docs(architecture): record GameWindow automated closeout
Reconcile the architecture, roadmap, milestones, issue ledger, session instructions, and durable memory with the 1,622-line native shell, canonical soak evidence, connected framebuffer comparison, and sole remaining user visual gate. Co-authored-by: Codex <codex@openai.com>
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# GameWindow Slice 8 Checkpoint L — campaign closeout
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**Status:** Active 2026-07-22.
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**Status:** Automated closeout complete 2026-07-22; final user visual matrix
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pending.
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**Parent:**
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[`2026-07-22-gamewindow-slice-8-composition-lifecycle.md`](2026-07-22-gamewindow-slice-8-composition-lifecycle.md),
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Checkpoint L.
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Checkpoint L.
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**Integrated baseline:** `6c5e0604`; Checkpoints A–K are implemented.
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`GameWindow.cs` is 1,622 raw lines, App Release passes 3,451 tests / 3
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intentional skips, and the complete Release suite passes 7,823 tests / 5
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intentional skips. Two fresh-process canonical nine-stop soaks pass with
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graceful exits and the unchanged residency/performance limits.
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graceful exits and the unchanged residency/performance limits.
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**Behavior rule:** L proves and records the shipped ownership state. It may
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correct documentation, test/gate coverage, or a defect demonstrated by the
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audit, but it does not add gameplay, alter retail behavior, loosen a gate, or
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@ -124,3 +125,36 @@ spellbook panel; outdoor/building/dungeon/portal/paperdoll/particle/alpha
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presentation; graceful close and fresh reconnect. Only that confirmation marks
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L and the overall structural campaign complete.
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## 5. Automated closeout evidence
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- The final host is 1,622 raw lines. Source-boundary inspection finds no AC
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algorithm, packet builder, entity scan, render graph, animation-part
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composer, or stored `GameWindow` back-reference in an extracted owner.
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- All 293 focused Slice 8 ownership, composition, callback, frame, lifetime,
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automation, and source-boundary tests pass. App Release passes 3,451 tests / 3
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intentional skips; the complete Release suite passes 7,823 / 5. The build's
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17 test-project warnings are the unchanged #228 set.
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- The connected lifecycle/reconnect gate passed in 314.4 seconds with graceful
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capped and uncapped exits. Its uncapped reconnect reached 174.74 FPS / 5.72
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ms at the final checkpoint. All six PNG artifacts are valid; the only route
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warning is the expected 25 world-edge empty-landblock misses.
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- Both Checkpoint-K nine-stop reports passed in about 403 seconds, produced the
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exact names/sequences/process identity, and found no unconfounded canonical
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owner growth under the unchanged residency/performance limits.
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- The six current lifecycle PNGs were compared against artifacts rebuilt from
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exact accepted Slice 7 commit `9d7df1bf` in an isolated worktree. The five
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deterministic destinations preserve geometry, UI/paperdoll layering,
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private viewports, depth/alpha, and world reveal. Facility Hub was nearly
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pixel-identical (mean absolute RGB delta 0.91/255); the Aerlinthe captures
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were 3.42 and 3.87/255. Holtburg and reconnect differences are live
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entities, particles, vitals, and sub-frame camera timing. Capped login used a
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different server-saved location and was checked only for complete rendering
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and presentation layering.
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- Three corrected-diff reviews are clean: behavior/retail boundary,
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architecture/ownership, and adversarial lifecycle/failure handling. The
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divergence audit found no new runtime behavior in K or L and requires no
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register change.
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The generated reports, screenshots, and disposable baseline worktree are
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untracked evidence. The user's unrelated `TransitionTypes.cs` edit was not
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modified or staged.
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