feat(ui): drive toolbar use state from selection
Port the retail selected-object availability predicate into Core and project it through the shared interaction owner. The imported hand now follows canonical selection/object notices, keeps weapon and targeted-tool activation on the existing wield/use cursor paths, and ghosts empty or explicitly unusable selections per the connected UX requirement. Co-authored-by: Codex <codex@openai.com>
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@ -12,14 +12,14 @@ The active work order is
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It closes six remaining retail interaction surfaces before larger M4 subsystem
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bodies begin: spell-bar overflow controls, status-bar Use/Assess commands,
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assessment information, equipped-child picking, vendor browsing, and
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server-authoritative vendor transactions. Slice 1 is active and ports the
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DAT-authored arrow-only favorite-spell scrollbar through the shared retained
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scrollbar/list model. The corrected import preserves authored arrow sides and
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rollover/pressed media, passive refresh preserves manual offsets, and the
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mixed-parent DAT anchor chain produces the fixed retail capacity of 18 visible
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favorite cells (nine numbered plus nine unnumbered). Its
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implementation and complete Release suite pass; connected overflow-arrow
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visual acceptance is pending.
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server-authoritative vendor transactions. Slice 1's DAT-authored arrow-only
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favorite-spell scrollbar, fixed 18-cell capacity, authored arrow sides/media,
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and persistent manual offset passed the connected gate. Slice 2 is active: the
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status hand now follows canonical selection/object notices, ghosts empty and
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unusable selections, and routes enabled weapons, direct-use items, and
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use-on-target tools through the existing interaction transaction and cursor
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owners. Its connected hand-state gate is pending; the magnifying-glass Assess
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command follows in the same slice.
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---
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