refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com>
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40 changed files with 712 additions and 170 deletions
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@ -357,7 +357,7 @@ public sealed class LiveRenderProjectionJournalTests
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var resources = new DelegateLiveEntityResourceLifecycle(
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static _ => { },
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entity => sink?.OnResourceUnregister(entity));
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var runtime = new LiveEntityRuntime(state, resources);
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var runtime = LiveEntityRuntimeFixture.Create(state, resources);
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var journal = new RenderProjectionJournal(
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RenderSceneGeneration.FromRaw(1));
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var projections = new LiveRenderProjectionJournal(
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