refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com>
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40 changed files with 712 additions and 170 deletions
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@ -150,7 +150,7 @@ public sealed class LivePresentationCompositionTests
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Assert.Contains("d.PortalTunnelFallback.AcquirePrepared(", phase);
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}
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private static LiveEntityRuntime Runtime() => new(
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private static LiveEntityRuntime Runtime() => LiveEntityRuntimeFixture.Create(
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new GpuWorldState(),
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new DelegateLiveEntityResourceLifecycle(static _ => { }, static _ => { }));
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