feat(input): assess world objects on right click
Port SmartBox's release-completed sr_Examine gesture through the configurable SelectRight binding. Cancel camera drags at the shared retail three-pixel threshold, then reuse the canonical picker, selection pulse, and appraisal request path without inventing another wire or UI owner. Co-authored-by: Codex <codex@openai.com>
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16 changed files with 394 additions and 13 deletions
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@ -142,6 +142,12 @@ DAT resolver prefixes it exactly once. Empty append fragments now preserve
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retail's intentional blank section rows, including the blank after
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Workmanship and the literal leading newline before Armor Level.
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The adjacent world-input follow-up also completes retail right-click
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assessment. `SelectRight` is now a release-completed configurable click with
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the shared three-pixel drag threshold, then pulses, selects, and appraises the
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picked world object through the same owners as the magnifying glass and E key.
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RMB camera drags and empty-world releases do not issue appraisal requests.
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**Files:** `src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs`;
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`src/AcDream.App/UI/RetailUiRuntime.cs`;
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`src/AcDream.App/UI/Layout/AppraisalUiController.cs`;
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@ -162,6 +168,8 @@ animated target remains above row chrome but below text; changing selection
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updates the open window without another magnifier click. Item text begins at
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the top and assessed melee/missile/armor/magic items show their retail-ordered
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stats and full DAT spell descriptions.
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Right-clicking a visible world object opens the same examination window;
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right-dragging the camera does not.
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The Black Phyntos Hive specifically reads `Value: ???`, `Burden: Unknown`,
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then its description after one retail paragraph break, without the bogus
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255-item/255-container line.
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