refactor(ui): own retained controller lifetimes
This commit is contained in:
parent
921c388e2c
commit
5d9e98c118
21 changed files with 373 additions and 35 deletions
|
|
@ -2158,6 +2158,7 @@ public sealed class GameWindow : IDisposable
|
|||
ResizeY = false,
|
||||
ConstrainDragToParent = true,
|
||||
ContentClickThrough = false,
|
||||
Controller = _radarController,
|
||||
});
|
||||
Console.WriteLine("[D.6] retail radar/compass from LayoutDesc 0x21000074.");
|
||||
}
|
||||
|
|
@ -2219,6 +2220,7 @@ public sealed class GameWindow : IDisposable
|
|||
ResizeX = true,
|
||||
ResizeY = true,
|
||||
Opacity = 0.75f,
|
||||
Controller = chatController,
|
||||
StateController = chatController,
|
||||
});
|
||||
chatController.AttachWindow(chatHandle);
|
||||
|
|
@ -2346,7 +2348,9 @@ public sealed class GameWindow : IDisposable
|
|||
_selectedObjectController = AcDream.App.UI.Layout.SelectedObjectController.Bind(
|
||||
toolbarLayout,
|
||||
subscribeSelectionChanged: h => SelectionChanged += h,
|
||||
unsubscribeSelectionChanged: h => SelectionChanged -= h,
|
||||
subscribeHealthChanged: h => Combat.HealthChanged += h,
|
||||
unsubscribeHealthChanged: h => Combat.HealthChanged -= h,
|
||||
isHealthTarget: IsHealthBarTarget,
|
||||
name: g => Objects.Get(g)?.Name,
|
||||
healthPercent: g => Combat.GetHealthPercent(g),
|
||||
|
|
@ -2380,6 +2384,9 @@ public sealed class GameWindow : IDisposable
|
|||
| AcDream.App.UI.AnchorEdges.Top
|
||||
| AcDream.App.UI.AnchorEdges.Right,
|
||||
ContentClickThrough = true,
|
||||
Controller = new AcDream.App.UI.RetainedPanelControllerGroup(
|
||||
_toolbarController,
|
||||
_selectedObjectController),
|
||||
});
|
||||
var toolbarFrame = (AcDream.App.UI.UiCollapsibleFrame)toolbarHandle.OuterFrame;
|
||||
|
||||
|
|
@ -2578,6 +2585,12 @@ public sealed class GameWindow : IDisposable
|
|||
datFont: vitalsDatFont,
|
||||
itemInteraction: _itemInteractionController); // Slice 2: caption the "Slots" toggle button
|
||||
|
||||
_uiHost.WindowManager.AttachController(
|
||||
AcDream.App.UI.WindowNames.Inventory,
|
||||
new AcDream.App.UI.RetainedPanelControllerGroup(
|
||||
_inventoryController,
|
||||
_paperdollController));
|
||||
|
||||
// Slice 2: capture the doll viewport widget (Type 0xD, element 0x100001D5) + the inventory
|
||||
// frame so the per-frame pre-UI hook can render the 3-D doll into the widget's texture only
|
||||
// when the window is open and in doll-view. The renderer itself is built after the
|
||||
|
|
@ -14024,6 +14037,14 @@ public sealed class GameWindow : IDisposable
|
|||
|
||||
private void OnClosing()
|
||||
{
|
||||
// Retained controllers subscribe to session-owned object/selection/combat sources.
|
||||
// Tear their window-manager ownership down first, while every source and GL-backed
|
||||
// UI resource is still alive. UiHost disposes controllers before its renderer.
|
||||
_windowLayoutPersistence?.Dispose();
|
||||
_windowLayoutPersistence = null;
|
||||
_uiHost?.Dispose();
|
||||
_uiHost = null;
|
||||
|
||||
// Phase A.1: join the streamer worker thread before tearing down GL
|
||||
// state. The worker may still be processing a load job that references
|
||||
// _dats; Dispose cancels the token and waits up to 2s for the thread.
|
||||
|
|
@ -14051,9 +14072,6 @@ public sealed class GameWindow : IDisposable
|
|||
_paperdollViewportRenderer?.Dispose(); // Slice 2: the doll's off-screen FBO + textures
|
||||
_particleRenderer?.Dispose();
|
||||
_debugLines?.Dispose();
|
||||
_windowLayoutPersistence?.Dispose();
|
||||
_windowLayoutPersistence = null;
|
||||
_uiHost?.Dispose();
|
||||
_textRenderer?.Dispose();
|
||||
_debugFont?.Dispose();
|
||||
_frameProfiler.Dispose(); // MP0: releases the GpuFrameTimer query ring
|
||||
|
|
|
|||
|
|
@ -10,10 +10,10 @@ namespace AcDream.App.UI;
|
|||
public interface IRetainedPanelController : IDisposable
|
||||
{
|
||||
/// <summary>Called once for each hidden-to-shown transition.</summary>
|
||||
void OnShown();
|
||||
void OnShown() { }
|
||||
|
||||
/// <summary>Called once for each shown-to-hidden transition.</summary>
|
||||
void OnHidden();
|
||||
void OnHidden() { }
|
||||
|
||||
/// <summary>
|
||||
/// Called when keyboard focus enters, leaves, or moves within this window.
|
||||
|
|
|
|||
|
|
@ -24,9 +24,10 @@ namespace AcDream.App.UI.Layout;
|
|||
/// and bound in place.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class ChatWindowController : IRetainedWindowStateController
|
||||
public sealed class ChatWindowController : IRetainedWindowStateController, IRetainedPanelController
|
||||
{
|
||||
public const uint LayoutId = 0x21000006u;
|
||||
private bool _disposed;
|
||||
|
||||
// Element ids from chat LayoutDesc 0x21000006 (confirmed in Task D/G1).
|
||||
private const uint RootId = 0x1000000Eu;
|
||||
|
|
@ -509,4 +510,10 @@ public sealed class ChatWindowController : IRetainedWindowStateController
|
|||
ChatKind.Combat => new(0.96f, 0.459f, 0.447f, 1f), // colorLightRed
|
||||
_ => new(0.824f, 0.824f, 0.784f, 1f), // colorGrey (fallback)
|
||||
};
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace AcDream.App.UI.Layout;
|
|||
/// Container-switching is live (click a side bag → Use 0x0036 → ViewContents 0x0196 full-replace);
|
||||
/// drag-into-bag / wield-drop wire are later sub-phases.
|
||||
/// </summary>
|
||||
public sealed class InventoryController : IItemListDragHandler
|
||||
public sealed class InventoryController : IItemListDragHandler, IRetainedPanelController
|
||||
{
|
||||
// Element ids — spec §1 (dat dump of 0x21000022 / 0x21000021 + the *::PostInit binds).
|
||||
public const uint ContentsGridId = 0x100001C6u; // gm3DItemsUI m_itemList ("Contents of Backpack")
|
||||
|
|
@ -58,6 +58,7 @@ public sealed class InventoryController : IItemListDragHandler
|
|||
private readonly Action<uint>? _sendNoLongerViewing;
|
||||
private readonly Action<uint, uint, int>? _sendPutItemInContainer; // (item, container, placement)
|
||||
private readonly ItemInteractionController? _itemInteraction;
|
||||
private bool _disposed;
|
||||
|
||||
// ACE PropertyInt ids read by retail InqLoad (decomp 0x0058f130: InqInt(5)/InqInt(0xe6)).
|
||||
private const uint EncumbranceValProperty = 5u; // total carried burden
|
||||
|
|
@ -528,6 +529,8 @@ public sealed class InventoryController : IItemListDragHandler
|
|||
/// <summary>Detach event handlers (idempotent).</summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_objects.ObjectAdded -= OnObjectChanged;
|
||||
_objects.ObjectMoved -= OnObjectMoved;
|
||||
_objects.ObjectRemoved -= OnObjectChanged;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace AcDream.App.UI.Layout;
|
|||
/// 175480 / 173620). Slice 1: equip slots only — no 3D doll viewport (that's Slice 2).
|
||||
/// Unwield is handled by InventoryController (dragging an equipped item onto the pack grid).
|
||||
/// </summary>
|
||||
public sealed class PaperdollController : IItemListDragHandler
|
||||
public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelController
|
||||
{
|
||||
// ── Slots-toggle public surface ───────────────────────────────────────────────────────────────
|
||||
/// <summary>
|
||||
|
|
@ -82,6 +82,7 @@ public sealed class PaperdollController : IItemListDragHandler
|
|||
private readonly PaperdollViewState _viewState = new();
|
||||
private readonly List<UiItemList> _armorSlots = new();
|
||||
private UiElement? _dollViewport; // UiViewport wired in Slice 3; UiElement? keeps this task independent
|
||||
private bool _disposed;
|
||||
|
||||
private PaperdollController(
|
||||
ImportedLayout layout, ClientObjectTable objects, Func<uint> playerGuid,
|
||||
|
|
@ -244,6 +245,8 @@ public sealed class PaperdollController : IItemListDragHandler
|
|||
/// <summary>Detach event handlers (idempotent).</summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_objects.ObjectAdded -= OnObjectChanged;
|
||||
_objects.ObjectMoved -= OnObjectMoved;
|
||||
_objects.ObjectRemoved -= OnObjectChanged;
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace AcDream.App.UI.Layout;
|
|||
/// LayoutDesc <c>0x21000074</c> tree. Like the other gm* controllers, this class only
|
||||
/// finds children by retail id and attaches live providers; it does not recreate DAT chrome.
|
||||
/// </summary>
|
||||
public sealed class RadarController
|
||||
public sealed class RadarController : IRetainedPanelController
|
||||
{
|
||||
public const uint LayoutId = 0x21000074u;
|
||||
/// <summary>Production layout property 0x1000002D, recovered directly from the retail DAT.</summary>
|
||||
|
|
@ -39,6 +39,7 @@ public sealed class RadarController
|
|||
private string? _lastCoordinates;
|
||||
private bool _coordinatesInitialized;
|
||||
private bool? _lastUiLocked;
|
||||
private bool _disposed;
|
||||
|
||||
private RadarController(
|
||||
ImportedLayout layout,
|
||||
|
|
@ -235,6 +236,17 @@ public sealed class RadarController
|
|||
? Array.Empty<UiText.Line>()
|
||||
: new[] { new UiText.Line(_lastCoordinates, CoordinateColor) };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_radar.SnapshotProvider = null;
|
||||
_radar.SelectObject = null;
|
||||
_radar.HoveredObjectChanged = null;
|
||||
if (_lockButton is not null)
|
||||
_lockButton.OnClick = null;
|
||||
}
|
||||
|
||||
private readonly record struct CompassToken(
|
||||
UiElement? Element,
|
||||
float Magnitude,
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ namespace AcDream.App.UI.Layout;
|
|||
/// the gate only affects whether we proactively query; recorded in the divergence register.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class SelectedObjectController
|
||||
public sealed class SelectedObjectController : IRetainedPanelController
|
||||
{
|
||||
// ── Element ids (toolbar LayoutDesc 0x21000016) ─────────────────────────
|
||||
/// <summary>Selected-object container / field element id (retail m_pSelObjectField).</summary>
|
||||
|
|
@ -82,11 +82,14 @@ public sealed class SelectedObjectController
|
|||
private readonly Func<uint, bool> _hasHealth;
|
||||
private readonly Func<uint, uint> _stackSize;
|
||||
private readonly Action<uint> _sendQueryHealth;
|
||||
private readonly Action<Action<uint?>> _unsubscribeSelectionChanged;
|
||||
private readonly Action<Action<uint, float>> _unsubscribeHealthChanged;
|
||||
|
||||
// ── Live state (read by closures on the per-frame draw path) ────────────
|
||||
private uint? _current;
|
||||
private string? _currentName;
|
||||
private double _flashRemaining; // > 0 while the selection overlay is flashing
|
||||
private bool _disposed;
|
||||
|
||||
/// <summary>White label color for the name line.</summary>
|
||||
private static readonly Vector4 NameColor = new(1f, 1f, 1f, 1f);
|
||||
|
|
@ -94,7 +97,9 @@ public sealed class SelectedObjectController
|
|||
private SelectedObjectController(
|
||||
ImportedLayout layout,
|
||||
Action<Action<uint?>> subscribeSelectionChanged,
|
||||
Action<Action<uint?>> unsubscribeSelectionChanged,
|
||||
Action<Action<uint, float>> subscribeHealthChanged,
|
||||
Action<Action<uint, float>> unsubscribeHealthChanged,
|
||||
Func<uint, bool> isHealthTarget,
|
||||
Func<uint, string?> name,
|
||||
Func<uint, float> healthPercent,
|
||||
|
|
@ -109,6 +114,8 @@ public sealed class SelectedObjectController
|
|||
_hasHealth = hasHealth;
|
||||
_stackSize = stackSize;
|
||||
_sendQueryHealth = sendQueryHealth;
|
||||
_unsubscribeSelectionChanged = unsubscribeSelectionChanged;
|
||||
_unsubscribeHealthChanged = unsubscribeHealthChanged;
|
||||
|
||||
// Find elements — silently skip absent ones (partial/test layouts).
|
||||
_name = layout.FindElement(NameId);
|
||||
|
|
@ -189,7 +196,9 @@ public sealed class SelectedObjectController
|
|||
public static SelectedObjectController Bind(
|
||||
ImportedLayout layout,
|
||||
Action<Action<uint?>> subscribeSelectionChanged,
|
||||
Action<Action<uint?>> unsubscribeSelectionChanged,
|
||||
Action<Action<uint, float>> subscribeHealthChanged,
|
||||
Action<Action<uint, float>> unsubscribeHealthChanged,
|
||||
Func<uint, bool> isHealthTarget,
|
||||
Func<uint, string?> name,
|
||||
Func<uint, float> healthPercent,
|
||||
|
|
@ -198,7 +207,8 @@ public sealed class SelectedObjectController
|
|||
Action<uint> sendQueryHealth,
|
||||
UiDatFont? datFont)
|
||||
=> new SelectedObjectController(
|
||||
layout, subscribeSelectionChanged, subscribeHealthChanged,
|
||||
layout, subscribeSelectionChanged, unsubscribeSelectionChanged,
|
||||
subscribeHealthChanged, unsubscribeHealthChanged,
|
||||
isHealthTarget, name, healthPercent, hasHealth, stackSize, sendQueryHealth, datFont);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -268,4 +278,12 @@ public sealed class SelectedObjectController
|
|||
{
|
||||
_overlay?.TrySetRetailState(state);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_unsubscribeSelectionChanged(OnSelectionChanged);
|
||||
_unsubscribeHealthChanged(OnHealthChanged);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ namespace AcDream.App.UI.Layout;
|
|||
/// <c>CreateObject</c> resolves a formerly-unknown guid.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class ToolbarController : IItemListDragHandler
|
||||
public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelController
|
||||
{
|
||||
// Slot element ids in slot-index order (toolbar LayoutDesc 0x21000016, pre-dump).
|
||||
// Row 1 = slots 0-8 (0x100001A7..0x100001AF), Row 2 = slots 9-17 (0x100006B7..0x100006BF).
|
||||
|
|
@ -62,6 +62,7 @@ public sealed class ToolbarController : IItemListDragHandler
|
|||
private readonly UiButton? _characterButton;
|
||||
private readonly UiButton? _inventoryButton;
|
||||
private readonly ClientObjectTable _repo;
|
||||
private readonly CombatState? _combatState;
|
||||
private readonly Func<IReadOnlyList<PlayerDescriptionParser.ShortcutEntry>> _shortcuts;
|
||||
private readonly Func<ItemType, uint, uint, uint, uint, uint> _iconIds; // (itemType, icon, underlay, overlay, effects) → GL tex
|
||||
private readonly Action<uint> _useItem; // guid → fire UseObject
|
||||
|
|
@ -70,6 +71,7 @@ public sealed class ToolbarController : IItemListDragHandler
|
|||
private readonly Action<uint, uint>? _sendAddShortcut; // (index, objectGuid)
|
||||
private readonly Action<uint>? _sendRemoveShortcut; // (index)
|
||||
private readonly ItemInteractionController? _itemInteraction;
|
||||
private bool _disposed;
|
||||
|
||||
// Digit sprite DID arrays for slot labels (top row, numbers 1-9).
|
||||
// Read from LayoutDesc 0x21000037, element 0x1000034A under composite 0x10000346.
|
||||
|
|
@ -98,6 +100,7 @@ public sealed class ToolbarController : IItemListDragHandler
|
|||
Action<uint>? sendRemoveShortcut = null)
|
||||
{
|
||||
_repo = repo;
|
||||
_combatState = combatState;
|
||||
_shortcuts = shortcuts;
|
||||
_iconIds = iconIds;
|
||||
_useItem = useItem;
|
||||
|
|
@ -141,15 +144,21 @@ public sealed class ToolbarController : IItemListDragHandler
|
|||
SetCombatMode(CombatMode.NonCombat);
|
||||
|
||||
// Wire live combat-mode changes if a CombatState was provided.
|
||||
if (combatState is not null)
|
||||
combatState.CombatModeChanged += SetCombatMode;
|
||||
if (_combatState is not null)
|
||||
_combatState.CombatModeChanged += SetCombatMode;
|
||||
|
||||
// D.5.4: the table now holds ALL objects (creatures, NPCs, etc.), so filter
|
||||
// to our 18 shortcut guids — else every creature spawn in a busy zone
|
||||
// needlessly re-populates the bar (gmToolbarUI::SetDelayedShortcutNum pattern).
|
||||
repo.ObjectAdded += o => { if (IsShortcutGuid(o.ObjectId)) Populate(); };
|
||||
repo.ObjectUpdated += o => { if (IsShortcutGuid(o.ObjectId)) Populate(); };
|
||||
repo.ObjectRemoved += o => { if (IsShortcutGuid(o.ObjectId)) Populate(); };
|
||||
repo.ObjectAdded += OnRepositoryObjectChanged;
|
||||
repo.ObjectUpdated += OnRepositoryObjectChanged;
|
||||
repo.ObjectRemoved += OnRepositoryObjectChanged;
|
||||
}
|
||||
|
||||
private void OnRepositoryObjectChanged(ClientObject obj)
|
||||
{
|
||||
if (IsShortcutGuid(obj.ObjectId))
|
||||
Populate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -409,4 +418,16 @@ public sealed class ToolbarController : IItemListDragHandler
|
|||
}
|
||||
Populate();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
if (_combatState is not null)
|
||||
_combatState.CombatModeChanged -= SetCombatMode;
|
||||
_repo.ObjectAdded -= OnRepositoryObjectChanged;
|
||||
_repo.ObjectUpdated -= OnRepositoryObjectChanged;
|
||||
_repo.ObjectRemoved -= OnRepositoryObjectChanged;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,6 +38,9 @@ synthesis + six deep-dive docs under
|
|||
geometry events, lock propagation, and controller teardown.
|
||||
- `IRetainedPanelController.cs` — disposable lifecycle contract for
|
||||
panel-specific show/hide and descendant-focus behavior.
|
||||
- `RetainedPanelControllerGroup.cs` — one typed lifecycle owner for windows
|
||||
whose imported subtree is bound by multiple focused controllers; teardown is
|
||||
idempotent and runs in reverse construction order.
|
||||
- `RetailWindowLayoutPersistence.cs` / `IRetainedWindowStateController.cs` —
|
||||
per-character/per-resolution bounds, visibility, collapse/maximize, legacy
|
||||
migration, and safe resolution-clamped restore.
|
||||
|
|
@ -45,7 +48,8 @@ synthesis + six deep-dive docs under
|
|||
contract for imported-chrome and shared-wrapper windows.
|
||||
- `UiHost.cs` — one-shot wrapper: owns the `UiRoot`, a `TextRenderer`,
|
||||
and a default `BitmapFont`. Provides `WireMouse` / `WireKeyboard`
|
||||
helpers for Silk.NET plumbing.
|
||||
helpers for Silk.NET plumbing and removes those device subscriptions before
|
||||
disposing the window manager/controllers and renderer.
|
||||
|
||||
## Integration pattern
|
||||
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ public sealed class RetailWindowHandle
|
|||
public string Name { get; }
|
||||
public UiElement OuterFrame { get; }
|
||||
public UiElement ContentRoot { get; }
|
||||
public IRetainedPanelController? Controller { get; }
|
||||
public IRetainedPanelController? Controller { get; private set; }
|
||||
public IRetainedWindowStateController? StateController { get; }
|
||||
public bool IsRegistered => !_disposed;
|
||||
public bool IsVisible => OuterFrame.Visible;
|
||||
|
|
@ -70,6 +70,19 @@ public sealed class RetailWindowHandle
|
|||
Controller?.OnShown();
|
||||
}
|
||||
|
||||
internal void AttachController(IRetainedPanelController controller)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentNullException.ThrowIfNull(controller);
|
||||
if (ReferenceEquals(Controller, controller)) return;
|
||||
if (Controller is not null)
|
||||
throw new InvalidOperationException($"Retained window '{Name}' already owns a controller.");
|
||||
|
||||
Controller = controller;
|
||||
if (_notifiedVisible)
|
||||
Controller.OnShown();
|
||||
}
|
||||
|
||||
internal void NotifyVisibility(bool visible)
|
||||
{
|
||||
if (_notifiedVisible == visible) return;
|
||||
|
|
|
|||
|
|
@ -80,6 +80,16 @@ public sealed class RetailWindowManager : IDisposable
|
|||
public bool TryGet(string name, out RetailWindowHandle handle)
|
||||
=> _byName.TryGetValue(name, out handle!);
|
||||
|
||||
public void AttachController(string name, IRetainedPanelController controller)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(name);
|
||||
ArgumentNullException.ThrowIfNull(controller);
|
||||
if (!_byName.TryGetValue(name, out var handle))
|
||||
throw new KeyNotFoundException($"No retained window named '{name}' is registered.");
|
||||
handle.AttachController(controller);
|
||||
}
|
||||
|
||||
internal bool TryGet(UiElement outerFrame, out RetailWindowHandle handle)
|
||||
=> _byFrame.TryGetValue(outerFrame, out handle!);
|
||||
|
||||
|
|
|
|||
52
src/AcDream.App/UI/RetainedPanelControllerGroup.cs
Normal file
52
src/AcDream.App/UI/RetainedPanelControllerGroup.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Gives one retained window a single lifecycle owner when its imported subtree
|
||||
/// is bound by multiple focused controllers (for example toolbar+selection or
|
||||
/// inventory+paperdoll). Teardown runs in reverse construction order and is
|
||||
/// idempotent.
|
||||
/// </summary>
|
||||
public sealed class RetainedPanelControllerGroup : IRetainedPanelController
|
||||
{
|
||||
private readonly IRetainedPanelController[] _controllers;
|
||||
private bool _disposed;
|
||||
|
||||
public RetainedPanelControllerGroup(params IRetainedPanelController[] controllers)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(controllers);
|
||||
_controllers = (IRetainedPanelController[])controllers.Clone();
|
||||
for (int i = 0; i < _controllers.Length; i++)
|
||||
ArgumentNullException.ThrowIfNull(_controllers[i]);
|
||||
}
|
||||
|
||||
public void OnShown()
|
||||
{
|
||||
if (_disposed) return;
|
||||
for (int i = 0; i < _controllers.Length; i++)
|
||||
_controllers[i].OnShown();
|
||||
}
|
||||
|
||||
public void OnHidden()
|
||||
{
|
||||
if (_disposed) return;
|
||||
for (int i = _controllers.Length - 1; i >= 0; i--)
|
||||
_controllers[i].OnHidden();
|
||||
}
|
||||
|
||||
public void OnDescendantFocusChanged(UiElement? focusedDescendant)
|
||||
{
|
||||
if (_disposed) return;
|
||||
for (int i = 0; i < _controllers.Length; i++)
|
||||
_controllers[i].OnDescendantFocusChanged(focusedDescendant);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
for (int i = _controllers.Length - 1; i >= 0; i--)
|
||||
_controllers[i].Dispose();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using AcDream.App.Rendering;
|
||||
using Silk.NET.Input;
|
||||
|
|
@ -48,6 +49,8 @@ public sealed class UiHost : System.IDisposable
|
|||
public IKeyboard? Keyboard { get; private set; }
|
||||
|
||||
private long _startTicks = System.Environment.TickCount64;
|
||||
private readonly List<System.Action> _inputUnsubscribers = new();
|
||||
private bool _disposed;
|
||||
|
||||
public UiHost(GL gl, string shaderDir, BitmapFont? defaultFont = null)
|
||||
{
|
||||
|
|
@ -78,22 +81,48 @@ public sealed class UiHost : System.IDisposable
|
|||
|
||||
public void WireMouse(IMouse mouse)
|
||||
{
|
||||
mouse.MouseDown += (_, b) =>
|
||||
Root.OnMouseDown(MapButton(b), (int)mouse.Position.X, (int)mouse.Position.Y);
|
||||
mouse.MouseUp += (_, b) =>
|
||||
Root.OnMouseUp(MapButton(b), (int)mouse.Position.X, (int)mouse.Position.Y);
|
||||
mouse.MouseMove += (_, p) =>
|
||||
Root.OnMouseMove((int)p.X, (int)p.Y);
|
||||
mouse.Scroll += (_, s) =>
|
||||
Root.OnScroll((int)s.Y);
|
||||
System.ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
System.ArgumentNullException.ThrowIfNull(mouse);
|
||||
|
||||
void OnMouseDown(IMouse sender, MouseButton button) =>
|
||||
Root.OnMouseDown(MapButton(button), (int)sender.Position.X, (int)sender.Position.Y);
|
||||
void OnMouseUp(IMouse sender, MouseButton button) =>
|
||||
Root.OnMouseUp(MapButton(button), (int)sender.Position.X, (int)sender.Position.Y);
|
||||
void OnMouseMove(IMouse sender, Vector2 position) =>
|
||||
Root.OnMouseMove((int)position.X, (int)position.Y);
|
||||
void OnScroll(IMouse sender, ScrollWheel scroll) => Root.OnScroll((int)scroll.Y);
|
||||
|
||||
mouse.MouseDown += OnMouseDown;
|
||||
mouse.MouseUp += OnMouseUp;
|
||||
mouse.MouseMove += OnMouseMove;
|
||||
mouse.Scroll += OnScroll;
|
||||
_inputUnsubscribers.Add(() =>
|
||||
{
|
||||
mouse.MouseDown -= OnMouseDown;
|
||||
mouse.MouseUp -= OnMouseUp;
|
||||
mouse.MouseMove -= OnMouseMove;
|
||||
mouse.Scroll -= OnScroll;
|
||||
});
|
||||
}
|
||||
|
||||
public void WireKeyboard(IKeyboard kb)
|
||||
{
|
||||
System.ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
System.ArgumentNullException.ThrowIfNull(kb);
|
||||
Keyboard = kb; // last wired keyboard wins (one-keyboard desktop)
|
||||
kb.KeyDown += (_, k, _) => Root.OnKeyDown((int)k);
|
||||
kb.KeyUp += (_, k, _) => Root.OnKeyUp((int)k);
|
||||
kb.KeyChar += (_, c) => Root.OnChar(c);
|
||||
void OnKeyDown(IKeyboard sender, Key key, int scanCode) => Root.OnKeyDown((int)key);
|
||||
void OnKeyUp(IKeyboard sender, Key key, int scanCode) => Root.OnKeyUp((int)key);
|
||||
void OnKeyChar(IKeyboard sender, char value) => Root.OnChar(value);
|
||||
|
||||
kb.KeyDown += OnKeyDown;
|
||||
kb.KeyUp += OnKeyUp;
|
||||
kb.KeyChar += OnKeyChar;
|
||||
_inputUnsubscribers.Add(() =>
|
||||
{
|
||||
kb.KeyDown -= OnKeyDown;
|
||||
kb.KeyUp -= OnKeyUp;
|
||||
kb.KeyChar -= OnKeyChar;
|
||||
});
|
||||
}
|
||||
|
||||
private static UiMouseButton MapButton(MouseButton b) => b switch
|
||||
|
|
@ -133,6 +162,12 @@ public sealed class UiHost : System.IDisposable
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
for (int i = _inputUnsubscribers.Count - 1; i >= 0; i--)
|
||||
_inputUnsubscribers[i]();
|
||||
_inputUnsubscribers.Clear();
|
||||
Keyboard = null;
|
||||
WindowManager.Dispose();
|
||||
TextRenderer.Dispose();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue