refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com>
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40 changed files with 712 additions and 170 deletions
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@ -630,10 +630,10 @@ public sealed class LiveEntityPhysicsHostOwnershipTests
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private static LiveEntityRuntime Runtime(Action<LiveEntityRecord>? teardown = null) =>
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teardown is null
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? new LiveEntityRuntime(
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? LiveEntityRuntimeFixture.Create(
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new GpuWorldState(),
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new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }))
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: new LiveEntityRuntime(
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: LiveEntityRuntimeFixture.Create(
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new GpuWorldState(),
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new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }),
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teardown);
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