docs(architecture): record GameWindow automated closeout
Reconcile the architecture, roadmap, milestones, issue ledger, session instructions, and durable memory with the 1,622-line native shell, canonical soak evidence, connected framebuffer comparison, and sole remaining user visual gate. Co-authored-by: Codex <codex@openai.com>
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@ -68,10 +68,14 @@ tested pipeline with explicit prior-result dependencies. Checkpoint J adds the
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focused `GameWindowLifetime`, immutable typed shutdown roots, hard dependency
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barriers, structured report-and-continue physical cleanup, retry/no-replay
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state, and native-window-last terminal reporting. The host is now 1,625 raw
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lines. Checkpoints K–L remain active; Issue #232 tracks process-residency
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variance in the soak without loosening its leak threshold. The App gate passes
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3,441 tests / 3 skips, the complete Release suite passes 7,813 tests / 5 skips,
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and the complete Checkpoint-J corrected-diff review is clean.
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lines after J. Checkpoint K adds deferred same-frame canonical owner snapshots
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and closes #232 through two clean 403-second fresh-process nine-stop routes
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without loosening the process thresholds. The automated Slice 8 closeout is
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complete: `GameWindow` is 1,622 raw lines; 293 focused tests, App Release
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3,451/3, the complete Release suite 7,823/5, lifecycle/reconnect, both
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canonical soaks, all three corrected-diff reviews, and the Slice-7 framebuffer
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comparison pass. Only the user's final connected visual matrix remains before
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new M4 feature bodies begin.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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