diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 2907c777..4df0c10c 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -118,6 +118,23 @@ to widen the destination-lane time budget during the hold (a budget change, out of scope per this round's constraints) — no artifact-shaped limiter remains. +**Done bar + next hypothesis (2026-08-17 goal closeout, user-set):** the +user's benchmark is retail's ~6 s login — at retail's SMALLER default +window (17×17 = 289 blocks vs our 25×25 = 625) and WITHOUT our +complete-at-reveal guarantee (retail pops in after reveal). #418 stays +OPEN until login reaches retail-feel (~6–8 s) with the readiness +guarantee intact. Next hypothesis, in order: (1) widen the +destination-lane time budget ONLY while the reveal hold is active (the +world is hidden behind the tunnel; the ~5 s drip spreads ~500 ms of +real publication CPU, so a hold-scoped 2 ms → ~8 ms destination-lane +ceiling should collapse it to ~1–2 s while the tunnel still renders +smoothly), reverting to the authored budget at reveal; (2) overlap the +destination-priority mesh uploads (~0.4–1.2 s) and composites (~0.6 s) +with the drip if they serialize today. Retail's authored tunnel-exit +choreography (TunnelContinue 2–5 s + two 1 s fades) is retail behavior +and is NOT a tuning target. Predicted result: gate-ready ~2–3 s + +authored exit ≈ 5–8 s total — retail-feel at 2.2x retail's window. + ## #417 — World ambience keeps playing (and re-firing) on the character-select screen after the in-world logoff **Status:** ✅ FIXED 2026-08-17 (logout-audio round; fix + tests in the same