fix(ui): finish retail stack selector polish

Keep the horizontal thumb at its raw pointer position so both endpoints are reachable, honor the stack entry's authored right alignment, and preserve PublicWeenieDesc plural names from CreateObject through the object table. Port retail's singular s/es fallback when no plural was sent.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 10:22:11 +02:00
parent a20e5c68c7
commit 6005c51c4d
22 changed files with 233 additions and 36 deletions

View file

@ -2060,7 +2060,7 @@ See divergence register **AP-59**.
**Root cause / status:** The selection-state wire was deferred out of D.5.1 scope; the meter/slider elements are present in LayoutDesc 0x21000016 but hidden (no backing data). D.5.3 is the planned port.
- **D.5.3a (2026-06-18):** the Health meter (0x100001A1) + the object-name line (0x1000019F) + the overlay state (0x100001A0) are wired via `SelectedObjectController` (port of `gmToolbarUI::HandleSelectionChanged`); `SelectionChanged` event on `GameWindow`; `QueryHealth (0x01BF)` sent on select. Spec/plan: `docs/superpowers/specs|plans/2026-06-18-d53a-*`. **Still deferred:** the Mana meter (0x100001A2 — owned-item-only; no remote-target mana path yet). Divergence row AP-46.
- **D.5.3a visual gate PASSED (2026-06-20):** name top-aligned in the bar sprite's black band, friendly NPCs/Doors name-only, players/monsters get the bar (gated on PWD BF_ATTACKABLE/BF_PLAYER), bar appears on assess/damage (UpdateHealth-driven, AP-47 retired), brief green selection flash. Fixed during the gate: the two magenta end-lines (UiMeter.DrawHBar resolved slice id 0 → 1x1 magenta placeholder → 1px caps), the stack-entry black box (hid 0x100001A3), and the flash being eaten by a framebuffer-dump diagnostic. Commits `8f627cc` (fixes), `0796585` (CLI apparatus). **Remaining for #141:** Mana meter (0x100001A2).
- **D.5.3b implementation (2026-07-11):** stacked selection formats the retail `"%d %hs"` count/name, reveals authored entry `0x100001A3` and horizontal DAT slider `0x100001A4`, initializes to the full stack, clamps entry edits, and uses the exact 1000-step slider conversion. One Core `StackSplitQuantityState` feeds both controls and the selected-source merge amount. Live visual gate pending.
- **D.5.3b implementation (2026-07-11):** stacked selection formats the retail `"%d %hs"` count/name, now preserving the wire `PluralName` selected by `NAME_APPROPRIATE`; reveals authored entry `0x100001A3` and horizontal DAT slider `0x100001A4`; initializes to the full stack; clamps entry edits; honors the entry's DAT right alignment; and uses the exact 1000-step slider conversion. The thumb retains its raw pointer position so minimum/maximum reach both endpoints. One Core `StackSplitQuantityState` feeds both controls and the selected-source merge amount. Warning-free App Release + 4,691 tests; live visual gate pending.
**Files:** `src/AcDream.App/UI/Layout/ToolbarController.cs` + the selection/WorldPicker state (see `claude-memory/project_interaction_pipeline.md`).