docs(runtime): approve render scene program
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8 changed files with 662 additions and 31 deletions
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@ -150,9 +150,11 @@ and receive retail's centered wait cue instead of forced early reveal. E6
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deterministic/resource suites, Release build, complete tests, capped/uncapped
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nine-stop routes, and pinned dense Arwic pass on exact binary `91e82c3c`.
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Every checkpoint converged without pending publication, retirement, upload,
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warmup, or class backlog. Slices F/G
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remain behind the explicit ECS decision gate and Slice J behind its separate
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gameplay-owner gate. Evidence:
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warmup, or class backlog. The user explicitly approved Slices F–L, including
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the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F is active
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from pre-runtime rollback anchor `e7d9d6fa`. The implementation-ready F/G
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ownership, shadow-scene, cutover, and acceptance contract is
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`docs/plans/2026-07-24-modern-runtime-slices-f-g-render-scene.md`. Evidence:
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`docs/research/2026-07-24-slice-c-prepared-asset-cutover-report.md` and
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`docs/research/2026-07-24-slice-e-cost-budgeted-streaming-report.md`.
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