#163: remove [autowalk-gate] (+ _lastAutowalkGateLogTime throttle clock, PlayerMovementController), [autowalk-feed] (GameWindow player tracker feed), and the short-lived [MOVETO-CANCEL] #162 capture probe. The durable ProbeAutoWalk family (PhysicsDiagnostics owner + DebugPanel toggle + the permanent [autowalk] probe sites) stays. #162 closed WITHOUT adaptation: user A/B says retail does not glide, and post-#161 acdream matches (user-verified walk/run-by-distance movetos + clean mid-chain key takeover). Head-interrupt + CancelMoveTo re-audited retail-verbatim against the raw (unpack_movement 0x00524440, interrupt_current_movement 0x005101f0, MoveToManager::CancelMoveTo 0x00529930 armed-gate); the launch-162 capture shows ACE's mt-0 reflections carry the mover's real locomotion, so cancels never strand the legs. The old glide was killed by the R4-V5 stack + #161's apply-pass params fix. Evidence trail in ISSUES Recently-closed #162. Suite 3,964 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
584ad0a8f6
commit
5ebe2be38e
4 changed files with 47 additions and 55 deletions
|
|
@ -8009,11 +8009,6 @@ public sealed class GameWindow : IDisposable
|
|||
_playerMoveToTargetGuid,
|
||||
AcDream.Core.Physics.Motion.TargetStatus.Ok,
|
||||
tp, tp));
|
||||
if (AcDream.Core.Physics.PhysicsDiagnostics.ProbeAutoWalkEnabled)
|
||||
{
|
||||
Console.WriteLine(System.FormattableString.Invariant(
|
||||
$"[autowalk-feed] Ok guid=0x{_playerMoveToTargetGuid:X8} pos=({tpos.X:F1},{tpos.Y:F1}) init={playerMtm.Initialized}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue