feat(ui): drive toolbar use state from selection

Port the retail selected-object availability predicate into Core and project it through the shared interaction owner. The imported hand now follows canonical selection/object notices, keeps weapon and targeted-tool activation on the existing wield/use cursor paths, and ghosts empty or explicitly unusable selections per the connected UX requirement.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 08:07:47 +02:00
parent 0134122c28
commit 60387668d0
11 changed files with 269 additions and 16 deletions

View file

@ -89,6 +89,11 @@ transactions. This is deliberately using the extracted interaction owners and
canonical shared main-panel host before quest/emote/character-creation bodies
broaden the feature surface.
Slice 1's 18-cell favorite-spell overflow bar is user-accepted. Slice 2 is
active: the status hand's selected-object availability and existing
Use/AutoWield/use-on-target command routing are code-complete, with the
connected state/cursor gate pending before the Assess half continues.
Carried:
#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
registered TS-50/TS-51/TS-53 timing residuals (the complete-root-Frame/object-workset