fix(ui): select items before drag mesh

Port ItemList_BeginDrag's select-before-waiting order so a direct press-drag shows the selection indicator on its first frame across inventory, paperdoll, and toolbar item lists.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 09:28:28 +02:00
parent 64a056e656
commit 609ed8bfc2
10 changed files with 71 additions and 14 deletions

View file

@ -757,9 +757,12 @@ public sealed class UiRoot : UiElement
DragSource = source;
DragPayload = payload;
_dragGhost = source.GetDragGhost(); // snapshot NOW — the DragBegin handler may empty the source cell
source.SetDragSourceActive(true, payload);
var e = new UiEvent(source.EventId, source, UiEventType.DragBegin, Payload: payload);
source.OnEvent(in e);
// Retail UIElement_ItemList::ItemList_BeginDrag @ 0x004E32D0 selects an
// unselected item before enabling its waiting mesh. Keep that order so a
// press-drag shows the selection indicator on its very first frame.
source.SetDragSourceActive(true, payload);
}
private void UpdateDragHover(int x, int y)