feat(core): add WorldView with 3x3 neighbor landblock computation

This commit is contained in:
Erik 2026-04-10 18:02:41 +02:00
parent 8f5b498be6
commit 5d35f4fe46
2 changed files with 101 additions and 0 deletions

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// tests/AcDream.Core.Tests/World/WorldViewTests.cs
using AcDream.Core.World;
namespace AcDream.Core.Tests.World;
public class WorldViewTests
{
[Fact]
public void NeighborIds_Center_Returns9Ids()
{
var ids = WorldView.NeighborLandblockIds(0xA9B4FFFFu).ToList();
Assert.Equal(9, ids.Count);
Assert.Contains(0xA9B4FFFFu, ids); // center
Assert.Contains(0xA8B3FFFFu, ids); // NW
Assert.Contains(0xAAB5FFFFu, ids); // SE
}
[Fact]
public void NeighborIds_LowerEdge_ClampsUnderflow()
{
// Landblock 0x0000FFFF — no west or south neighbors.
var ids = WorldView.NeighborLandblockIds(0x0000FFFFu).ToList();
// 4 neighbors should exist: center + E + N + NE
Assert.Equal(4, ids.Count);
Assert.Contains(0x0000FFFFu, ids);
Assert.Contains(0x0100FFFFu, ids);
Assert.Contains(0x0001FFFFu, ids);
Assert.Contains(0x0101FFFFu, ids);
}
[Fact]
public void NeighborIds_UpperEdge_ClampsOverflow()
{
// Landblock 0xFFFFFFFF — no east or north neighbors.
var ids = WorldView.NeighborLandblockIds(0xFFFFFFFFu).ToList();
// 4 neighbors: center + W + S + SW
Assert.Equal(4, ids.Count);
Assert.Contains(0xFFFFFFFFu, ids);
Assert.Contains(0xFEFFFFFFu, ids);
Assert.Contains(0xFFFEFFFFu, ids);
Assert.Contains(0xFEFEFFFFu, ids);
}
}