refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com>
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40 changed files with 712 additions and 170 deletions
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@ -1161,7 +1161,7 @@ public sealed class EquippedChildProjectionWithdrawalTests
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(Cell & 0xFFFF0000u) | 0xFFFFu,
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new LandBlock(),
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Array.Empty<WorldEntity>()));
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Live = new LiveEntityRuntime(
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Live = LiveEntityRuntimeFixture.Create(
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Spatial,
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new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }),
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_lifecycle);
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