thirsty-goldberg-51bb9b` (do NOT
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> branch/worktree; do NOT push without asking; NEVER `git stash`/`gc`). PowerShell on
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> branch/worktree; do NOT push without asking; NEVER `git stash`/`gc`). PowerShell on
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> Windows; launch logs are UTF-16.
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> Windows; launch logs are UTF-16.
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> **🔴 RE-DIAGNOSED 2026-06-04 (acdream corner trace) — the cellar wedge is a MEMBERSHIP
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> bug, NOT collision.** The "## The cdb-pinned finding" below (retail steps up onto the
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> floor) is correct for RETAIL, but instrumenting acdream (`ACDREAM_DUMP_STEPUP=1`) at the
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> lip showed acdream's **step-up WORKS**: 518 attempts, **220 SUCCESS** landing the
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> candidate on the cottage floor (`CheckPos Z=94.0`, normal `(0,0,1)`), 298 FAILED,
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> alternating. But the **committed `CurPos` never advances** — it stays on the ramp at
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> `(…,9.70,93.41)`; every success is REVERTED. `[cell-transit]` shows a **cell-resolver
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> ping-pong every tick at the 3-cell junction: `0xA9B40175↔0174↔0171`, `reason=resolver`**.
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> So `ResolveCellId` flips the cell each frame → the floor-landing is validated against the
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> wrong cell + rejected → revert → oscillation → wedge. **NOT step-up (works), NOT
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> edge-slide.** It's the #98/"Finding-3" cell-ping-pong family. **The fix is membership/
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> cell-resolution stability at the junction — the PARKED, approval-gated (a) `ResolveCellId`
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> demotion/stickiness from the master plan** (P1 claimed it was demoted out of the per-frame
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> path, but this trace shows it's STILL driving per-frame cell changes here + unstable). The
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> collision-side fixes (B1 `abbd761`, slide_sphere `0935a31`) are correct + KEEP. Apparatus:
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> `acdream-corner-capture.jsonl` + the `stepup:`/`[cell-transit]` lines in
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> `launch-acdream-corner.log`. **Next:** pin whether the commit-rejection is caused by the
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> resolver flip (trace `ResolveWithTransition` validate/commit vs the cell change at the
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> lip), then stabilize membership there (do NOT touch step-up/slide — they work).
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## State both altitudes
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## State both altitudes
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- **Milestone:** M1.5 — Indoor world feels right.
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- **Milestone:** M1.5 — Indoor world feels right.
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- **Phase:** P2 (door / building-shell collision) of the verbatim spatial-pipeline port.
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- **Phase:** P2 (door / building-shell collision) of the verbatim spatial-pipeline port.
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