fix(ui): select items before drag mesh

Port ItemList_BeginDrag's select-before-waiting order so a direct press-drag shows the selection indicator on its first frame across inventory, paperdoll, and toolbar item lists.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 09:28:28 +02:00
parent 64a056e656
commit 609ed8bfc2
10 changed files with 71 additions and 14 deletions

View file

@ -772,13 +772,17 @@ public class InventoryControllerTests
}
[Fact]
public void OnDragLift_isNoOp_itemStaysUntilServerConfirms()
public void OnDragLift_selectsItem_butKeepsItUntilServerConfirms()
{
var (layout, grid, _, _, _, _, _, _) = BuildLayout();
var objects = new ClientObjectTable();
SeedContained(objects, 0xA, Player, slot: 0);
var ctrl = (IItemListDragHandler)Bind(layout, objects);
var selection = new SelectionState();
var ctrl = (IItemListDragHandler)Bind(layout, objects, selection: selection);
((IItemListDragHandler)ctrl).OnDragLift(grid, grid.GetItem(0)!, Payload(0xAu));
Assert.Equal(0xAu, selection.SelectedObjectId);
Assert.True(grid.GetItem(0)!.Selected);
Assert.Equal(Player, objects.Get(0xAu)!.ContainerId); // NOT removed on lift (unlike the toolbar)
}