fix(studio): switch character skills tab on visible list
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e7e943a580
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2 changed files with 94 additions and 1 deletions
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@ -678,6 +678,46 @@ public class CharacterStatControllerTests
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Assert.Equal("Strength", rows[0].Children.OfType<UiText>().ToList()[1].LinesProvider()[0].Text);
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}
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[Fact]
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public void SkillsTab_MouseClick_RebuildsVisibleListWhenListIdIsDuplicated()
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{
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var root = new UiPanel { Width = 300, Height = 600 };
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var attrPage = new UiPanel { Top = 25, Width = 300, Height = 575 };
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var hiddenPage = new UiPanel { Top = 25, Width = 300, Height = 575 };
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var name = new UiText();
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var visibleList = MakeDatElement(CharacterStatController.ListBoxId, top: 112, width: 300, height: 398);
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var hiddenDuplicateList = MakeDatElement(CharacterStatController.ListBoxId, top: 112, width: 300, height: 398);
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attrPage.AddChild(name);
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attrPage.AddChild(visibleList);
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hiddenPage.AddChild(hiddenDuplicateList);
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root.AddChild(attrPage);
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root.AddChild(hiddenPage);
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>
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{
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[CharacterStatController.NameId] = name,
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// Mirrors the real import: the id dictionary can point at a hidden duplicate.
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[CharacterStatController.ListBoxId] = hiddenDuplicateList,
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});
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CharacterStatController.Bind(layout, SampleData.SampleCharacter,
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spriteResolve: id => (id, 16, 16));
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Assert.Equal("Strength", FirstRowName(visibleList));
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Assert.Equal("<no row>", FirstRowName(hiddenDuplicateList));
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var ui = new UiRoot { Width = 300, Height = 600 };
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ui.AddChild(root);
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Assert.IsType<UiClickablePanel>(ui.Pick(132, 12));
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ui.OnMouseDown(UiMouseButton.Left, 132, 12);
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ui.OnMouseUp(UiMouseButton.Left, 132, 12);
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Assert.Equal("Melee Defense", FirstRowName(visibleList));
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Assert.Equal("<no row>", FirstRowName(hiddenDuplicateList));
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}
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[Fact]
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public void SkillsTab_SelectWarMagic_ShowsTrainedSkillFooter()
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{
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@ -1027,6 +1067,32 @@ public class CharacterStatControllerTests
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tab.OnClick!();
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}
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private static string FirstRowName(UiElement list)
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{
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var row = list.Children.OfType<UiClickablePanel>().FirstOrDefault();
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if (row is null) return "<no row>";
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var texts = row.Children.OfType<UiText>().ToList();
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return texts.Count > 1 ? texts[1].LinesProvider()[0].Text : "<no text>";
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}
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private static UiDatElement MakeDatElement(uint id, float top, float width, float height)
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{
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var info = new ElementInfo
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{
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Id = id,
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Type = 3,
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Y = top,
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Width = width,
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Height = height,
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};
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return new UiDatElement(info, static _ => (0u, 0, 0))
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{
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Top = top,
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Width = width,
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Height = height,
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};
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}
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/// <summary>Manufacture a minimal UiButton with a fake ElementInfo (no dat sprites).</summary>
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private static UiButton MakeButton()
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{
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