feat(net,runtime): Campaign CC CC2 — CharacterCreate wire, 0xF643 correlation, creation status events
Wire (Core.Net):
- CharacterCreate.cs: outbound 0xF656 builder, byte-exact port of
Proto_UI::SendCharGenResult@0x00546a70 -> ACCharGenResult::Pack@0x005c7570
-> CG_Pack@0x005c7200. Account String16L first (packed outside CG_Pack),
then the constant-1 u32, heritage/gender, 14 appearance strip/style/color
u32s, 6 f64 shades (skin/hair/headgear/shirt/trousers/footwear, retail
order), template, 6 attributes, slot, classId, numSkills + exactly 55
u32 skill-advancement classes (ReadOnlySpan validated ==55, throws
ArgumentException otherwise — ACE terminates the session on any other
count via PlayerFactory.CreateResult.ClientServerSkillsMismatch), name
String16L, startArea, isAdmin, isEnvoy, and a trailing checksum whose
exact 19-term accumulation set (heritage+gender+3 strips+hairColor+
eyeColor+hairStyle+headgearStyle+shirtStyle+trousersStyle+footwearStyle+
template+6 attributes) is read byte-for-byte off CG_Pack's decompiled
accumulator (0x005c7213-0x005c74c3) — headgearColor/shirtColor/
trousersColor/footwearColor/shades/slot/classId are deliberately absent
from the sum despite sitting adjacent on the wire. Cross-checked against
ACE's CharacterCreateInfo.Unpack/Appearance.Unpack and holtburger's
CharacterCreateRequestData (types.rs:236-369), which agree on every
field and order. Retail routes via SendToLogon — the same queue
CharacterDelete already uses.
- CharGenVerificationResponse.cs (new): promotes the shared 0xF643 parse
out of CharacterRestore — full Code enum (Undef..AdminPrivilegeDenied=7,
ACE's CharacterGenerationVerificationResponse) plus the conditional
Ok-only identity payload (guid/String16L name/u32 secondsGreyedOut).
CharacterRestore.Parse now delegates to it; CharacterRestore's public
Parsed shape, Parse signature, and every existing test expectation are
UNCHANGED.
- PacketWriter.WriteDouble: f64 little-endian helper for the shade fields.
WorldSession dispatch (Core.Net):
- Added an awaiting-request latch (None/Restore/Create), armed by
SendRestoreCharacter/the new SendCharacterCreation immediately before
each send (SendCharacterCreation builds the body first so a skill-count
throw never arms the latch for a request that was never sent), cleared
the instant a matching 0xF643 is dispatched (success OR parse failure —
a malformed reply must never wedge the latch open) and on Dispose.
0xF643 now routes to CharacterRestoreReceived or the new
CharacterCreateResponseReceived (Action<CharGenVerificationResponse.Parsed>)
by that latch; an unexpected 0xF643 with nothing outstanding logs once
and is dropped, never misattributed. Fixed
WorldSessionCharacterSelectionTests' restore-dispatch test, which
previously fed a bare CharacterRestore response with no preceding
SendRestoreCharacter — that shape is now the "no outstanding request"
drop path by design.
Status events (Runtime + Launcher.Core, contract first):
- Amended docs/plans/2026-08-14-launcher-campaign.md §LA1's pinned status
vocabulary to add characterCreated{guid,name} (Ok reply identity, named
to mirror CharGenVerificationResponse's own fields and to read distinct
from enteredWorld — retail logs a freshly created character straight in
without a fresh characterList) and creationFailed{code,name} (raw Code
value + its enum member name).
- SessionStatusWriter.CharacterCreated/CreationFailed implement that
contract.
- Launcher.Core: CharacterCreatedStatusEvent/CreationFailedStatusEvent +
StatusEventParser cases, in lockstep.
Tests: CharacterCreateTests (byte-exact layout incl. checksum term-set,
55-slot fixture, wrong-count throws), CharGenVerificationResponseTests
(every Code value), WorldSessionCharacterCreationTests (create-then-
response routes correctly, restore unaffected, no-outstanding drop,
second-response-after-consumed drop, Dispose clears the latch, a builder
throw never arms it), SessionStatusWriterTests + Launcher.Core
StatusEventParserTests/StatusFileTailerTests (pinned shape + tailer
round-trip) for the two new events.
Verified: dotnet build AcDream.slnx -c Release — 0 errors. Full solution
test run green (Core.Net.Tests 993/993, Runtime.Tests 1667/1667,
Launcher.Core.Tests 323/323, plus every other project in the solution).
WSL Ubuntu: Core.Net.Tests 993/993, Runtime.Tests 1667/1667.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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parent
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16 changed files with 1548 additions and 40 deletions
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@ -170,6 +170,7 @@ line, writer opens `FileShare.Read`, tailer opens
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`enteredWorld{characterId,characterName}`, `pluginLoaded{plugin}`,
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`pluginFailed{plugin,error}`,
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`loginCommandFailed{commandIndex,command,error}`,
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`characterCreated{guid,name}`, `creationFailed{code,name}`,
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`disconnected{reason}`,
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`exited{code,reason}` — every line carries `"v":1`, `"e"`, `"t"`
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(ISO-8601 UTC), `"sessionId"`. `secondsGreyedOut` is a uint on BOTH
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@ -177,6 +178,23 @@ sides. Unknown `e` values must parse to a typed Unknown event, never
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throw; a known `e` with a wrong payload shape should be distinguishable
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from an unknown `e` (LA3 review finding 12).
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**Campaign CC CC2 amendment (this section is the contract; the writer and
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tailer below implement it, in that order):** `characterCreated{guid,name}`
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fires on the Ok reply to a `CharacterCreate` (opcode `0xF656`) request —
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`guid`/`name` come straight off the shared `0xF643`
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`CharGenVerificationResponse` Ok identity payload
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(`AcDream.Core.Net.Messages.CharGenVerificationResponse`), deliberately
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named `guid`/`name` rather than `characterId`/`characterName` to mirror
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that payload's own field names and to read distinctly from
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`enteredWorld` — a freshly created character is logged straight in by
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retail without a fresh `characterList` (see that type's doc comment), so
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`characterCreated` can precede an `enteredWorld` for the same character
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rather than replacing it. `creationFailed{code,name}` fires on any non-Ok
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reply: `code` is the raw wire `CharGenVerificationResponse.Code` value,
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`name` is that code's enum member name (e.g. `"NameInUse"`) so a reader
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gets a stable readable reason without hard-coding the numeric mapping
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itself.
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`loginCommandFailed.commandIndex` is the zero-based index in the configured
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`loginCommands` array. `command` is the exact configured line and `error` is
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the isolated parser/router/handler failure. The event is observational: the
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@ -214,7 +232,8 @@ Three pieces, one slice, because they share the session-config/status seam:
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config; absent → permanent no-op sink). Versioned event
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vocabulary (`"v":1`): `started`, `connected`, `characterList`,
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`enteredWorld`, `pluginLoaded`/`pluginFailed`,
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`loginCommandFailed`, `disconnected`, `exited`.
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`loginCommandFailed`, `characterCreated`/`creationFailed` (Campaign CC
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CC2), `disconnected`, `exited`.
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Recon: today's `HeadlessDiagnosticWriter` is a single shared-stdout JSONL
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sink with four kinds (lifecycle/failure/event/resources) and NO per-session
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file — the status writer is a second, separate sink, not a rework of the
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