feat(physics): PlayerWeenie with retail Run/Jump formulas
Implements IWeenieObject with GetRunRate and GetJumpHeight from decompiled client, cross-referenced against ACE MovementSystem. Default skills (Run=200, Jump=100) used until skill parsing ships. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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3 changed files with 173 additions and 1 deletions
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@ -61,6 +61,7 @@ public sealed class PlayerMovementController
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private readonly PhysicsEngine _physics;
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private readonly PhysicsBody _body;
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private readonly MotionInterpreter _motion;
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private readonly PlayerWeenie _weenie;
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public float MouseTurnSensitivity { get; set; } = 0.003f;
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@ -112,7 +113,13 @@ public sealed class PlayerMovementController
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State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
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};
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_motion = new MotionInterpreter(_body);
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_weenie = new PlayerWeenie(runSkill: 200, jumpSkill: 100);
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_motion = new MotionInterpreter(_body, _weenie);
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}
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public void SetCharacterSkills(int runSkill, int jumpSkill)
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{
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_weenie.SetSkills(runSkill, jumpSkill);
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}
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/// <summary>
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