Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1 changed files with 8 additions and 1 deletions
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@ -82,7 +82,14 @@ registration problem (this fix's dispatch reaches it correctly) — filed separa
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## #188 — "Fading wall" secret passages don't visually fade (missing TransparentHook/EtherealHook render sink)
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**Status:** OPEN
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**Status:** CLOSED 2026-07-09 (`3284dd0a`) — user-confirmed live gate: fading-wall
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doors fade out and hold; sliding doors hold open. Fix = `TranslucencyHookSink` →
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`TranslucencyFadeManager` → per-instance alpha SSBO (binding 7) → `mesh_modern.frag`
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(`FragColor.a *= vOpacityMultiplier`), register AP-89. The commit ALSO fixed a
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door "flip-back" (a settled-open door/wall reverted to the Tier-1 static cache's
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rest pose + opacity 1.0) by reverting an uncommitted `IsEntityCurrentlyMoving`
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cache-bypass narrowing — every Sequencer entity stays on the per-frame path. That
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narrowing chased a Debug-build FPS artifact; Release is GPU-bound (~200 fps Sawato).
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**Severity:** MEDIUM (a real but narrow class of dungeon secret-door objects; collision
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already correct via a separate wire channel)
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**Filed:** 2026-07-08 (surfaced during #187's live gate)
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