refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com>
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40 changed files with 712 additions and 170 deletions
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@ -97,7 +97,7 @@ public sealed class CombatAttackTargetSourceTests
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0x0101_FFFFu,
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new LandBlock(),
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Array.Empty<WorldEntity>()));
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Runtime = new LiveEntityRuntime(spatial, new Resources());
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Runtime = LiveEntityRuntimeFixture.Create(spatial, new Resources());
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var identity = new LocalPlayerIdentityState { ServerGuid = Player };
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Targets = new CombatAttackTargetSource(
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Selection,
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