feat(net,runtime): Campaign CC CC2 — CharacterCreate wire, 0xF643 correlation, creation status events
Wire (Core.Net):
- CharacterCreate.cs: outbound 0xF656 builder, byte-exact port of
Proto_UI::SendCharGenResult@0x00546a70 -> ACCharGenResult::Pack@0x005c7570
-> CG_Pack@0x005c7200. Account String16L first (packed outside CG_Pack),
then the constant-1 u32, heritage/gender, 14 appearance strip/style/color
u32s, 6 f64 shades (skin/hair/headgear/shirt/trousers/footwear, retail
order), template, 6 attributes, slot, classId, numSkills + exactly 55
u32 skill-advancement classes (ReadOnlySpan validated ==55, throws
ArgumentException otherwise — ACE terminates the session on any other
count via PlayerFactory.CreateResult.ClientServerSkillsMismatch), name
String16L, startArea, isAdmin, isEnvoy, and a trailing checksum whose
exact 19-term accumulation set (heritage+gender+3 strips+hairColor+
eyeColor+hairStyle+headgearStyle+shirtStyle+trousersStyle+footwearStyle+
template+6 attributes) is read byte-for-byte off CG_Pack's decompiled
accumulator (0x005c7213-0x005c74c3) — headgearColor/shirtColor/
trousersColor/footwearColor/shades/slot/classId are deliberately absent
from the sum despite sitting adjacent on the wire. Cross-checked against
ACE's CharacterCreateInfo.Unpack/Appearance.Unpack and holtburger's
CharacterCreateRequestData (types.rs:236-369), which agree on every
field and order. Retail routes via SendToLogon — the same queue
CharacterDelete already uses.
- CharGenVerificationResponse.cs (new): promotes the shared 0xF643 parse
out of CharacterRestore — full Code enum (Undef..AdminPrivilegeDenied=7,
ACE's CharacterGenerationVerificationResponse) plus the conditional
Ok-only identity payload (guid/String16L name/u32 secondsGreyedOut).
CharacterRestore.Parse now delegates to it; CharacterRestore's public
Parsed shape, Parse signature, and every existing test expectation are
UNCHANGED.
- PacketWriter.WriteDouble: f64 little-endian helper for the shade fields.
WorldSession dispatch (Core.Net):
- Added an awaiting-request latch (None/Restore/Create), armed by
SendRestoreCharacter/the new SendCharacterCreation immediately before
each send (SendCharacterCreation builds the body first so a skill-count
throw never arms the latch for a request that was never sent), cleared
the instant a matching 0xF643 is dispatched (success OR parse failure —
a malformed reply must never wedge the latch open) and on Dispose.
0xF643 now routes to CharacterRestoreReceived or the new
CharacterCreateResponseReceived (Action<CharGenVerificationResponse.Parsed>)
by that latch; an unexpected 0xF643 with nothing outstanding logs once
and is dropped, never misattributed. Fixed
WorldSessionCharacterSelectionTests' restore-dispatch test, which
previously fed a bare CharacterRestore response with no preceding
SendRestoreCharacter — that shape is now the "no outstanding request"
drop path by design.
Status events (Runtime + Launcher.Core, contract first):
- Amended docs/plans/2026-08-14-launcher-campaign.md §LA1's pinned status
vocabulary to add characterCreated{guid,name} (Ok reply identity, named
to mirror CharGenVerificationResponse's own fields and to read distinct
from enteredWorld — retail logs a freshly created character straight in
without a fresh characterList) and creationFailed{code,name} (raw Code
value + its enum member name).
- SessionStatusWriter.CharacterCreated/CreationFailed implement that
contract.
- Launcher.Core: CharacterCreatedStatusEvent/CreationFailedStatusEvent +
StatusEventParser cases, in lockstep.
Tests: CharacterCreateTests (byte-exact layout incl. checksum term-set,
55-slot fixture, wrong-count throws), CharGenVerificationResponseTests
(every Code value), WorldSessionCharacterCreationTests (create-then-
response routes correctly, restore unaffected, no-outstanding drop,
second-response-after-consumed drop, Dispose clears the latch, a builder
throw never arms it), SessionStatusWriterTests + Launcher.Core
StatusEventParserTests/StatusFileTailerTests (pinned shape + tailer
round-trip) for the two new events.
Verified: dotnet build AcDream.slnx -c Release — 0 errors. Full solution
test run green (Core.Net.Tests 993/993, Runtime.Tests 1667/1667,
Launcher.Core.Tests 323/323, plus every other project in the solution).
WSL Ubuntu: Core.Net.Tests 993/993, Runtime.Tests 1667/1667.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
ee80138fba
commit
5eaad2c88c
16 changed files with 1548 additions and 40 deletions
|
|
@ -598,6 +598,16 @@ public sealed class WorldSession : IDisposable
|
|||
public event Action<CharacterList.Parsed>? CharacterListReceived;
|
||||
public event Action? CharacterDeleteAcknowledged;
|
||||
public event Action<CharacterRestore.Parsed>? CharacterRestoreReceived;
|
||||
/// <summary>
|
||||
/// Campaign CC CC2: fires when a <c>0xF643</c>
|
||||
/// (<see cref="CharGenVerificationResponse"/>) response arrives while
|
||||
/// this session's awaiting-request latch says <c>Create</c> — i.e. the
|
||||
/// reply to <see cref="SendCharacterCreation"/>. See
|
||||
/// <see cref="CharGenVerificationResponse"/>'s doc comment for the
|
||||
/// opcode collision with <see cref="CharacterRestoreReceived"/> and how
|
||||
/// the two are disambiguated.
|
||||
/// </summary>
|
||||
public event Action<CharGenVerificationResponse.Parsed>? CharacterCreateResponseReceived;
|
||||
public event Action<CharacterError.Parsed>? CharacterErrorReceived;
|
||||
/// <summary>
|
||||
/// Campaign LA gate round 2 finding 3: ACE sends this in the same batch
|
||||
|
|
@ -706,6 +716,41 @@ public sealed class WorldSession : IDisposable
|
|||
public ServerName.Parsed? ServerInfo { get; private set; }
|
||||
private CharacterError.Parsed? _lastCharacterSelectionError;
|
||||
|
||||
/// <summary>
|
||||
/// Campaign CC CC2: which outbound character-generation request (if any)
|
||||
/// this session is awaiting a <c>0xF643</c>
|
||||
/// (<see cref="CharGenVerificationResponse"/>) reply to. Restore and
|
||||
/// create requests share that opcode on the wire (see
|
||||
/// <see cref="CharGenVerificationResponse"/>'s doc comment) with no
|
||||
/// self-describing discriminant, so this latch is the only thing that
|
||||
/// tells the dispatcher which event to fire. Set by
|
||||
/// <see cref="SendRestoreCharacter"/> / <see cref="SendCharacterCreation"/>
|
||||
/// immediately before the send; cleared the moment a matching 0xF643 is
|
||||
/// dispatched (success OR parse failure — a malformed reply must not
|
||||
/// wedge the latch open forever) and on session teardown
|
||||
/// (<see cref="Dispose"/>). Read/written only from the caller's frame
|
||||
/// thread — the same single-threaded invariant every other per-session
|
||||
/// field here (e.g. <see cref="_lastCharacterSelectionError"/>) relies
|
||||
/// on; <see cref="ProcessDatagram"/> is never invoked concurrently with
|
||||
/// a send (see the class doc comment's thread-id probe note).
|
||||
/// </summary>
|
||||
private enum PendingCharGenVerificationRequest
|
||||
{
|
||||
None,
|
||||
Restore,
|
||||
Create,
|
||||
}
|
||||
|
||||
private PendingCharGenVerificationRequest _pendingCharGenVerification =
|
||||
PendingCharGenVerificationRequest.None;
|
||||
|
||||
/// <summary>
|
||||
/// One-shot guard so an unexpected 0xF643 (no outstanding create/restore
|
||||
/// request) logs exactly once per session rather than spamming on a
|
||||
/// misbehaving or replaying server.
|
||||
/// </summary>
|
||||
private bool _loggedUnexpectedCharGenVerificationResponse;
|
||||
|
||||
private readonly IWorldSessionTransport _net;
|
||||
private long _lastInboundPacketTicks = Stopwatch.GetTimestamp();
|
||||
private long _lastPingRequestTicks;
|
||||
|
|
@ -1823,18 +1868,56 @@ public sealed class WorldSession : IDisposable
|
|||
{
|
||||
CharacterDeleteAcknowledged?.Invoke();
|
||||
}
|
||||
else if (op == CharacterRestore.ResponseOpcode)
|
||||
else if (op == CharGenVerificationResponse.ResponseOpcode)
|
||||
{
|
||||
CharacterRestore.Parsed parsed;
|
||||
try
|
||||
{
|
||||
parsed = CharacterRestore.Parse(body);
|
||||
}
|
||||
catch
|
||||
// Campaign CC CC2: this opcode is a genuine retail reuse
|
||||
// between CharacterRestore and CharacterCreate responses
|
||||
// (see CharGenVerificationResponse's doc comment) — the
|
||||
// awaiting-request latch is the only thing that tells us
|
||||
// which family a given 0xF643 belongs to. Clear it before
|
||||
// parsing (not after) so a malformed reply can never leave
|
||||
// the latch stuck open, awaiting a response that will now
|
||||
// never come and misattributing whatever arrives next.
|
||||
PendingCharGenVerificationRequest awaited = _pendingCharGenVerification;
|
||||
if (awaited == PendingCharGenVerificationRequest.None)
|
||||
{
|
||||
if (!_loggedUnexpectedCharGenVerificationResponse)
|
||||
{
|
||||
_loggedUnexpectedCharGenVerificationResponse = true;
|
||||
Console.Error.WriteLine(
|
||||
"[session] unexpected CharacterGenerationVerificationResponse "
|
||||
+ "(0xF643) with no outstanding create/restore request — dropped.");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
CharacterRestoreReceived?.Invoke(parsed);
|
||||
_pendingCharGenVerification = PendingCharGenVerificationRequest.None;
|
||||
|
||||
if (awaited == PendingCharGenVerificationRequest.Restore)
|
||||
{
|
||||
CharacterRestore.Parsed parsed;
|
||||
try
|
||||
{
|
||||
parsed = CharacterRestore.Parse(body);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
CharacterRestoreReceived?.Invoke(parsed);
|
||||
}
|
||||
else
|
||||
{
|
||||
CharGenVerificationResponse.Parsed parsed;
|
||||
try
|
||||
{
|
||||
parsed = CharGenVerificationResponse.Parse(body);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
CharacterCreateResponseReceived?.Invoke(parsed);
|
||||
}
|
||||
}
|
||||
else if (op == CharacterError.Opcode)
|
||||
{
|
||||
|
|
@ -2223,9 +2306,39 @@ public sealed class WorldSession : IDisposable
|
|||
/// <summary>
|
||||
/// Send retail CharacterRestore through the control queue. This is
|
||||
/// deliberately non-blocking because ACE silently drops unknown guids.
|
||||
/// Arms the awaiting-request latch as <c>Restore</c> BEFORE the send so
|
||||
/// a reply that arrives on a later Tick is never misattributed to a
|
||||
/// different request (Campaign CC CC2).
|
||||
/// </summary>
|
||||
public void SendRestoreCharacter(uint characterId) =>
|
||||
public void SendRestoreCharacter(uint characterId)
|
||||
{
|
||||
_pendingCharGenVerification = PendingCharGenVerificationRequest.Restore;
|
||||
SendControlMessage(CharacterRestore.BuildRequestBody(characterId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send retail CharacterCreate (opcode <c>0xF656</c>) through the
|
||||
/// login/logon queue — <c>Proto_UI::SendCharGenResult</c> routes via
|
||||
/// <c>SendToLogon</c>, the same queue
|
||||
/// <see cref="SendDeleteCharacter"/> uses (see
|
||||
/// <see cref="CharacterCreate"/>'s class doc comment). Deliberately
|
||||
/// non-blocking, matching <see cref="SendRestoreCharacter"/> — ACE
|
||||
/// silently drops a request whose packed account name doesn't match the
|
||||
/// session's own account. Arms the awaiting-request latch as
|
||||
/// <c>Create</c> BEFORE the send (Campaign CC CC2).
|
||||
/// </summary>
|
||||
public void SendCharacterCreation(
|
||||
string accountName,
|
||||
CharacterCreate.Request request,
|
||||
ReadOnlySpan<uint> skillAdvancementClasses)
|
||||
{
|
||||
byte[] body = CharacterCreate.BuildRequestBody(
|
||||
accountName,
|
||||
request,
|
||||
skillAdvancementClasses);
|
||||
_pendingCharGenVerification = PendingCharGenVerificationRequest.Create;
|
||||
SendGameMessage(body, GameMessageGroup.LoginQueue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Phase I.3: test-only hook. When non-null, <see cref="SendGameAction"/>
|
||||
|
|
@ -3177,6 +3290,13 @@ public sealed class WorldSession : IDisposable
|
|||
if (Interlocked.Exchange(ref _disposeStarted, 1) != 0)
|
||||
return;
|
||||
|
||||
// Campaign CC CC2: a teardown mid-flight must not leave a stale
|
||||
// Restore/Create latch behind it — this session object is never
|
||||
// reused (a fresh WorldSession is constructed per connection
|
||||
// attempt), but clearing here keeps the invariant "no outstanding
|
||||
// request survives teardown" true rather than merely true-in-practice.
|
||||
_pendingCharGenVerification = PendingCharGenVerificationRequest.None;
|
||||
|
||||
SessionShutdownPlan shutdown = BuildShutdownPlan(
|
||||
CurrentState,
|
||||
_transportNegotiated,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue