feat(render): Phase A8 — indoor visibility + streaming fixes batch
Lands the working A8 indoor-rendering and streaming fixes accumulated this session. User has verified these visually to some degree (e.g. lifestone / translucent meshes confirmed fine under the FrontFace flip; bridge / wall / collision regressions confirmed fixed after travel); not every path has been exhaustively gated. The cellar-flap defect remains OPEN and will be solved the retail-faithful way via a dedicated brainstorm (see handoff docs). Rendering core (reviewed, high confidence): - EnvCellRenderer SSBO stride fix: upload packed Matrix4x4[] (64B) instead of the 80B CPU InstanceData struct the shader never expected — fixes the transform/texture "explosion" for any draw with >1 instance (cells that dedupe to a shared cellGeomId). Real root cause. - WB-style global FrontFace(CW) + per-batch CullMode carried through the MDI layout (GroupKey + BuildIndirectArrays + DrawIndirectRange split into same-cull runs with absolute uDrawIDOffset per run). - EntitySet partitioning (IndoorPass / OutdoorScenery / LiveDynamic) + WorldEntity.BuildingShellAnchorCellId so building shells scope to their dat-derived building cell instead of rendering everywhere. - RenderOutsideInAcdream (look into buildings from outside) + CollectVisiblePortalBuildings frustum cull of portal bounds. - Sky-when-inside-building + per-cell audit probe + GL-state probe. Streaming / perf (test-covered; not independently code-reviewed this session): - Near/far priority queues so near work wins over far; PromoteToNear carries full landblock + mesh data; LandblockEntriesWithoutAnimatedIndex avoids rebuilding the animated-lookup dict in the hot draw path. Fixes the bridge-not-appearing / missing-walls / broken-collision-after-travel regressions and improves post-transition FPS. Tooling + docs: - tools/A8CellAudit: offline dat cell/portal/building dumper (portals + buildings modes) — reproduces the cellar-flap investigation with no launch. - docs/research cellar-flap root-cause + option-2 handoff (the didInsideStencil double-duty finding + the WB-recursive design decision + brainstorm prompt), entity-taxonomy, replan, issue-78 visibility investigation. Diagnostics retained on purpose: ACDREAM_A8_DIAG_* gates, portal_stencil.vert provisional pos.w clamp, and the probe families are kept (env-var gated, zero cost when off) because the pending option-2 cellar-flap brainstorm needs them. Strip in the option-2 ship commit. Indoor branch stays behind ACDREAM_A8_INDOOR_BRANCH=1 (default off = pre-A8 visual). Build green; App tests + Core (streaming/dispatcher/loader) tests pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
e415bb3863
commit
5dc4140c11
38 changed files with 3965 additions and 277 deletions
12
tools/A8CellAudit/A8CellAudit.csproj
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12
tools/A8CellAudit/A8CellAudit.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Chorizite.DatReaderWriter" Version="2.1.7" />
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</ItemGroup>
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</Project>
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311
tools/A8CellAudit/Program.cs
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311
tools/A8CellAudit/Program.cs
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using System.Numerics;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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using SysEnv = System.Environment;
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string datDir = SysEnv.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(SysEnv.GetFolderPath(SysEnv.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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if (!Directory.Exists(datDir))
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{
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Console.Error.WriteLine($"DAT directory not found: {datDir}");
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return 2;
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}
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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if (args.Length > 0 && string.Equals(args[0], "buildings", StringComparison.OrdinalIgnoreCase))
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{
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uint landblockId = args.Length > 1 ? ParseHex(args[1]) : 0xA9B40000u;
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int radius = args.Length > 2 ? int.Parse(args[2], System.Globalization.CultureInfo.InvariantCulture) : 0;
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DumpBuildings(dats, landblockId, radius);
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}
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else if (args.Length > 0 && string.Equals(args[0], "portals", StringComparison.OrdinalIgnoreCase))
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{
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var ids = args.Length == 1
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? new uint[] { 0xA9B40171u }
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: args.Skip(1).Select(ParseHex).ToArray();
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foreach (var envCellId in ids)
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DumpCellPortals(dats, envCellId);
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}
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else
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{
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var ids = args.Length == 0
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? [0xA9B4013Fu]
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: args.Select(ParseHex).ToArray();
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foreach (var envCellId in ids)
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{
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DumpCell(dats, envCellId);
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}
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}
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return 0;
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static uint ParseHex(string text)
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{
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text = text.Trim();
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if (text.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
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return Convert.ToUInt32(text[2..], 16);
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return Convert.ToUInt32(text, 16);
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}
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static void DumpCell(DatCollection dats, uint envCellId)
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{
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Console.WriteLine($"=== EnvCell 0x{envCellId:X8} ===");
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var envCell = dats.Get<EnvCell>(envCellId);
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if (envCell is null)
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{
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Console.WriteLine("missing EnvCell");
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return;
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}
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var envId = 0x0D000000u | envCell.EnvironmentId;
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var environment = dats.Get<DatReaderWriter.DBObjs.Environment>(envId);
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if (environment is null)
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{
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Console.WriteLine($"missing Environment 0x{envId:X8}");
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return;
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}
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if (!environment.Cells.TryGetValue(envCell.CellStructure, out var cellStruct))
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{
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Console.WriteLine($"missing CellStruct {envCell.CellStructure}");
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return;
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}
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Console.WriteLine(
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$"environment=0x{envId:X8} cellStruct={envCell.CellStructure} " +
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$"surfaces={envCell.Surfaces.Count} verts={cellStruct.VertexArray.Vertices.Count} polys={cellStruct.Polygons.Count}");
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int posSides = 0;
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int negSides = 0;
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int skipped = 0;
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int likelyFloor = 0;
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int likelyCeiling = 0;
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foreach (var (polyId, poly) in cellStruct.Polygons.OrderBy(p => p.Key))
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{
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if (poly.VertexIds.Count < 3)
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continue;
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bool emitPos = !poly.Stippling.HasFlag(StipplingType.NoPos) && poly.PosSurface >= 0 && poly.PosSurface < envCell.Surfaces.Count;
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bool emitNeg =
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(poly.Stippling.HasFlag(StipplingType.Negative) ||
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poly.Stippling.HasFlag(StipplingType.Both) ||
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(!poly.Stippling.HasFlag(StipplingType.NoNeg) && poly.SidesType == CullMode.Clockwise))
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&& poly.NegSurface >= 0
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&& poly.NegSurface < envCell.Surfaces.Count;
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if (emitPos) posSides++;
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if (emitNeg) negSides++;
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if (!emitPos && !emitNeg) skipped++;
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var normal = ComputeNormal(cellStruct, poly);
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var uvRange = UvRange(cellStruct, poly);
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string planeHint = Math.Abs(normal.Z) > 0.9f
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? normal.Z > 0 ? "floor/up" : "ceiling/down"
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: Math.Abs(normal.Z) > 0.15f ? "slope" : "wall";
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if (normal.Z > 0.9f) likelyFloor++;
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if (normal.Z < -0.9f) likelyCeiling++;
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var posSurf = SurfaceText(envCell, poly.PosSurface);
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var negSurf = SurfaceText(envCell, poly.NegSurface);
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Console.WriteLine(
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$"poly=0x{polyId:X4} pts={poly.VertexIds.Count} n=({normal.X:F3},{normal.Y:F3},{normal.Z:F3}) {planeHint,-12} " +
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$"stip={poly.Stippling} sides={poly.SidesType} pos={poly.PosSurface}->{posSurf} neg={poly.NegSurface}->{negSurf} " +
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$"emitPos={emitPos} emitNeg={emitNeg} posUv={poly.PosUVIndices?.Count ?? 0} negUv={poly.NegUVIndices?.Count ?? 0} " +
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$"uv=({uvRange.Min.X:F3},{uvRange.Min.Y:F3})..({uvRange.Max.X:F3},{uvRange.Max.Y:F3})");
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}
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Console.WriteLine(
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$"summary: posSides={posSides} negSides={negSides} skipped={skipped} " +
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$"likelyFloor={likelyFloor} likelyCeiling={likelyCeiling}");
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Console.WriteLine();
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}
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static void DumpCellPortals(DatCollection dats, uint envCellId)
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{
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Console.WriteLine($"=== EnvCell 0x{envCellId:X8} portals ===");
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var envCell = dats.Get<EnvCell>(envCellId);
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if (envCell is null)
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{
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Console.WriteLine("missing EnvCell");
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return;
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}
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uint lbPrefix = envCellId & 0xFFFF0000u;
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int exitCount = 0;
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int interiorCount = 0;
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for (int i = 0; i < envCell.CellPortals.Count; i++)
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{
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var portal = envCell.CellPortals[i];
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bool isExit = portal.OtherCellId == 0xFFFF;
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if (isExit) exitCount++; else interiorCount++;
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string dest = isExit
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? "EXIT(outdoor)"
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: $"0x{(lbPrefix | (uint)portal.OtherCellId):X8}";
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Console.WriteLine(
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$" portal[{i}] other=0x{portal.OtherCellId:X4} -> {dest} " +
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$"flags={portal.Flags} polyId={portal.PolygonId}");
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}
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Console.WriteLine(
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$"summary: cell=0x{envCellId:X8} portals={envCell.CellPortals.Count} " +
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$"exits(0xFFFF)={exitCount} interior={interiorCount} " +
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$"numCellPortals={envCell.CellPortals.Count} seenOutside={(envCell.Flags.HasFlag(EnvCellFlags.SeenOutside) ? "Y" : "n")}");
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Console.WriteLine();
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}
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static void DumpBuildings(DatCollection dats, uint centerLandblockId, int radius)
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{
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int centerX = (int)((centerLandblockId >> 24) & 0xFFu);
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int centerY = (int)((centerLandblockId >> 16) & 0xFFu);
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int totalRegistryBuildings = 0;
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int totalShellEntities = 0;
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for (int dy = -radius; dy <= radius; dy++)
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for (int dx = -radius; dx <= radius; dx++)
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{
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int x = centerX + dx;
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int y = centerY + dy;
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if (x < 0 || x > 255 || y < 0 || y > 255)
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continue;
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uint landblockId = ((uint)x << 24) | ((uint)y << 16);
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var info = dats.Get<LandBlockInfo>(landblockId | 0xFFFEu);
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if (info is null)
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continue;
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var (registryBuildings, shellEntities) = DumpLandblockBuildings(info, landblockId);
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totalRegistryBuildings += registryBuildings;
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totalShellEntities += shellEntities;
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}
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Console.WriteLine(
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$"radius-summary center=0x{(centerLandblockId & 0xFFFF0000u):X8} radius={radius} " +
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$"registryBuildings={totalRegistryBuildings} shellEntities={totalShellEntities}");
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}
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static (int RegistryBuildings, int ShellEntities) DumpLandblockBuildings(LandBlockInfo info, uint landblockId)
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{
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uint lbPrefix = landblockId & 0xFFFF0000u;
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uint stabIdBase = 0xC0000000u
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| (((landblockId >> 24) & 0xFFu) << 16)
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| (((landblockId >> 16) & 0xFFu) << 8);
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uint nextEntityId = stabIdBase + 1u;
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int supportedObjects = 0;
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foreach (var obj in info.Objects)
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{
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if (!IsSupported(obj.Id))
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continue;
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supportedObjects++;
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nextEntityId++;
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}
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Console.WriteLine(
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$"=== Landblock 0x{lbPrefix:X8} info=0x{(lbPrefix | 0xFFFEu):X8} " +
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$"objects={info.Objects.Count} supportedObjects={supportedObjects} buildings={info.Buildings.Count} ===");
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int registryBuildingId = 1;
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int shellEntities = 0;
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foreach (var (building, zeroBased) in info.Buildings.Select((b, i) => (b, i)))
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{
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if (!IsSupported(building.ModelId))
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continue;
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uint shellEntityId = nextEntityId++;
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shellEntities++;
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var portalCells = building.Portals
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.Where(p => p.OtherCellId != 0xFFFF)
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.Select(p => lbPrefix | (uint)p.OtherCellId)
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.Distinct()
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.OrderBy(id => id)
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.ToArray();
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string registryText = portalCells.Length == 0
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? "none"
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: $"0x{registryBuildingId++:X}";
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string portalText = portalCells.Length == 0
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? "[]"
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: "[" + string.Join(",", portalCells.Select(id => $"0x{id:X8}")) + "]";
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Console.WriteLine(
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$"buildingOrdinal={zeroBased + 1} registryId={registryText} shellEntity=0x{shellEntityId:X8} " +
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$"model=0x{building.ModelId:X8} pos=({building.Frame.Origin.X:F2},{building.Frame.Origin.Y:F2},{building.Frame.Origin.Z:F2}) " +
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$"portalCells={portalText}");
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}
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Console.WriteLine();
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return (registryBuildingId - 1, shellEntities);
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}
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static bool IsSupported(uint id)
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{
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uint type = id & 0xFF000000u;
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return type == 0x01000000u || type == 0x02000000u;
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}
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static string SurfaceText(EnvCell envCell, short index)
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{
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if (index < 0) return "none";
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if (index >= envCell.Surfaces.Count) return "out-of-range";
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return $"0x{(0x08000000u | envCell.Surfaces[index]):X8}";
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}
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static Vector3 ComputeNormal(DatReaderWriter.Types.CellStruct cellStruct, DatReaderWriter.Types.Polygon poly)
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{
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if (poly.VertexIds.Count < 3) return Vector3.Zero;
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if (!TryGetOrigin(cellStruct, (ushort)poly.VertexIds[0], out var a) ||
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!TryGetOrigin(cellStruct, (ushort)poly.VertexIds[1], out var b) ||
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!TryGetOrigin(cellStruct, (ushort)poly.VertexIds[2], out var c))
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{
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return Vector3.Zero;
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}
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var n = Vector3.Cross(b - a, c - a);
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return n.LengthSquared() > 0f ? Vector3.Normalize(n) : Vector3.Zero;
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}
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static bool TryGetOrigin(DatReaderWriter.Types.CellStruct cellStruct, ushort id, out Vector3 origin)
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{
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if (cellStruct.VertexArray.Vertices.TryGetValue(id, out var vertex))
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{
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origin = vertex.Origin;
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return true;
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}
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origin = Vector3.Zero;
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return false;
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}
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static (Vector2 Min, Vector2 Max) UvRange(DatReaderWriter.Types.CellStruct cellStruct, DatReaderWriter.Types.Polygon poly)
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{
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var min = new Vector2(float.MaxValue, float.MaxValue);
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var max = new Vector2(float.MinValue, float.MinValue);
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bool any = false;
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for (int i = 0; i < poly.VertexIds.Count; i++)
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{
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if (!cellStruct.VertexArray.Vertices.TryGetValue((ushort)poly.VertexIds[i], out var vertex))
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continue;
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ushort uvIdx = 0;
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if (poly.PosUVIndices is not null && i < poly.PosUVIndices.Count)
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uvIdx = poly.PosUVIndices[i];
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if (uvIdx >= vertex.UVs.Count)
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uvIdx = 0;
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if (vertex.UVs.Count == 0)
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continue;
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var uv = new Vector2(vertex.UVs[uvIdx].U, vertex.UVs[uvIdx].V);
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min = Vector2.Min(min, uv);
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max = Vector2.Max(max, uv);
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any = true;
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}
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return any ? (min, max) : (Vector2.Zero, Vector2.Zero);
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}
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