fix(vfx): classify hardwareless particle emitters once
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8 changed files with 374 additions and 18 deletions
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@ -207,6 +207,15 @@ anchors: `CPhysicsPart::GetMaxDegradeDistance` `0x0050D510`,
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`CPhysicsObj::ShouldDrawParticles` `0x0050FE60`, and
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`ParticleEmitter::UpdateParticles` `0x0051D180`.
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Hardwareless ParticleEmitterInfo records are also retained exactly. Retail
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`ParticleEmitter::SetInfo @ 0x0051CE90` returns false when
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`hw_gfxobj_id == INVALID_DID`; it does not substitute the software GfxObj.
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`EmitterDescRegistry` negative-caches that authored outcome and the hook sink
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reports it once per DAT ID rather than once per owner. This is classification
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and bounded diagnostics around the existing `DatCollection`, not a fallback
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reader or invented VFX. Evidence:
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`docs/research/2026-07-26-retail-hardwareless-particle-emitter-diagnostics.md`.
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**Retail shared world-alpha seam (2026-07-18).** WorldBuilder's editor
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renderers classify translucent mesh batches correctly, but they have no live
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retail `CPartCell`/`CShadowPart` list and render particles in a separate
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