refactor(runtime): own canonical entity and object lifetime
Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
d9bf4c4960
commit
5ef8b5371d
40 changed files with 712 additions and 170 deletions
|
|
@ -10,7 +10,8 @@ namespace AcDream.Core.Net;
|
|||
/// 64-bit qualities (experience), SetStackSize (0x0197) = stack count,
|
||||
/// InventoryRemoveObject (0x0024) = inventory-view removal.
|
||||
/// CreateObject/DeleteObject application remains exposed as pure helpers so
|
||||
/// the App live-entity owner can freshness-gate the shared projections first.
|
||||
/// the Runtime entity/object lifetime owner can freshness-gate the canonical
|
||||
/// incarnation before either graphical or retained-object projections mutate.
|
||||
/// Retail: ACCObjectMaint::CreateObject / DeleteObject (the weenie_object_table side).
|
||||
/// </summary>
|
||||
public static class ObjectTableWiring
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue