refactor(runtime): own canonical entity and object lifetime

Introduce one presentation-free RuntimeEntityObjectLifetime for the exact entity directory and ClientObjectTable. Make GameWindow, graphical projections, retained UI, interaction, session routing, create/delete integration, and reset borrow that owner while preserving synchronous retail ordering, dormant retention, and retry semantics.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 05:54:46 +02:00
parent d9bf4c4960
commit 5ef8b5371d
40 changed files with 712 additions and 170 deletions

View file

@ -10,7 +10,8 @@ namespace AcDream.Core.Net;
/// 64-bit qualities (experience), SetStackSize (0x0197) = stack count,
/// InventoryRemoveObject (0x0024) = inventory-view removal.
/// CreateObject/DeleteObject application remains exposed as pure helpers so
/// the App live-entity owner can freshness-gate the shared projections first.
/// the Runtime entity/object lifetime owner can freshness-gate the canonical
/// incarnation before either graphical or retained-object projections mutate.
/// Retail: ACCObjectMaint::CreateObject / DeleteObject (the weenie_object_table side).
/// </summary>
public static class ObjectTableWiring