feat(D.5.3a): selected-object meter — Health bar + name on the action bar
Port of gmToolbarUI::HandleSelectionChanged (acclient_2013_pseudo_c.txt:198635). When the player selects a world object the action bar's bottom strip shows the object name + (for player/pet/attackable targets) a live Health meter; deselect clears it. Mana (#140) + stack slider deferred. - SelectedObjectController (new): clear-then-populate on selection change; sets name (UiText child, VitalsController pattern), overlay state (ObjectSelected / StackedItemSelected via UiDatElement.ActiveState), shows the health meter and sends QueryHealth for health targets. Subscribes via a delegate seam (no GameWindow coupling). - GameWindow: _selectedGuid field -> SelectedGuid property + SelectionChanged event (fires on actual change only); 3 write sites converted, reads untouched. All selection-write paths (LMB pick, Tab/Q, despawn-clear via Tick()) run on the render thread, so the event-driven UI mutation is single-threaded. - WorldSession.SendQueryHealth (0x01BF) — wraps SocialActions.BuildQueryHealth. - DatWidgetFactory.BuildMeter: handle the single-image toolbar meter shape (back-track on the element's own DirectState, fill on one Type-3 child). The sprites go in the TILE slot (DrawMode=Normal tiles to full bar geometry per UIElement_Meter::DrawChildren) — a left-cap assignment would gap/clamp a sub-140px sprite. Vitals 3-slice path unchanged. - ToolbarController.HiddenIds: A1 (health) now owned by SelectedObjectController; A2 (mana) + A4 (stack) stay hidden (deferred) so their dat back-tracks don't render as stray empty bars. Adversarial Opus review found + fixed: the mana-meter orphan (A2 left unhidden) and the meter tile-vs-cap render bug (C1). Divergence rows AP-46 (health gate approximation: IsLiveCreatureTarget vs IsPlayer||pet||attackable) + AP-47 (meter shown on select vs on UpdateHealth reply). Spec §5 corrected. Build + full test suite green (2,684 passed / 4 skipped). Health meter render fidelity (full-width fill + fraction mapping) pending the user's visual gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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11 changed files with 851 additions and 30 deletions
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@ -136,6 +136,47 @@ public class DatWidgetFactoryTests
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Assert.IsType<AcDream.App.UI.UiItemList>(w);
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}
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// ── Test M1: Single-image meter (toolbar selected-object meters) ────────
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//
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// The toolbar health/mana meters (0x100001A1 / 0x100001A2) use a DIFFERENT
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// shape from the vitals 3-slice meters: the back-track sprite lives on the
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// meter ELEMENT's own DirectState ("" key), and there is exactly ONE Type-3
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// child whose own DirectState ("" key) carries the fill sprite. That child
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// has no image grandchildren, so SliceIds would return all-zero — the new
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// Count==1 branch reads the StateMedia entries directly instead.
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// The sprites go in the TILE slot (Back/FrontTile), NOT the cap slot: DrawMode=Normal
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// tiles at native width across the full bar geometry (UIElement_Meter::DrawChildren),
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// so the back spans all 140px and the fill clips to 140*fraction for any native width.
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// Back/FrontLeft + Back/FrontRight must be 0 (no caps on a single-image bar).
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[Fact]
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public void BuildMeter_SingleImageShape_ReadsDirectStateFromElementAndFillChild()
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{
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const uint BackFile = 0x0600193Eu; // health back-track (from toolbar dump)
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const uint FillFile = 0x0600193Fu; // health fill (from toolbar dump)
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// Meter element: Type 7, own DirectState = back-track sprite.
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var meter = new ElementInfo { Type = 7, Id = 0x100001A1u, Width = 140, Height = 31 };
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meter.StateMedia[""] = (BackFile, 1);
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// Single Type-3 fill container: own DirectState = fill sprite, no grandchildren.
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var fillContainer = new ElementInfo { Type = 3, ReadOrder = 1 };
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fillContainer.StateMedia[""] = (FillFile, 1);
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meter.Children.Add(fillContainer);
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var e = DatWidgetFactory.Create(meter, NoTex, null);
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var m = Assert.IsType<UiMeter>(e);
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// Back-track on the meter element's own DirectState, fill on the single child —
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// both in the TILE slot so they tile across the full 140px bar (DrawMode=Normal).
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Assert.Equal(BackFile, m.BackTile);
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Assert.Equal(0u, m.BackLeft);
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Assert.Equal(0u, m.BackRight);
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Assert.Equal(FillFile, m.FrontTile);
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Assert.Equal(0u, m.FrontLeft);
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Assert.Equal(0u, m.FrontRight);
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}
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// ── Test 6: Meter slice extraction (the important one) ───────────────────
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/// <summary>
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@ -0,0 +1,461 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using Xunit;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Unit tests for <see cref="SelectedObjectController"/> — the
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/// <c>gmToolbarUI::HandleSelectionChanged</c> analogue
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/// (<c>acclient_2013_pseudo_c.txt:198635</c>).
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///
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/// <para>
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/// Layout construction mirrors <see cref="ToolbarControllerTests"/>: build a minimal
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/// <see cref="ImportedLayout"/> from a root <see cref="UiPanel"/> + a
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/// <see cref="Dictionary{TKey,TValue}"/> keyed by element id. Elements are constructed
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/// directly (no importer / no dat / no GL) so tests are pure in-process.
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/// </para>
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/// </summary>
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public class SelectedObjectControllerTests
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{
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// ── Shared layout ────────────────────────────────────────────────────────
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/// <summary>
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/// Build a minimal toolbar layout containing the three selected-object elements:
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/// <list type="bullet">
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/// <item>0x1000019F → a <see cref="UiPanel"/> name container (100×20).</item>
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/// <item>0x100001A0 → a <see cref="UiDatElement"/> overlay with "ObjectSelected"
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/// and "StackedItemSelected" states wired to distinct file ids.</item>
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/// <item>0x100001A1 → a <see cref="UiMeter"/> health meter.</item>
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/// </list>
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/// Additional element ids can be added by the caller for edge-case tests.
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/// </summary>
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private static (
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ImportedLayout layout,
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UiPanel nameEl,
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UiDatElement overlayEl,
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UiMeter healthMeterEl)
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FakeLayout()
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{
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var dict = new Dictionary<uint, UiElement>();
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var root = new UiPanel();
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// Name element: a plain panel that will have a UiText child attached by the controller.
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var nameEl = new UiPanel { Width = 100, Height = 20 };
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dict[SelectedObjectController.NameId] = nameEl;
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root.AddChild(nameEl);
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// Overlay element: a UiDatElement with the two named states the controller switches between.
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var overlayInfo = new ElementInfo
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{
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Id = SelectedObjectController.OverlayId,
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Type = 3, // Type 3 = container/chrome — the overlay field's dat type
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StateMedia =
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{
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[""] = (0x06000001u, 3), // DirectState (blank)
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["ObjectSelected"] = (0x06001937u, 3), // ObjectSelected sprite id from toolbar dump
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["StackedItemSelected"] = (0x06004CF4u, 3), // StackedItemSelected sprite id
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},
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};
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var overlayEl = new UiDatElement(overlayInfo, _ => (0u, 0, 0));
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dict[SelectedObjectController.OverlayId] = overlayEl;
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root.AddChild(overlayEl);
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// Health meter element.
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var healthMeterEl = new UiMeter { Width = 100, Height = 10, Visible = true };
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dict[SelectedObjectController.HealthMeterId] = healthMeterEl;
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root.AddChild(healthMeterEl);
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return (new ImportedLayout(root, dict), nameEl, overlayEl, healthMeterEl);
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}
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// ── Recording delegates ──────────────────────────────────────────────────
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/// <summary>
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/// Build a recording set of delegates. Name, health, stack are keyed by guid;
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/// <paramref name="queryHealthCalls"/> accumulates every guid passed to sendQueryHealth.
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/// </summary>
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private static (
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Action<Action<uint?>> subscribe,
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Action<uint?> fireSelection,
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Func<uint, bool> isHealthTarget,
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Func<uint, string?> name,
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Func<uint, float> healthPercent,
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Func<uint, uint> stackSize,
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Action<uint> sendQueryHealth,
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List<uint> queryHealthCalls)
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MakeDelegates(
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Dictionary<uint, bool> healthTargetMap,
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Dictionary<uint, string> nameMap,
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Dictionary<uint, float> healthMap,
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Dictionary<uint, uint> stackMap)
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{
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Action<uint?>? registeredHandler = null;
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var queryHealthCalls = new List<uint>();
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Action<Action<uint?>> subscribe = h => registeredHandler = h;
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Action<uint?> fireSelection = guid => registeredHandler?.Invoke(guid);
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Func<uint, bool> isHealthTarget = g => healthTargetMap.TryGetValue(g, out var v) && v;
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Func<uint, string?> name = g => nameMap.TryGetValue(g, out var v) ? v : null;
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Func<uint, float> healthPercent = g => healthMap.TryGetValue(g, out var v) ? v : 1f;
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Func<uint, uint> stackSize = g => stackMap.TryGetValue(g, out var v) ? v : 0u;
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Action<uint> sendQueryHealth = g => queryHealthCalls.Add(g);
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return (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls);
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}
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// ── B1: Bind initialisation ──────────────────────────────────────────────
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/// <summary>
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/// After Bind:
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/// - the health meter is hidden (controller owns initial-hidden state).
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/// - the name element has exactly one UiText child (the name label).
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/// </summary>
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[Fact]
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public void Bind_healthMeterHidden_andNameTextChildAttached()
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{
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var (layout, nameEl, _, healthMeterEl) = FakeLayout();
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var (subscribe, _, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(
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healthTargetMap: new(),
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nameMap: new(),
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healthMap: new(),
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stackMap: new());
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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// Health meter must start hidden.
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Assert.False(healthMeterEl.Visible,
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"health meter must be Visible=false immediately after Bind");
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// A UiText child should have been attached to the name element.
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var textChild = nameEl.Children.OfType<UiText>().SingleOrDefault();
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Assert.NotNull(textChild);
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Assert.True(textChild!.Centered, "name UiText must be Centered");
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Assert.True(textChild.ClickThrough, "name UiText must be ClickThrough (non-interactive decoration)");
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Assert.False(textChild.AcceptsFocus, "AcceptsFocus must be false on name label");
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Assert.False(textChild.IsEditControl, "IsEditControl must be false on name label");
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Assert.False(textChild.CapturesPointerDrag, "CapturesPointerDrag must be false on name label");
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}
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/// <summary>
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/// After Bind, the attached UiText's LinesProvider yields no lines (nothing selected yet).
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/// </summary>
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[Fact]
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public void Bind_nameLinesProvider_yieldsEmpty_whenNothingSelected()
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{
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var (layout, nameEl, _, _) = FakeLayout();
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var (subscribe, _, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(new(), new(), new(), new());
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
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Assert.Empty(lines);
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}
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// ── H1: Select a health target (creature) ───────────────────────────────
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/// <summary>
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/// Selecting a health target (stackSize=1, isHealthTarget=true):
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/// - overlay ActiveState == "ObjectSelected"
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/// - meter Visible == true
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/// - sendQueryHealth invoked exactly once with the guid
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/// - name LinesProvider yields a single white line with the expected name
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/// </summary>
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[Fact]
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public void SelectHealthTarget_meterVisible_overlayObjectSelected_queryHealthFired()
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{
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const uint Guid = 0xAA01u;
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const string ExpectedName = "Drudge Prowler";
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = true },
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nameMap: new() { [Guid] = ExpectedName },
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healthMap: new() { [Guid] = 0.75f },
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stackMap: new() { [Guid] = 1u }); // stackSize=1 → ObjectSelected
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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// Fire the selection.
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fireSelection(Guid);
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Assert.True(healthMeterEl.Visible,
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"health meter must become Visible after selecting a health target");
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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Assert.Single(queryHealthCalls);
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Assert.Equal(Guid, queryHealthCalls[0]);
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// Name label: the LinesProvider should yield the creature's name as a white line.
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
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Assert.Single(lines);
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Assert.Equal(ExpectedName, lines[0].Text);
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Assert.Equal(new Vector4(1f, 1f, 1f, 1f), lines[0].Color);
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}
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// ── H2: Select a stacked item ────────────────────────────────────────────
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/// <summary>
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/// Selecting a stacked item (stackSize > 1): overlay ActiveState == "StackedItemSelected".
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/// </summary>
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[Fact]
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public void SelectStackedItem_overlayStackedItemSelected()
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{
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const uint Guid = 0xBB02u;
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var (layout, _, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = false },
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nameMap: new() { [Guid] = "Heal Kits" },
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healthMap: new(),
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stackMap: new() { [Guid] = 5u }); // stackSize > 1
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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fireSelection(Guid);
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Assert.Equal("StackedItemSelected", overlayEl.ActiveState);
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// Not a health target → meter stays hidden.
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Assert.False(healthMeterEl.Visible);
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}
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// ── H3: Select a non-health target (friendly NPC / scenery) ─────────────
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/// <summary>
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/// Selecting a non-health target (isHealthTarget=false):
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/// - meter stays hidden
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/// - sendQueryHealth NOT invoked
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/// - name and overlay are still set
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/// </summary>
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[Fact]
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public void SelectNonHealthTarget_meterHidden_noQueryHealth_nameSet()
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{
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const uint Guid = 0xCC03u;
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const string ExpectedName = "Town Crier";
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = false },
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nameMap: new() { [Guid] = ExpectedName },
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healthMap: new(),
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stackMap: new() { [Guid] = 0u }); // non-stack → ObjectSelected
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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fireSelection(Guid);
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Assert.False(healthMeterEl.Visible, "meter must stay hidden for a non-health target");
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Assert.Empty(queryHealthCalls); // sendQueryHealth must NOT be invoked for a non-health target
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// Overlay and name are still populated.
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
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Assert.Single(lines);
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Assert.Equal(ExpectedName, lines[0].Text);
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}
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// ── H4: Deselect (null) ──────────────────────────────────────────────────
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/// <summary>
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/// Selecting null clears the strip:
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/// - meter Visible == false
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/// - overlay ActiveState == ""
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/// - name LinesProvider yields empty
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/// </summary>
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[Fact]
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public void SelectNull_clearsStrip()
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{
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const uint Guid = 0xDD04u;
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
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MakeDelegates(
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healthTargetMap: new() { [Guid] = true },
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nameMap: new() { [Guid] = "Wolf" },
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healthMap: new() { [Guid] = 0.5f },
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stackMap: new() { [Guid] = 0u });
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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// First select something...
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fireSelection(Guid);
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Assert.True(healthMeterEl.Visible);
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// ...then deselect.
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fireSelection(null);
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Assert.False(healthMeterEl.Visible, "meter must be hidden after deselect");
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Assert.Equal("", overlayEl.ActiveState);
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
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Assert.Empty(lines);
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}
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// ── H5: Clear → new selection (re-select) ────────────────────────────────
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/// <summary>
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/// Selecting one target then another should clear the first and apply the second.
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/// </summary>
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[Fact]
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public void ReSelect_differentGuid_clearsFirstThenAppliesSecond()
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{
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const uint GuidA = 0xEE05u;
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const uint GuidB = 0xFF06u;
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var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
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var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, queryHealthCalls) =
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MakeDelegates(
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healthTargetMap: new() { [GuidA] = true, [GuidB] = false },
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nameMap: new() { [GuidA] = "Bandit", [GuidB] = "Chest" },
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healthMap: new() { [GuidA] = 1.0f },
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stackMap: new() { [GuidA] = 0u, [GuidB] = 0u });
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SelectedObjectController.Bind(layout, subscribe,
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isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
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// Select A (health target).
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fireSelection(GuidA);
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Assert.True(healthMeterEl.Visible);
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Assert.Single(queryHealthCalls);
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// Select B (non-health target) — must clear A's state and apply B.
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fireSelection(GuidB);
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Assert.False(healthMeterEl.Visible, "health meter must be cleared when switching to non-health target");
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Assert.Equal("ObjectSelected", overlayEl.ActiveState);
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// sendQueryHealth must NOT be called again (B is not a health target).
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Assert.Single(queryHealthCalls);
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// Name should reflect B.
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var textChild = nameEl.Children.OfType<UiText>().Single();
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var lines = textChild.LinesProvider();
|
||||
Assert.Single(lines);
|
||||
Assert.Equal("Chest", lines[0].Text);
|
||||
}
|
||||
|
||||
// ── H6: Partial layout (missing elements) ────────────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// When elements are absent (partial layout), Bind does not throw and
|
||||
/// OnSelectionChanged does not throw for any combination.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void PartialLayout_noElements_doesNotThrow()
|
||||
{
|
||||
// Empty layout — none of the three ids are present.
|
||||
var root = new UiPanel();
|
||||
var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>());
|
||||
|
||||
Action<uint?>? registeredHandler = null;
|
||||
var queryHealthCalls = new List<uint>();
|
||||
|
||||
SelectedObjectController.Bind(
|
||||
layout,
|
||||
subscribeSelectionChanged: h => registeredHandler = h,
|
||||
isHealthTarget: _ => true,
|
||||
name: _ => "Something",
|
||||
healthPercent: _ => 1f,
|
||||
stackSize: _ => 0u,
|
||||
sendQueryHealth: g => queryHealthCalls.Add(g),
|
||||
datFont: null);
|
||||
|
||||
Assert.NotNull(registeredHandler);
|
||||
|
||||
// Firing selection / deselection on a partial layout must not throw.
|
||||
var ex = Record.Exception(() => registeredHandler!.Invoke(0x12345678u));
|
||||
Assert.Null(ex);
|
||||
|
||||
ex = Record.Exception(() => registeredHandler!.Invoke(null));
|
||||
Assert.Null(ex);
|
||||
|
||||
// QueryHealth must still be called (the delegate doesn't depend on the meter element).
|
||||
Assert.Single(queryHealthCalls);
|
||||
Assert.Equal(0x12345678u, queryHealthCalls[0]);
|
||||
}
|
||||
|
||||
// ── H7: Fill closure reflects live healthPercent ─────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// The meter's Fill closure reads the current guid's health percent from the
|
||||
/// <c>healthPercent</c> delegate on every poll — so if the server updates the
|
||||
/// health between polls the fill reflects the new value without re-selecting.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void HealthMeterFill_reflectsLiveHealthPercent()
|
||||
{
|
||||
const uint Guid = 0xAA07u;
|
||||
float currentHealth = 0.5f;
|
||||
|
||||
var (layout, _, _, healthMeterEl) = FakeLayout();
|
||||
var (subscribe, fireSelection, isHealthTarget, name, _, stackSize, sendQueryHealth, _) =
|
||||
MakeDelegates(
|
||||
healthTargetMap: new() { [Guid] = true },
|
||||
nameMap: new() { [Guid] = "Arwic Banderling" },
|
||||
healthMap: new(), // not used here
|
||||
stackMap: new() { [Guid] = 0u });
|
||||
|
||||
SelectedObjectController.Bind(layout, subscribe,
|
||||
isHealthTarget, name,
|
||||
healthPercent: _ => currentHealth, // reads the captured variable
|
||||
stackSize, sendQueryHealth, datFont: null);
|
||||
|
||||
fireSelection(Guid);
|
||||
|
||||
// Fill should return the current health value.
|
||||
Assert.Equal(0.5f, healthMeterEl.Fill());
|
||||
|
||||
// Simulate server updating health (as if UpdateHealth 0x01C0 arrived).
|
||||
currentHealth = 0.25f;
|
||||
Assert.Equal(0.25f, healthMeterEl.Fill());
|
||||
}
|
||||
|
||||
// ── H8: Fill returns 0 when nothing is selected ──────────────────────────
|
||||
|
||||
/// <summary>
|
||||
/// After deselect, the meter Fill returns 0f (empty bar) rather than
|
||||
/// the last selected target's health value.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void HealthMeterFill_returnsZero_whenNothingSelected()
|
||||
{
|
||||
const uint Guid = 0xAA08u;
|
||||
|
||||
var (layout, _, _, healthMeterEl) = FakeLayout();
|
||||
var (subscribe, fireSelection, isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, _) =
|
||||
MakeDelegates(
|
||||
healthTargetMap: new() { [Guid] = true },
|
||||
nameMap: new() { [Guid] = "Spider" },
|
||||
healthMap: new() { [Guid] = 0.8f },
|
||||
stackMap: new() { [Guid] = 0u });
|
||||
|
||||
SelectedObjectController.Bind(layout, subscribe,
|
||||
isHealthTarget, name, healthPercent, stackSize, sendQueryHealth, datFont: null);
|
||||
|
||||
fireSelection(Guid);
|
||||
Assert.Equal(0.8f, healthMeterEl.Fill()); // sanity check
|
||||
|
||||
fireSelection(null);
|
||||
// After deselect, Fill() must return 0f (or null coerced to 0f).
|
||||
var fill = healthMeterEl.Fill();
|
||||
Assert.Equal(0f, fill ?? 0f);
|
||||
}
|
||||
}
|
||||
|
|
@ -74,4 +74,18 @@ public sealed class WorldSessionCombatTests
|
|||
Assert.NotNull(captured);
|
||||
Assert.Equal(AttackTargetRequest.BuildCancel(1), captured);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SendQueryHealth_UsesRetailQueryHealthBuilder()
|
||||
{
|
||||
// Retail anchor: CM_Combat::Event_QueryHealth / gmToolbarUI::HandleSelectionChanged:198635
|
||||
using var session = NewSession();
|
||||
byte[]? captured = null;
|
||||
session.GameActionCapture = body => captured = body;
|
||||
|
||||
session.SendQueryHealth(0x50000007u);
|
||||
|
||||
Assert.NotNull(captured);
|
||||
Assert.Equal(SocialActions.BuildQueryHealth(1, 0x50000007u), captured);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue