fix(ui): select items before drag mesh

Port ItemList_BeginDrag's select-before-waiting order so a direct press-drag shows the selection indicator on its first frame across inventory, paperdoll, and toolbar item lists.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 09:28:28 +02:00
parent 64a056e656
commit 609ed8bfc2
10 changed files with 71 additions and 14 deletions

View file

@ -1010,15 +1010,18 @@ public class ToolbarControllerTests
var shortcuts = new System.Collections.Generic.List<ShortcutEntry>
{ new(Index: 3, ObjectId: 0x5001u, SpellId: 0) };
var (adds, removes) = NewSpies(out var add, out var rem);
uint selected = 0;
var ctrl = ToolbarController.Bind(layout, repo, () => shortcuts,
iconIds: (_,_,_,_,_) => 0x77u, useItem: _ => { },
sendAddShortcut: add, sendRemoveShortcut: rem);
sendAddShortcut: add, sendRemoveShortcut: rem,
selectItem: item => selected = item, selectedObjectId: () => selected);
Assert.Equal(0x5001u, slots[Row1[3]].Cell.ItemId);
var payload = new ItemDragPayload(0x5001u, ItemDragSource.ShortcutBar, 3, slots[Row1[3]].Cell);
ctrl.OnDragLift(slots[Row1[3]], slots[Row1[3]].Cell, payload);
Assert.Equal(0x5001u, selected);
Assert.Contains(3u, removes);
Assert.Equal(0u, slots[Row1[3]].Cell.ItemId);
}