feat(render): Phase A8 — indoor visibility + streaming fixes batch
Lands the working A8 indoor-rendering and streaming fixes accumulated this session. User has verified these visually to some degree (e.g. lifestone / translucent meshes confirmed fine under the FrontFace flip; bridge / wall / collision regressions confirmed fixed after travel); not every path has been exhaustively gated. The cellar-flap defect remains OPEN and will be solved the retail-faithful way via a dedicated brainstorm (see handoff docs). Rendering core (reviewed, high confidence): - EnvCellRenderer SSBO stride fix: upload packed Matrix4x4[] (64B) instead of the 80B CPU InstanceData struct the shader never expected — fixes the transform/texture "explosion" for any draw with >1 instance (cells that dedupe to a shared cellGeomId). Real root cause. - WB-style global FrontFace(CW) + per-batch CullMode carried through the MDI layout (GroupKey + BuildIndirectArrays + DrawIndirectRange split into same-cull runs with absolute uDrawIDOffset per run). - EntitySet partitioning (IndoorPass / OutdoorScenery / LiveDynamic) + WorldEntity.BuildingShellAnchorCellId so building shells scope to their dat-derived building cell instead of rendering everywhere. - RenderOutsideInAcdream (look into buildings from outside) + CollectVisiblePortalBuildings frustum cull of portal bounds. - Sky-when-inside-building + per-cell audit probe + GL-state probe. Streaming / perf (test-covered; not independently code-reviewed this session): - Near/far priority queues so near work wins over far; PromoteToNear carries full landblock + mesh data; LandblockEntriesWithoutAnimatedIndex avoids rebuilding the animated-lookup dict in the hot draw path. Fixes the bridge-not-appearing / missing-walls / broken-collision-after-travel regressions and improves post-transition FPS. Tooling + docs: - tools/A8CellAudit: offline dat cell/portal/building dumper (portals + buildings modes) — reproduces the cellar-flap investigation with no launch. - docs/research cellar-flap root-cause + option-2 handoff (the didInsideStencil double-duty finding + the WB-recursive design decision + brainstorm prompt), entity-taxonomy, replan, issue-78 visibility investigation. Diagnostics retained on purpose: ACDREAM_A8_DIAG_* gates, portal_stencil.vert provisional pos.w clamp, and the probe families are kept (env-var gated, zero cost when off) because the pending option-2 cellar-flap brainstorm needs them. Strip in the option-2 ship commit. Indoor branch stays behind ACDREAM_A8_INDOOR_BRANCH=1 (default off = pre-A8 visual). Build green; App tests + Core (streaming/dispatcher/loader) tests pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
e415bb3863
commit
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38 changed files with 3965 additions and 277 deletions
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@ -101,8 +101,7 @@ public sealed class LandblockSpawnAdapterTests
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public void OnLandblockLoaded_SameLandblockTwice_DedupesAtTheLandblockLevel()
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{
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// If a landblock load fires twice (e.g. a streaming-controller bug),
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// we should not double-register. Second load is treated as a no-op
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// for ref-counting purposes.
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// we should not double-register ids that were already seen.
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var captured = new CapturingAdapterMock();
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var adapter = new LandblockSpawnAdapter(captured);
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@ -118,6 +117,49 @@ public sealed class LandblockSpawnAdapterTests
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Assert.Single(captured.IncrementCalls);
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}
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[Fact]
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public void OnLandblockLoaded_FarEmptyThenNearPromotion_RegistersPromotedIds()
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{
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var captured = new CapturingAdapterMock();
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var adapter = new LandblockSpawnAdapter(captured);
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var far = MakeLandblock(
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landblockId: 0x12340000u,
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entities: System.Array.Empty<WorldEntity>());
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var promoted = MakeLandblock(landblockId: 0x12340000u, entities: new[]
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{
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MakeAtlasEntity(id: 1, gfxObjIds: new[] { 0x01000010u, 0x01000020u }),
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});
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adapter.OnLandblockLoaded(far);
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adapter.OnLandblockLoaded(promoted);
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Assert.Equal(2, captured.IncrementCalls.Count);
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Assert.Contains(0x01000010ul, captured.IncrementCalls);
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Assert.Contains(0x01000020ul, captured.IncrementCalls);
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}
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[Fact]
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public void OnLandblockLoaded_PromotionWithPartiallyRegisteredIds_RegistersOnlyNewIds()
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{
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var captured = new CapturingAdapterMock();
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var adapter = new LandblockSpawnAdapter(captured);
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var initial = MakeLandblock(landblockId: 0x12340000u, entities: new[]
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{
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MakeAtlasEntity(id: 1, gfxObjIds: new[] { 0x01000010u }),
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});
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var promoted = MakeLandblock(landblockId: 0x12340000u, entities: new[]
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{
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MakeAtlasEntity(id: 1, gfxObjIds: new[] { 0x01000010u, 0x01000020u }),
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});
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adapter.OnLandblockLoaded(initial);
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adapter.OnLandblockLoaded(promoted);
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Assert.Equal(new[] { 0x01000010ul, 0x01000020ul }, captured.IncrementCalls);
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}
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// ── Test helpers ──────────────────────────────────────────────────────
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private sealed class CapturingAdapterMock : IWbMeshAdapter
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@ -2,7 +2,8 @@
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// the pure-data companion to the new Draw(cellIds:) production overload.
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//
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// Semantics: indoor entities (ParentCellId.HasValue) are gated by explicit
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// membership in cellIds. Building shells (IsBuildingShell) always pass.
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// membership in cellIds. Building shells (IsBuildingShell) pass only when their
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// BuildingShellAnchorCellId belongs to the same cell set.
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// Outdoor scenery (no ParentCellId, not a shell) is excluded by EntitySet.IndoorPass.
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using System.Collections.Generic;
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@ -36,12 +37,13 @@ public class WbDrawDispatcherCellIdsOverloadTests
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Rotation = Quaternion.Identity,
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};
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private static WorldEntity BuildingShell(uint id) => new()
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private static WorldEntity BuildingShell(uint id, uint? anchorCellId) => new()
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{
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Id = id,
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SourceGfxObjOrSetupId = 0x02000001u,
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ParentCellId = null,
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IsBuildingShell = true,
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BuildingShellAnchorCellId = anchorCellId,
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MeshRefs = new List<MeshRef> { new(0x01000001u, Matrix4x4.Identity) },
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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@ -55,7 +57,8 @@ public class WbDrawDispatcherCellIdsOverloadTests
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CellEnt(0x40000001u, 0xA9B40150u), // in listed cells
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CellEnt(0x40000002u, 0xA9B40151u), // in listed cells
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CellEnt(0x40000003u, 0xA9B40999u), // OUT — not in list
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BuildingShell(0xC0000001u), // always included (IsBuildingShell)
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BuildingShell(0xC0000001u, 0xA9B40150u), // in listed building cells
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BuildingShell(0xC0000003u, 0xA9B40999u), // OUT — another building shell
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OutdoorScenery(0xC0000002u), // OUT — not a shell, not in cell list
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};
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var cellIds = new HashSet<uint> { 0xA9B40150u, 0xA9B40151u };
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@ -68,23 +71,22 @@ public class WbDrawDispatcherCellIdsOverloadTests
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Assert.Contains(0x40000002u, result);
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Assert.Contains(0xC0000001u, result);
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Assert.DoesNotContain(0x40000003u, result);
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Assert.DoesNotContain(0xC0000003u, result);
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Assert.DoesNotContain(0xC0000002u, result);
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}
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[Fact]
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public void WalkEntitiesByCellIds_EmptyCellList_StillIncludesBuildingShells()
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public void WalkEntitiesByCellIds_EmptyCellList_ExcludesBuildingShells()
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{
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var entities = new List<WorldEntity>
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{
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CellEnt(0x40000001u, 0xA9B40150u),
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BuildingShell(0xC0000001u),
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BuildingShell(0xC0000001u, 0xA9B40150u),
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};
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var result = WbDrawDispatcher.WalkEntitiesForTestByCellIds(
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entities, new HashSet<uint>(), set: WbDrawDispatcher.EntitySet.IndoorPass);
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// Cell entity dropped (no cells in list); building shell still passes.
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Assert.Single(result);
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Assert.Contains(0xC0000001u, result);
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Assert.Empty(result);
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}
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}
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@ -5,10 +5,12 @@
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//
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// EntitySet.IndoorPass — ParentCellId.HasValue OR IsBuildingShell,
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// and NOT live-dynamic (ServerGuid == 0).
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// Building shells render unconditionally indoors;
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// Building shells are gated by their dat anchor;
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// live-dynamic flows through LiveDynamic instead.
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// EntitySet.OutdoorScenery — ParentCellId == null AND !IsBuildingShell
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// AND not live-dynamic.
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// EntitySet.OutdoorScenery — ParentCellId == null AND not live-dynamic.
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// Includes building shells for exterior/depth repair passes.
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// EntitySet.BuildingShells — IsBuildingShell only, gated by dat anchor when
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// visibleCellIds are supplied.
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// EntitySet.LiveDynamic — ServerGuid != 0 (player, NPCs, dropped items,
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// idle doors after animation). Drawn last with
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// stencil disabled.
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@ -46,12 +48,13 @@ public class WbDrawDispatcherEntitySetTests
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Rotation = Quaternion.Identity,
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};
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private static WorldEntity BuildingShell(uint id) => new()
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private static WorldEntity BuildingShell(uint id, uint? anchorCellId = null) => new()
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{
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Id = id,
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SourceGfxObjOrSetupId = 0x02000001u,
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ParentCellId = null,
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IsBuildingShell = true,
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BuildingShellAnchorCellId = anchorCellId,
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MeshRefs = new List<MeshRef> { new() { GfxObjId = 0x01000001u } },
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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@ -90,11 +93,11 @@ public class WbDrawDispatcherEntitySetTests
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}
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[Fact]
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public void IndoorPass_IncludesBuildingShells_EvenWithNullParentCellId()
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public void IndoorPass_IncludesBuildingShells_WhenAnchorCellIsVisible()
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{
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var entities = new List<WorldEntity>
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{
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BuildingShell(0xC0000001), // cottage wall
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BuildingShell(0xC0000001, 0xA9B40143u), // cottage wall
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OutdoorScenery(0xC0000002), // tree
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CellEnt(0x40000001, 0xA9B40143),
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};
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@ -109,6 +112,47 @@ public class WbDrawDispatcherEntitySetTests
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Assert.DoesNotContain(0xC0000002u, result); // tree excluded
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}
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[Fact]
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public void IndoorPass_WithNullCellFilter_UsesEntitySetOnly()
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{
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var entities = new List<WorldEntity>
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{
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BuildingShell(0xC0000001, 0xA9B40143u),
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CellEnt(0x40000001, 0xA9B40143),
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CellEnt(0x40000002, 0xA9B40199),
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OutdoorScenery(0xC0000002),
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LiveDynamic(0x10000001, serverGuid: 0x50000123u),
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};
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var result = WbDrawDispatcher.WalkEntitiesForTest(
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entities, visibleCellIds: null, set: WbDrawDispatcher.EntitySet.IndoorPass);
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Assert.Equal(3, result.Count);
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Assert.Contains(0xC0000001u, result);
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Assert.Contains(0x40000001u, result);
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Assert.Contains(0x40000002u, result);
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Assert.DoesNotContain(0xC0000002u, result);
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Assert.DoesNotContain(0x10000001u, result);
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}
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[Fact]
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public void IndoorPass_ExcludesBuildingShells_WhenAnchorCellIsNotVisible()
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{
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var entities = new List<WorldEntity>
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{
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BuildingShell(0xC0000001, 0xA9B40150u),
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CellEnt(0x40000001, 0xA9B40143),
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};
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var visible = new HashSet<uint> { 0xA9B40143u };
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var result = WbDrawDispatcher.WalkEntitiesForTest(
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entities, visibleCellIds: visible, set: WbDrawDispatcher.EntitySet.IndoorPass);
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Assert.Single(result);
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Assert.Contains(0x40000001u, result);
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Assert.DoesNotContain(0xC0000001u, result);
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}
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[Fact]
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public void IndoorPass_ExcludesLiveDynamic()
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{
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@ -128,11 +172,11 @@ public class WbDrawDispatcherEntitySetTests
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}
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[Fact]
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public void OutdoorScenery_ExcludesBuildingShells()
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public void OutdoorScenery_IncludesBuildingShells()
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{
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var entities = new List<WorldEntity>
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{
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BuildingShell(0xC0000001), // cottage wall — excluded
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BuildingShell(0xC0000001), // cottage wall — included
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OutdoorScenery(0xC0000002), // tree — included
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CellEnt(0x40000001, 0xA9B40143), // cell — excluded
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};
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@ -140,9 +184,9 @@ public class WbDrawDispatcherEntitySetTests
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var result = WbDrawDispatcher.WalkEntitiesForTest(
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entities, visibleCellIds: null, set: WbDrawDispatcher.EntitySet.OutdoorScenery);
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Assert.Single(result);
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Assert.Equal(2, result.Count);
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Assert.Contains(0xC0000002u, result);
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Assert.DoesNotContain(0xC0000001u, result);
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Assert.Contains(0xC0000001u, result);
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Assert.DoesNotContain(0x40000001u, result);
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}
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@ -163,6 +207,30 @@ public class WbDrawDispatcherEntitySetTests
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Assert.DoesNotContain(0x10000001u, result);
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}
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[Fact]
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public void BuildingShells_IncludesOnlyAnchoredShells()
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{
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var entities = new List<WorldEntity>
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{
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BuildingShell(0xC0000001, 0xA9B40143u),
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BuildingShell(0xC0000002, 0xA9B40999u),
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OutdoorScenery(0xC0000003),
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CellEnt(0x40000001, 0xA9B40143),
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LiveDynamic(0x10000001, serverGuid: 0x50000123u),
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};
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var visible = new HashSet<uint> { 0xA9B40143u };
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var result = WbDrawDispatcher.WalkEntitiesForTest(
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entities, visibleCellIds: visible, set: WbDrawDispatcher.EntitySet.BuildingShells);
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Assert.Single(result);
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Assert.Contains(0xC0000001u, result);
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Assert.DoesNotContain(0xC0000002u, result);
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Assert.DoesNotContain(0xC0000003u, result);
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Assert.DoesNotContain(0x40000001u, result);
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Assert.DoesNotContain(0x10000001u, result);
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}
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[Fact]
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public void LiveDynamic_IncludesOnlyServerSpawned()
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{
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@ -1,6 +1,7 @@
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using System.Numerics;
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using AcDream.App.Rendering.Wb;
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using AcDream.Core.Meshing;
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using DatReaderWriter.Enums;
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using Xunit;
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namespace AcDream.Core.Tests.Rendering.Wb;
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@ -26,9 +27,10 @@ public sealed class WbDrawDispatcherIndirectBuilderTests
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var indirect = new DrawElementsIndirectCommand[16];
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var batch = new WbDrawDispatcher.BatchDataPublic[16];
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var cull = new CullMode[16];
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// Act
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var result = WbDrawDispatcher.BuildIndirectArrays(groups, indirect, batch);
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var result = WbDrawDispatcher.BuildIndirectArrays(groups, indirect, batch, cull);
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// Assert layout
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Assert.Equal(2, result.OpaqueCount);
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@ -58,6 +60,36 @@ public sealed class WbDrawDispatcherIndirectBuilderTests
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Assert.Equal(0xAAul, batch[0].TextureHandle);
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Assert.Equal(0xCCul, batch[1].TextureHandle);
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Assert.Equal(0xBBul, batch[2].TextureHandle);
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Assert.Equal(CullMode.CounterClockwise, cull[0]);
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Assert.Equal(CullMode.CounterClockwise, cull[1]);
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Assert.Equal(CullMode.CounterClockwise, cull[2]);
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}
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[Fact]
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public void CullModes_FollowOpaqueTransparentLayout()
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{
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var groups = new List<WbDrawDispatcher.IndirectGroupInput>
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{
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new(IndexCount: 10, FirstIndex: 0, BaseVertex: 0, InstanceCount: 1, FirstInstance: 0,
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TextureHandle: 0x1, TextureLayer: 0, Translucency: TranslucencyKind.Opaque,
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CullMode: CullMode.Clockwise),
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new(IndexCount: 20, FirstIndex: 10, BaseVertex: 0, InstanceCount: 1, FirstInstance: 1,
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TextureHandle: 0x2, TextureLayer: 0, Translucency: TranslucencyKind.AlphaBlend,
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CullMode: CullMode.None),
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new(IndexCount: 30, FirstIndex: 30, BaseVertex: 0, InstanceCount: 1, FirstInstance: 2,
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TextureHandle: 0x3, TextureLayer: 0, Translucency: TranslucencyKind.ClipMap,
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CullMode: CullMode.Landblock),
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};
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var indirect = new DrawElementsIndirectCommand[4];
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var batch = new WbDrawDispatcher.BatchDataPublic[4];
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var cull = new CullMode[4];
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var result = WbDrawDispatcher.BuildIndirectArrays(groups, indirect, batch, cull);
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Assert.Equal(2, result.OpaqueCount);
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Assert.Equal(CullMode.Clockwise, cull[0]);
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Assert.Equal(CullMode.Landblock, cull[1]);
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Assert.Equal(CullMode.None, cull[2]);
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}
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[Fact]
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|
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@ -74,6 +74,36 @@ public class GpuWorldStateTwoTierTests
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Assert.Equal(2, state.Entities.Count);
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}
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[Fact]
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public void LandblockEntriesWithoutAnimatedIndex_LeavesAnimatedLookupNull()
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{
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var state = new GpuWorldState();
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state.AddLandblock(MakeStubLandblock(0xAAAAFFFFu,
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MakeStubEntity(1),
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MakeStubEntity(2)));
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var staticEntry = Assert.Single(state.LandblockEntriesWithoutAnimatedIndex);
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Assert.Null(staticEntry.AnimatedById);
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var liveEntry = Assert.Single(state.LandblockEntries);
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Assert.NotNull(liveEntry.AnimatedById);
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Assert.True(liveEntry.AnimatedById!.ContainsKey(1));
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Assert.True(liveEntry.AnimatedById.ContainsKey(2));
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}
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[Fact]
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public void LandblockBounds_EnumeratesWithoutEntityPayload()
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{
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var state = new GpuWorldState();
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state.AddLandblock(MakeStubLandblock(0xAAAAFFFFu,
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MakeStubEntity(1),
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MakeStubEntity(2)));
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var bounds = Assert.Single(state.LandblockBounds);
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Assert.Equal(0xAAAAFFFFu, bounds.LandblockId);
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}
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/// <summary>
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/// Phase Post-A.5 #53 (Task 12): the optional <c>onLandblockUnloaded</c>
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/// callback fires once when <see cref="GpuWorldState.RemoveEntitiesFromLandblock"/>
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|
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@ -45,6 +45,97 @@ public class LandblockStreamerTests
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Assert.Same(stubLandblock, loaded.Landblock);
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}
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[Fact]
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public async Task LoadNear_OvertakesQueuedFarLoads()
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{
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var callOrder = new System.Collections.Generic.List<(uint Id, LandblockStreamJobKind Kind)>();
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var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
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System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
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System.Array.Empty<uint>());
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using var streamer = new LandblockStreamer(
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loadLandblock: (id, kind) =>
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{
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callOrder.Add((id, kind));
|
||||
return new LoadedLandblock(id, new LandBlock(), System.Array.Empty<WorldEntity>());
|
||||
},
|
||||
buildMeshOrNull: (_, _) => stubMesh);
|
||||
|
||||
streamer.EnqueueLoad(0xAAAAFFFFu, LandblockStreamJobKind.LoadFar);
|
||||
streamer.EnqueueLoad(0xBBBBFFFFu, LandblockStreamJobKind.LoadFar);
|
||||
streamer.EnqueueLoad(0xCCCCFFFFu, LandblockStreamJobKind.LoadFar);
|
||||
streamer.EnqueueLoad(0xDDDDFFFFu, LandblockStreamJobKind.LoadNear);
|
||||
streamer.Start();
|
||||
|
||||
var result = await DrainFirstAsync(streamer);
|
||||
|
||||
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(result);
|
||||
Assert.Equal(0xDDDDFFFFu, loaded.LandblockId);
|
||||
Assert.Equal((0xDDDDFFFFu, LandblockStreamJobKind.LoadNear), callOrder[0]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PromoteToNear_ProducesPromotedWithMeshData()
|
||||
{
|
||||
int meshBuildCalls = 0;
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 7,
|
||||
SourceGfxObjOrSetupId = 0,
|
||||
Position = System.Numerics.Vector3.Zero,
|
||||
Rotation = System.Numerics.Quaternion.Identity,
|
||||
MeshRefs = System.Array.Empty<MeshRef>()
|
||||
};
|
||||
|
||||
using var streamer = new LandblockStreamer(
|
||||
loadLandblock: (id, kind) => new LoadedLandblock(id, new LandBlock(), new[] { entity }),
|
||||
buildMeshOrNull: (_, _) =>
|
||||
{
|
||||
meshBuildCalls++;
|
||||
return new AcDream.Core.Terrain.LandblockMeshData(
|
||||
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
|
||||
System.Array.Empty<uint>());
|
||||
});
|
||||
|
||||
streamer.EnqueueLoad(0xA9B4FFFFu, LandblockStreamJobKind.PromoteToNear);
|
||||
streamer.Start();
|
||||
|
||||
var result = await DrainFirstAsync(streamer);
|
||||
|
||||
var promoted = Assert.IsType<LandblockStreamResult.Promoted>(result);
|
||||
Assert.Equal(0xA9B4FFFFu, promoted.LandblockId);
|
||||
Assert.Same(entity, promoted.Entities[0]);
|
||||
Assert.NotNull(promoted.MeshData);
|
||||
Assert.Equal(1, meshBuildCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PromoteToNear_OvertakesAndSupersedesQueuedFarLoadForSameLandblock()
|
||||
{
|
||||
var callOrder = new System.Collections.Generic.List<(uint Id, LandblockStreamJobKind Kind)>();
|
||||
var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
|
||||
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
|
||||
System.Array.Empty<uint>());
|
||||
|
||||
using var streamer = new LandblockStreamer(
|
||||
loadLandblock: (id, kind) =>
|
||||
{
|
||||
callOrder.Add((id, kind));
|
||||
return new LoadedLandblock(id, new LandBlock(), System.Array.Empty<WorldEntity>());
|
||||
},
|
||||
buildMeshOrNull: (_, _) => stubMesh);
|
||||
|
||||
streamer.EnqueueLoad(0xA9B4FFFFu, LandblockStreamJobKind.LoadFar);
|
||||
streamer.EnqueueLoad(0xA9B4FFFFu, LandblockStreamJobKind.PromoteToNear);
|
||||
streamer.Start();
|
||||
|
||||
var result = await DrainFirstAsync(streamer);
|
||||
|
||||
var promoted = Assert.IsType<LandblockStreamResult.Promoted>(result);
|
||||
Assert.Equal(0xA9B4FFFFu, promoted.LandblockId);
|
||||
Assert.Equal((0xA9B4FFFFu, LandblockStreamJobKind.PromoteToNear), callOrder[0]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Load_WhenLoaderReturnsNull_ReportsFailed()
|
||||
{
|
||||
|
|
@ -183,4 +274,16 @@ public class LandblockStreamerTests
|
|||
Assert.NotNull(loaderThreadId);
|
||||
Assert.NotEqual(testThreadId, loaderThreadId.Value);
|
||||
}
|
||||
|
||||
private static async Task<LandblockStreamResult> DrainFirstAsync(LandblockStreamer streamer)
|
||||
{
|
||||
for (int i = 0; i < SpinMaxIterations; i++)
|
||||
{
|
||||
var drained = streamer.DrainCompletions(maxBatchSize: LandblockStreamer.DefaultDrainBatchSize);
|
||||
if (drained.Count > 0) return drained[0];
|
||||
await Task.Delay(SpinStepMs);
|
||||
}
|
||||
|
||||
throw new Xunit.Sdk.XunitException("Timed out waiting for streamer completion.");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -99,16 +99,25 @@ public class StreamingControllerTwoTierTests
|
|||
state.AddLandblock(lb);
|
||||
Assert.Empty(state.Entities);
|
||||
|
||||
// Streamer pushes a Promoted result carrying the entity layer.
|
||||
var promoted = new LandblockStreamResult.Promoted(
|
||||
// Streamer pushes a Promoted result carrying the full near landblock.
|
||||
var promotedLb = new LoadedLandblock(
|
||||
lbId,
|
||||
new[] { new WorldEntity {
|
||||
Heightmap: null!,
|
||||
Entities: new[] { new WorldEntity {
|
||||
Id = 7, SourceGfxObjOrSetupId = 0,
|
||||
Position = System.Numerics.Vector3.Zero,
|
||||
Rotation = System.Numerics.Quaternion.Identity,
|
||||
MeshRefs = System.Array.Empty<MeshRef>() } });
|
||||
var promotedMesh = new LandblockMeshData(
|
||||
System.Array.Empty<TerrainVertex>(),
|
||||
System.Array.Empty<uint>());
|
||||
var promoted = new LandblockStreamResult.Promoted(
|
||||
lbId,
|
||||
promotedLb,
|
||||
promotedMesh);
|
||||
var queue = new Queue<LandblockStreamResult>();
|
||||
queue.Enqueue(promoted);
|
||||
int applyPromotedCount = 0;
|
||||
|
||||
var ctrl = new StreamingController(
|
||||
enqueueLoad: (id, kind) => loads.Add((id, kind)),
|
||||
|
|
@ -119,7 +128,12 @@ public class StreamingControllerTwoTierTests
|
|||
while (batch.Count < max && queue.Count > 0) batch.Add(queue.Dequeue());
|
||||
return batch;
|
||||
},
|
||||
applyTerrain: (_, _) => { },
|
||||
applyTerrain: (appliedLb, appliedMesh) =>
|
||||
{
|
||||
applyPromotedCount++;
|
||||
Assert.Same(promotedLb, appliedLb);
|
||||
Assert.Same(promotedMesh, appliedMesh);
|
||||
},
|
||||
state: state,
|
||||
nearRadius: 2,
|
||||
farRadius: 2);
|
||||
|
|
@ -128,6 +142,7 @@ public class StreamingControllerTwoTierTests
|
|||
|
||||
// Promoted routes to AddEntitiesToExistingLandblock — the entity is now
|
||||
// merged into the existing LB record.
|
||||
Assert.Equal(1, applyPromotedCount);
|
||||
Assert.Equal(1, state.Entities.Count);
|
||||
Assert.Equal(7u, state.Entities[0].Id);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -178,14 +178,24 @@ public class LandblockLoaderTests
|
|||
Origin = new Vector3(10f, 20f, 30f),
|
||||
Orientation = Quaternion.Identity,
|
||||
},
|
||||
Portals =
|
||||
{
|
||||
new BuildingPortal
|
||||
{
|
||||
OtherCellId = 0x013F,
|
||||
OtherPortalId = 0,
|
||||
Flags = 0,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
var entities = LandblockLoader.BuildEntitiesFromInfo(info);
|
||||
var entities = LandblockLoader.BuildEntitiesFromInfo(info, landblockId: 0xA9B40000u);
|
||||
|
||||
Assert.Single(entities);
|
||||
Assert.True(entities[0].IsBuildingShell);
|
||||
Assert.Equal(0xA9B4013Fu, entities[0].BuildingShellAnchorCellId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue