fix(interaction): close selection lifecycle review gaps
Bind queued actions and pending inventory requests to exact live incarnations, separate optimistic placement from authoritative responses, and serialize retail-style inventory ownership across UI surfaces. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
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d2bb5af453
commit
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23 changed files with 2635 additions and 168 deletions
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@ -263,4 +263,81 @@ public sealed class ExternalContainerControllerTests
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Assert.Equal(Player, h.Objects.Get(Item)!.ContainerId);
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Assert.Empty(h.Puts);
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}
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[Fact]
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public void PendingPickupRejectsOwnedDropIntoChest()
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{
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using var h = new Harness();
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h.Open();
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h.Objects.AddOrUpdate(new ClientObject { ObjectId = Item, Type = ItemType.Misc });
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h.Objects.MoveItem(Item, Player, 0);
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var source = new UiItemSlot { SourceKind = ItemDragSource.Inventory };
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source.SetItem(Item, 0u);
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Assert.True(h.Interaction.PlaceWorldItemInBackpack(0x70000A01u));
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h.Controller.HandleDropRelease(
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h.Contents,
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h.Contents.GetItem(0)!,
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new ItemDragPayload(Item, ItemDragSource.Inventory, 0, source));
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Assert.Empty(h.Puts);
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Assert.Equal(Player, h.Objects.Get(Item)!.ContainerId);
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Assert.True(h.Interaction.TryGetPendingBackpackPlacement(0x70000A01u, out _));
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}
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[Fact]
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public void PendingPickupRejectsPartialStackSplitIntoChest()
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{
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using var h = new Harness();
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h.Open();
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Item,
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StackSize = 5,
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StackSizeMax = 100,
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Type = ItemType.Misc,
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});
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h.Objects.MoveItem(Item, Player, 0);
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h.Selection.Select(Item, SelectionChangeSource.Inventory);
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h.Split.Reset(5u, 2u);
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var source = new UiItemSlot { SourceKind = ItemDragSource.Inventory };
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source.SetItem(Item, 0u);
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Assert.True(h.Interaction.PlaceWorldItemInBackpack(0x70000A02u));
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h.Controller.HandleDropRelease(
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h.Contents,
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h.Contents.GetItem(0)!,
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new ItemDragPayload(Item, ItemDragSource.Inventory, 0, source));
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Assert.Empty(h.Splits);
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Assert.Equal(Player, h.Objects.Get(Item)!.ContainerId);
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Assert.True(h.Interaction.TryGetPendingBackpackPlacement(0x70000A02u, out _));
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}
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[Fact]
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public void ExternalPutOwnsGlobalGateUntilMatchingServerMove()
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{
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using var h = new Harness();
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const uint pickup = 0x70000A03u;
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h.Open();
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h.Objects.AddOrUpdate(new ClientObject { ObjectId = Item, Type = ItemType.Misc });
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h.Objects.MoveItem(Item, Player, 0);
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var source = new UiItemSlot { SourceKind = ItemDragSource.Inventory };
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source.SetItem(Item, 0u);
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h.Controller.HandleDropRelease(
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h.Contents,
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h.Contents.GetItem(0)!,
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new ItemDragPayload(Item, ItemDragSource.Inventory, 0, source));
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Assert.True(h.Interaction.TryGetPendingInventoryRequest(out var pending));
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Assert.Equal(Item, pending.ItemId);
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Assert.True(h.Interaction.PlaceWorldItemInBackpack(pickup));
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Assert.Empty(h.Pickups);
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h.Objects.ApplyConfirmedServerMove(Item, Chest, 0u, 0);
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Assert.False(h.Interaction.TryGetPendingInventoryRequest(out _));
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Assert.True(h.Interaction.PlaceWorldItemInBackpack(pickup));
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Assert.Equal(new uint[] { pickup }, h.Pickups);
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}
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}
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@ -706,6 +706,467 @@ public class InventoryControllerTests
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Assert.Equal(0xBu, grid.GetItem(2)!.ItemId);
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}
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[Fact]
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public void DirectLootWhilePendingKeepsTheOriginalProjectionAndRequest()
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{
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const uint chest = 0x70000021u;
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const uint firstLoot = 0x70000022u;
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const uint secondLoot = 0x70000023u;
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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SeedContained(objects, firstLoot, chest, slot: 0, type: ItemType.Misc);
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SeedContained(objects, secondLoot, chest, slot: 1, type: ItemType.Misc);
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long now = 1_000;
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var eventOrder = new List<(string Kind, uint Item, ulong Token)>();
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using var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => now,
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groundObjectId: () => chest,
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backpackContainerId: () => Player,
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placeInBackpack: static (_, _, _) => { });
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interaction.PendingBackpackPlacementRequested += pending =>
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eventOrder.Add(("request", pending.ItemId, pending.Token));
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interaction.PendingBackpackPlacementCancelled += pending =>
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eventOrder.Add(("cancel", pending.ItemId, pending.Token));
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using var inventory = InventoryController.Bind(
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layout,
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objects,
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() => Player,
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iconIds: static (_, _, _, _, _) => 0u,
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strength: () => 100,
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selection: new SelectionState(),
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datFont: null,
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itemInteraction: interaction);
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Assert.True(interaction.ActivateItem(firstLoot));
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now += 200;
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Assert.False(interaction.ActivateItem(secondLoot));
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Assert.Collection(
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eventOrder,
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first => Assert.Equal(("request", firstLoot), (first.Kind, first.Item)));
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Assert.Equal(firstLoot, grid.GetItem(0)!.ItemId);
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Assert.True(grid.GetItem(0)!.WaitingVisual);
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Assert.DoesNotContain(
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Enumerable.Range(0, grid.GetNumUIItems()).Select(i => grid.GetItem(i)!.ItemId),
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id => id == secondLoot);
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}
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[Fact]
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public void GroundDragThenDirectPickupKeepsTheFirstPendingProjection()
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{
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const uint chest = 0x70000031u;
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const uint draggedLoot = 0x70000032u;
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const uint directLoot = 0x70000033u;
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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SeedContained(objects, draggedLoot, chest, slot: 0, type: ItemType.Misc);
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SeedContained(objects, directLoot, chest, slot: 1, type: ItemType.Misc);
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var puts = new List<(uint Item, uint Container, int Placement)>();
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var eventOrder = new List<(string Kind, uint Item)>();
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using var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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groundObjectId: () => chest,
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backpackContainerId: () => Player,
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placeInBackpack: (item, container, placement) =>
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puts.Add((item, container, placement)));
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interaction.PendingBackpackPlacementRequested += pending =>
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eventOrder.Add(("request", pending.ItemId));
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interaction.PendingBackpackPlacementCancelled += pending =>
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eventOrder.Add(("cancel", pending.ItemId));
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using var inventory = InventoryController.Bind(
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layout,
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objects,
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() => Player,
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iconIds: static (_, _, _, _, _) => 0u,
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strength: () => 100,
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selection: new SelectionState(),
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datFont: null,
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sendPutItemInContainer: (item, container, placement) =>
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puts.Add((item, container, placement)),
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itemInteraction: interaction);
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var source = new UiItemSlot { SourceKind = ItemDragSource.Ground };
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source.SetItem(draggedLoot, 0u);
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inventory.HandleDropRelease(
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grid,
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grid.GetItem(4)!,
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new ItemDragPayload(draggedLoot, ItemDragSource.Ground, 0, source));
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Assert.True(interaction.PlaceWorldItemInBackpack(directLoot));
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Assert.Equal(new[] { ("request", draggedLoot) }, eventOrder);
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Assert.Equal(new[] { (draggedLoot, Player, 0) }, puts);
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Assert.Equal(draggedLoot, grid.GetItem(0)!.ItemId);
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Assert.True(grid.GetItem(0)!.WaitingVisual);
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Assert.DoesNotContain(
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Enumerable.Range(0, grid.GetNumUIItems()).Select(i => grid.GetItem(i)!.ItemId),
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id => id == directLoot);
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}
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[Fact]
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public void DirectPickupThenGroundDragAcceptsHoverButRejectsTheSecondRequest()
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{
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const uint chest = 0x70000041u;
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const uint directLoot = 0x70000042u;
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const uint draggedLoot = 0x70000043u;
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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SeedContained(objects, directLoot, chest, slot: 0, type: ItemType.Misc);
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SeedContained(objects, draggedLoot, chest, slot: 1, type: ItemType.Misc);
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var eventOrder = new List<(string Kind, uint Item)>();
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var puts = new List<(uint Item, uint Container, int Placement)>();
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var messages = new List<string>();
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using var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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groundObjectId: () => chest,
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backpackContainerId: () => Player,
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placeInBackpack: (item, container, placement) =>
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puts.Add((item, container, placement)),
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systemMessage: messages.Add);
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interaction.PendingBackpackPlacementRequested += pending =>
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eventOrder.Add(("request", pending.ItemId));
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interaction.PendingBackpackPlacementCancelled += pending =>
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eventOrder.Add(("cancel", pending.ItemId));
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using var inventory = InventoryController.Bind(
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layout,
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objects,
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() => Player,
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iconIds: static (_, _, _, _, _) => 0u,
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strength: () => 100,
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selection: new SelectionState(),
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datFont: null,
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sendPutItemInContainer: (item, container, placement) =>
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puts.Add((item, container, placement)),
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itemInteraction: interaction);
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var source = new UiItemSlot { SourceKind = ItemDragSource.Ground };
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source.SetItem(draggedLoot, 0u);
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Assert.True(interaction.PlaceWorldItemInBackpack(directLoot));
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Assert.Equal(
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ItemDragAcceptance.Accept,
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inventory.OnDragOver(
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grid,
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grid.GetItem(5)!,
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new ItemDragPayload(draggedLoot, ItemDragSource.Ground, 0, source)));
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inventory.HandleDropRelease(
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grid,
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grid.GetItem(5)!,
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new ItemDragPayload(draggedLoot, ItemDragSource.Ground, 0, source));
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Assert.Equal(new[] { ("request", directLoot) }, eventOrder);
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Assert.Equal(new[] { (directLoot, Player, 0) }, puts);
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Assert.Equal(directLoot, grid.GetItem(0)!.ItemId);
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Assert.True(grid.GetItem(0)!.WaitingVisual);
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Assert.Equal(
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new[] { "Already attempting to place that item here" },
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messages);
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Assert.DoesNotContain(
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Enumerable.Range(0, grid.GetNumUIItems()).Select(i => grid.GetItem(i)!.ItemId),
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id => id == draggedLoot);
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}
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[Fact]
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public void PendingContentsProjectionUsesGenericGlobalMessageOnBagColumnDrop()
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{
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const uint chest = 0x70000044u;
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const uint pendingLoot = 0x70000045u;
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const uint ownedItem = 0x50000046u;
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const uint bag = 0x50000047u;
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var (layout, _, containers, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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SeedContained(objects, pendingLoot, chest, 0, type: ItemType.Misc);
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SeedContained(objects, ownedItem, Player, 0, type: ItemType.Misc);
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SeedBag(objects, bag, 1);
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var puts = new List<(uint Item, uint Container, int Placement)>();
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var messages = new List<string>();
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using var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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groundObjectId: () => chest,
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backpackContainerId: () => Player,
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placeInBackpack: static (_, _, _) => { },
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systemMessage: messages.Add);
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using var inventory = InventoryController.Bind(
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layout,
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objects,
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() => Player,
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iconIds: static (_, _, _, _, _) => 0u,
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strength: () => 100,
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selection: new SelectionState(),
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datFont: null,
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sendPutItemInContainer: (item, container, placement) =>
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puts.Add((item, container, placement)),
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itemInteraction: interaction);
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Assert.True(interaction.PlaceWorldItemInBackpack(pendingLoot));
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inventory.HandleDropRelease(
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containers,
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containers.GetItem(0)!,
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Payload(ownedItem));
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Assert.Empty(puts);
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Assert.Equal(
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new[] { ItemInteractionController.InventoryRequestBusyMessage },
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messages);
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}
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[Fact]
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public void PendingPickupRejectsCompatibleGroundMergeBeforeWireDispatch()
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{
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const uint chest = 0x70000071u;
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const uint pendingLoot = 0x70000072u;
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const uint sourceStack = 0x70000073u;
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const uint targetStack = 0x70000074u;
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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SeedContained(objects, pendingLoot, chest, slot: 0, type: ItemType.Misc);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = sourceStack,
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WeenieClassId = 0x1234u,
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StackSize = 10,
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StackSizeMax = 100,
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});
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objects.MoveItem(sourceStack, chest, 1);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = targetStack,
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WeenieClassId = 0x1234u,
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StackSize = 50,
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StackSizeMax = 100,
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});
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objects.MoveItem(targetStack, Player, 0);
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var merges = new List<(uint Source, uint Target, uint Amount)>();
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using var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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groundObjectId: () => chest,
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backpackContainerId: () => Player,
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placeInBackpack: static (_, _, _) => { });
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using var inventory = InventoryController.Bind(
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layout,
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objects,
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() => Player,
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iconIds: static (_, _, _, _, _) => 0u,
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strength: () => 100,
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selection: new SelectionState(),
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datFont: null,
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sendStackableMerge: (source, target, amount) =>
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merges.Add((source, target, amount)),
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itemInteraction: interaction);
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var sourceCell = new UiItemSlot { SourceKind = ItemDragSource.Ground };
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sourceCell.SetItem(sourceStack, 0u);
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Assert.True(interaction.PlaceWorldItemInBackpack(pendingLoot));
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UiItemSlot targetCell = Enumerable.Range(0, grid.GetNumUIItems())
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.Select(i => grid.GetItem(i)!)
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.Single(cell => cell.ItemId == targetStack);
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inventory.HandleDropRelease(
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grid,
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targetCell,
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new ItemDragPayload(sourceStack, ItemDragSource.Ground, 0, sourceCell));
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Assert.Empty(merges);
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Assert.True(interaction.TryGetPendingBackpackPlacement(pendingLoot, out _));
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}
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[Fact]
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public void PendingPickupRejectsPartialGroundSplitBeforeWireDispatch()
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{
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const uint chest = 0x70000081u;
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const uint pendingLoot = 0x70000082u;
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const uint sourceStack = 0x70000083u;
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
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SeedContained(objects, pendingLoot, chest, slot: 0, type: ItemType.Misc);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = sourceStack,
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StackSize = 10,
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StackSizeMax = 100,
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});
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objects.MoveItem(sourceStack, chest, 1);
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var selection = new SelectionState();
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selection.Select(sourceStack, SelectionChangeSource.Inventory);
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var splitQuantity = new StackSplitQuantityState();
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splitQuantity.Reset(10u);
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splitQuantity.SetValue(1u);
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var splits = new List<(uint Item, uint Container, uint Placement, uint Amount)>();
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using var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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groundObjectId: () => chest,
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backpackContainerId: () => Player,
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placeInBackpack: static (_, _, _) => { });
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using var inventory = InventoryController.Bind(
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layout,
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objects,
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() => Player,
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iconIds: static (_, _, _, _, _) => 0u,
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strength: () => 100,
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selection: selection,
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datFont: null,
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sendStackableSplitToContainer: (item, container, placement, amount) =>
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splits.Add((item, container, placement, amount)),
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itemInteraction: interaction,
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stackSplitQuantity: splitQuantity);
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var sourceCell = new UiItemSlot { SourceKind = ItemDragSource.Ground };
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sourceCell.SetItem(sourceStack, 0u);
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Assert.True(interaction.PlaceWorldItemInBackpack(pendingLoot));
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inventory.HandleDropRelease(
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grid,
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grid.GetItem(5)!,
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new ItemDragPayload(sourceStack, ItemDragSource.Ground, 0, sourceCell));
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Assert.Empty(splits);
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Assert.True(interaction.TryGetPendingBackpackPlacement(pendingLoot, out _));
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}
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[Fact]
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public void PendingPickupRejectsOwnedInventoryMoveBeforeOptimisticMutation()
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{
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const uint chest = 0x70000091u;
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const uint pendingLoot = 0x70000092u;
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const uint ownedItem = 0x70000093u;
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var (layout, grid, _, _, _, _, _, _) = BuildLayout();
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var objects = new ClientObjectTable();
|
||||
SeedContained(objects, pendingLoot, chest, slot: 0, type: ItemType.Misc);
|
||||
SeedContained(objects, ownedItem, Player, slot: 0, type: ItemType.Misc);
|
||||
var puts = new List<(uint Item, uint Container, int Placement)>();
|
||||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
sendWield: null,
|
||||
sendDrop: null,
|
||||
groundObjectId: () => chest,
|
||||
backpackContainerId: () => Player,
|
||||
placeInBackpack: static (_, _, _) => { });
|
||||
using var inventory = InventoryController.Bind(
|
||||
layout,
|
||||
objects,
|
||||
() => Player,
|
||||
iconIds: static (_, _, _, _, _) => 0u,
|
||||
strength: () => 100,
|
||||
selection: new SelectionState(),
|
||||
datFont: null,
|
||||
sendPutItemInContainer: (item, container, placement) =>
|
||||
puts.Add((item, container, placement)),
|
||||
itemInteraction: interaction);
|
||||
|
||||
Assert.True(interaction.PlaceWorldItemInBackpack(pendingLoot));
|
||||
inventory.HandleDropRelease(grid, grid.GetItem(5)!, Payload(ownedItem));
|
||||
|
||||
Assert.Empty(puts);
|
||||
Assert.Equal(Player, objects.Get(ownedItem)!.ContainerId);
|
||||
Assert.Equal(0, objects.Get(ownedItem)!.ContainerSlot);
|
||||
Assert.True(interaction.TryGetPendingBackpackPlacement(pendingLoot, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PendingLootRemovalImmediatelyWithdrawsTheProjection()
|
||||
{
|
||||
const uint chest = 0x70000051u;
|
||||
const uint loot = 0x70000052u;
|
||||
var (layout, grid, _, _, _, _, _, _) = BuildLayout();
|
||||
var objects = new ClientObjectTable();
|
||||
SeedContained(objects, loot, chest, slot: 0, type: ItemType.Misc);
|
||||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
sendWield: null,
|
||||
sendDrop: null,
|
||||
groundObjectId: () => chest,
|
||||
backpackContainerId: () => Player,
|
||||
placeInBackpack: static (_, _, _) => { });
|
||||
using var inventory = InventoryController.Bind(
|
||||
layout,
|
||||
objects,
|
||||
() => Player,
|
||||
iconIds: static (_, _, _, _, _) => 0u,
|
||||
strength: () => 100,
|
||||
selection: new SelectionState(),
|
||||
datFont: null,
|
||||
itemInteraction: interaction);
|
||||
|
||||
Assert.True(interaction.PlaceWorldItemInBackpack(loot));
|
||||
Assert.Equal(loot, grid.GetItem(0)!.ItemId);
|
||||
Assert.True(grid.GetItem(0)!.WaitingVisual);
|
||||
|
||||
Assert.True(objects.Remove(loot));
|
||||
|
||||
Assert.Equal(0u, grid.GetItem(0)!.ItemId);
|
||||
Assert.False(interaction.TryGetPendingBackpackPlacement(loot, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PendingLootGenerationReplacementDoesNotLeaveTheOldProjection()
|
||||
{
|
||||
const uint chest = 0x70000061u;
|
||||
const uint loot = 0x70000062u;
|
||||
var (layout, grid, _, _, _, _, _, _) = BuildLayout();
|
||||
var objects = new ClientObjectTable();
|
||||
SeedContained(objects, loot, chest, slot: 0, type: ItemType.Misc);
|
||||
using var interaction = new ItemInteractionController(
|
||||
objects,
|
||||
playerGuid: () => Player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
sendWield: null,
|
||||
sendDrop: null,
|
||||
groundObjectId: () => chest,
|
||||
backpackContainerId: () => Player,
|
||||
placeInBackpack: static (_, _, _) => { });
|
||||
using var inventory = InventoryController.Bind(
|
||||
layout,
|
||||
objects,
|
||||
() => Player,
|
||||
iconIds: static (_, _, _, _, _) => 0u,
|
||||
strength: () => 100,
|
||||
selection: new SelectionState(),
|
||||
datFont: null,
|
||||
itemInteraction: interaction);
|
||||
|
||||
Assert.True(interaction.PlaceWorldItemInBackpack(loot));
|
||||
Assert.Equal(loot, grid.GetItem(0)!.ItemId);
|
||||
|
||||
objects.ReplaceGeneration(WorldReplacement(loot), generation: 2);
|
||||
|
||||
Assert.Equal(0u, grid.GetItem(0)!.ItemId);
|
||||
Assert.False(interaction.TryGetPendingBackpackPlacement(loot, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LootDrop_ServerFailureRemovesOnlyThePendingProjection()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -46,7 +46,8 @@ public class PaperdollControllerTests
|
|||
SelectionState? selection = null,
|
||||
IReadOnlyDictionary<uint, uint>? emptySlotSprites = null,
|
||||
List<(uint item, uint container, int placement)>? puts = null,
|
||||
List<string>? systemMessages = null)
|
||||
List<string>? systemMessages = null,
|
||||
Action<ItemInteractionController>? configureInteraction = null)
|
||||
{
|
||||
var itemInteraction = new ItemInteractionController(
|
||||
objects,
|
||||
|
|
@ -59,6 +60,7 @@ public class PaperdollControllerTests
|
|||
? null
|
||||
: (item, container, placement) => puts.Add((item, container, placement)),
|
||||
systemMessage: systemMessages is null ? null : systemMessages.Add);
|
||||
configureInteraction?.Invoke(itemInteraction);
|
||||
return PaperdollController.Bind(layout, objects, () => Player,
|
||||
iconIds: (_, _, _, _, _) => 0x1234u,
|
||||
itemInteraction: itemInteraction,
|
||||
|
|
@ -240,6 +242,38 @@ public class PaperdollControllerTests
|
|||
Assert.Equal((0xD01u, (uint)EquipMask.HeadWear), wields[0]); // GetAndWieldItem wire
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HandleDropRelease_pendingPickupRejectsWieldWithoutOptimisticMutation()
|
||||
{
|
||||
var (layout, lists) = BuildLayout();
|
||||
var objects = new ClientObjectTable();
|
||||
const uint pickup = 0x70000D02u;
|
||||
const uint helm = 0x50000D03u;
|
||||
SeedPackItem(objects, helm, EquipMask.HeadWear);
|
||||
var wields = new List<(uint item, uint mask)>();
|
||||
var messages = new List<string>();
|
||||
ItemInteractionController? interaction = null;
|
||||
var ctrl = Bind(
|
||||
layout,
|
||||
objects,
|
||||
wields,
|
||||
systemMessages: messages,
|
||||
configureInteraction: value => interaction = value);
|
||||
Assert.True(interaction!.TryBeginPendingBackpackPlacement(
|
||||
pickup,
|
||||
Player,
|
||||
0,
|
||||
out _));
|
||||
ctrl.HandleDropRelease(
|
||||
lists[HeadSlot],
|
||||
lists[HeadSlot].Cell,
|
||||
new ItemDragPayload(helm, ItemDragSource.Inventory, 0, lists[HeadSlot].Cell));
|
||||
|
||||
Assert.Empty(wields);
|
||||
Assert.Equal(EquipMask.None, objects.Get(helm)!.CurrentlyEquippedLocation);
|
||||
Assert.Equal(new[] { ItemInteractionController.InventoryRequestBusyMessage }, messages);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HandleDropRelease_weaponSlot_delegatesToConfirmedAutoWieldTransaction()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -301,6 +301,97 @@ public class ToolbarControllerTests
|
|||
Assert.Equal(new[] { (item, player, 0) }, puts);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InventoryButton_unownedGroundDropUsesDirectAttemptWithoutDestinationProjection()
|
||||
{
|
||||
const uint player = 0x5000u;
|
||||
const uint item = 0x70005001u;
|
||||
var (layout, _, _) = FakeToolbar();
|
||||
var repo = new ClientObjectTable();
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = item, Name = "Loot", Type = ItemType.Misc });
|
||||
var placements = new List<(uint Item, uint Container, int Placement)>();
|
||||
var directPuts = new List<(uint Item, uint Container, int Placement)>();
|
||||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
playerGuid: () => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
sendWield: null,
|
||||
sendDrop: null,
|
||||
placeInBackpack: (i, c, p) => placements.Add((i, c, p)));
|
||||
ToolbarController.Bind(
|
||||
layout,
|
||||
repo,
|
||||
() => Array.Empty<ShortcutEntry>(),
|
||||
iconIds: static (_, _, _, _, _) => 0u,
|
||||
useItem: static _ => { },
|
||||
itemInteraction: interaction,
|
||||
playerGuid: () => player,
|
||||
sendPutItemInContainer: (i, c, p) => directPuts.Add((i, c, p)));
|
||||
var button = (UiButton)layout.FindElement(InventoryButtonId)!;
|
||||
var payload = new ItemDragPayload(item, ItemDragSource.Ground, 0, new UiItemSlot());
|
||||
|
||||
Assert.True(button.OnEvent(new UiEvent(0u, button, UiEventType.DragEnter, Payload: payload)));
|
||||
Assert.True(button.OnEvent(new UiEvent(0u, button, UiEventType.DropReleased, Payload: payload)));
|
||||
|
||||
Assert.Empty(placements);
|
||||
Assert.Equal(new[] { (item, player, 0) }, directPuts);
|
||||
Assert.False(interaction.TryGetPendingBackpackPlacement(item, out _));
|
||||
Assert.True(interaction.TryGetPendingInventoryRequest(out var request));
|
||||
Assert.Equal(item, request.ItemId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InventoryButton_ownedDropPublishesDestinationAndGloballyRejectsSecondRequest()
|
||||
{
|
||||
const uint player = 0x5000u;
|
||||
const uint first = 0x70005002u;
|
||||
const uint second = 0x70005003u;
|
||||
var (layout, _, _) = FakeToolbar();
|
||||
var repo = new ClientObjectTable();
|
||||
const uint pack = 0x5004u;
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = player, Name = "Player", Type = ItemType.Creature });
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = pack, Name = "Pack", Type = ItemType.Container });
|
||||
repo.MoveItem(pack, player, 0);
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = first, Name = "First Loot", Type = ItemType.Misc });
|
||||
repo.AddOrUpdate(new ClientObject { ObjectId = second, Name = "Second Loot", Type = ItemType.Misc });
|
||||
repo.MoveItem(first, pack, 0);
|
||||
repo.MoveItem(second, pack, 1);
|
||||
var puts = new List<(uint Item, uint Container, int Placement)>();
|
||||
var messages = new List<string>();
|
||||
using var interaction = new ItemInteractionController(
|
||||
repo,
|
||||
playerGuid: () => player,
|
||||
sendUse: null,
|
||||
sendUseWithTarget: null,
|
||||
sendWield: null,
|
||||
sendDrop: null,
|
||||
systemMessage: messages.Add);
|
||||
ToolbarController.Bind(
|
||||
layout,
|
||||
repo,
|
||||
() => Array.Empty<ShortcutEntry>(),
|
||||
iconIds: static (_, _, _, _, _) => 0u,
|
||||
useItem: static _ => { },
|
||||
itemInteraction: interaction,
|
||||
playerGuid: () => player,
|
||||
sendPutItemInContainer: (i, c, p) => puts.Add((i, c, p)));
|
||||
var button = (UiButton)layout.FindElement(InventoryButtonId)!;
|
||||
|
||||
foreach (uint item in new[] { first, second })
|
||||
{
|
||||
var payload = new ItemDragPayload(item, ItemDragSource.Inventory, 0, new UiItemSlot());
|
||||
button.OnEvent(new UiEvent(0u, button, UiEventType.DragEnter, Payload: payload));
|
||||
button.OnEvent(new UiEvent(0u, button, UiEventType.DropReleased, Payload: payload));
|
||||
}
|
||||
|
||||
Assert.Equal(new[] { (first, player, 0) }, puts);
|
||||
Assert.True(interaction.TryGetPendingBackpackPlacement(first, out _));
|
||||
Assert.True(interaction.TryGetPendingInventoryRequest(out var request));
|
||||
Assert.Equal(first, request.ItemId);
|
||||
Assert.Equal(new[] { ItemInteractionController.InventoryRequestBusyMessage }, messages);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InventoryButton_shortcutAliasDrop_staysNeutralAndDoesNotMovePhysicalItem()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue