fix(interaction): close selection lifecycle review gaps
Bind queued actions and pending inventory requests to exact live incarnations, separate optimistic placement from authoritative responses, and serialize retail-style inventory ownership across UI surfaces. Co-authored-by: OpenAI Codex <codex@openai.com>
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d2bb5af453
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23 changed files with 2635 additions and 168 deletions
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@ -26,6 +26,8 @@ public sealed class SelectionInteractionControllerTests
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public bool Hostile { get; set; }
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public bool Useable { get; set; } = true;
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public bool Pickupable { get; set; } = true;
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public bool CaptureIdentity { get; set; } = true;
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public uint LocalEntityId { get; set; } = 101u;
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public ClosestCombatTarget? Closest { get; set; }
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public InteractionApproach? Approach { get; set; }
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public List<string> Events { get; } = new();
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@ -41,6 +43,11 @@ public sealed class SelectionInteractionControllerTests
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=> PickAtCursor(includeSelf);
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public void BeginLightingPulse(uint serverGuid) => Events.Add("pulse");
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public bool TryCaptureIdentity(uint serverGuid, out uint localEntityId)
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{
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localEntityId = LocalEntityId;
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return CaptureIdentity;
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}
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public bool IsCurrent(uint serverGuid, uint localEntityId) => Current;
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public string Describe(uint serverGuid) => $"Target {serverGuid:X8}";
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public bool IsCreature(uint serverGuid) => Creature;
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@ -100,9 +107,15 @@ public sealed class SelectionInteractionControllerTests
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private sealed class Movement : IPlayerInteractionMovementSink
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{
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public List<InteractionApproach> Approaches { get; } = new();
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public bool BeginApproach(InteractionApproach approach)
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public bool Starts { get; set; } = true;
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public Action? AfterArm { get; set; }
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public bool BeginApproach(InteractionApproach approach, Action? armAfterCancel = null)
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{
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Approaches.Add(approach);
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if (!Starts)
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return false;
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armAfterCancel?.Invoke();
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AfterArm?.Invoke();
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return true;
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}
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}
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@ -116,6 +129,8 @@ public sealed class SelectionInteractionControllerTests
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public readonly ClientObjectTable Objects = new();
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public readonly List<string> Toasts = new();
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public readonly List<uint> Examines = new();
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public readonly List<PendingBackpackPlacement> PendingPlacements = new();
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public readonly List<PendingBackpackPlacement> CancelledPlacements = new();
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public readonly ItemInteractionController Items;
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public readonly SelectionInteractionController Controller;
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@ -127,6 +142,12 @@ public sealed class SelectionInteractionControllerTests
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ObjectId = Player,
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Type = ItemType.Creature,
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});
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Target,
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Name = "Target",
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Type = ItemType.Misc,
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});
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Items = new ItemInteractionController(
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Objects,
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() => Player,
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@ -148,6 +169,8 @@ public sealed class SelectionInteractionControllerTests
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Transport,
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Movement,
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Toasts.Add);
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Items.PendingBackpackPlacementRequested += PendingPlacements.Add;
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Items.PendingBackpackPlacementCancelled += CancelledPlacements.Add;
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}
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public void SetApproach(bool closeRange, uint localEntityId = 101u)
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@ -270,12 +293,14 @@ public sealed class SelectionInteractionControllerTests
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h.Selection.Select(Target, SelectionChangeSource.World);
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h.Controller.HandleInputAction(InputAction.SelectionPickUp);
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h.Controller.SendUse(Target);
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h.Items.InteractionState.EnterExamine();
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h.Controller.ResetSession();
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h.Controller.DrainOutbound();
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h.Controller.OnNaturalMoveToComplete();
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Assert.Null(h.Selection.SelectedObjectId);
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Assert.False(h.Items.IsAnyTargetModeActive);
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Assert.Empty(h.Transport.Pickups);
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Assert.Empty(h.Transport.Uses);
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}
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@ -305,6 +330,216 @@ public sealed class SelectionInteractionControllerTests
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Assert.Empty(h.Transport.Uses);
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}
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[Fact]
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public void SynchronousNaturalCompletionObservesTheArmedCloseAction()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Movement.AfterArm = h.Controller.OnNaturalMoveToComplete;
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h.Controller.SendUse(Target);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Equal(new[] { Target }, h.Transport.Uses);
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}
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[Fact]
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public void SynchronousResetCannotResurrectTheCloseAction()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Movement.AfterArm = h.Controller.ResetSession;
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h.Controller.SendUse(Target);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Empty(h.Transport.Uses);
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}
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[Fact]
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public void CancelledClosePickupWithdrawsPresentationAndNeverFiresLater()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
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Assert.Single(h.PendingPlacements);
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Assert.Empty(h.Transport.Pickups);
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h.Controller.OnMoveToCancelled(WeenieError.ActionCancelled);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
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Assert.Empty(h.Transport.Pickups);
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}
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[Fact]
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public void ErrorCompletionClearsCloseActionBeforeALaterSuccess()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Controller.SendUse(Target);
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h.Controller.OnMoveToCancelled(WeenieError.NoObject);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Empty(h.Transport.Uses);
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}
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[Fact]
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public void FailedClosePickupStartWithdrawsPresentation()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Movement.Starts = false;
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Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
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Assert.Single(h.PendingPlacements);
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Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
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Assert.Empty(h.Transport.Pickups);
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}
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[Theory]
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[InlineData(false)]
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[InlineData(true)]
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public void InvalidKeyboardPickupNeverPublishesAWaitingSlot(bool creature)
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{
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var h = new Harness();
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h.Query.Creature = creature;
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h.Query.Pickupable = false;
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h.Selection.Select(Target, SelectionChangeSource.World);
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h.Controller.HandleInputAction(InputAction.SelectionPickUp);
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h.Controller.DrainOutbound();
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Assert.Empty(h.PendingPlacements);
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Assert.Empty(h.Transport.Pickups);
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}
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[Theory]
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[InlineData(InputAction.SelectDblLeft)]
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[InlineData(InputAction.UseSelected)]
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[InlineData(InputAction.SelectionPickUp)]
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public void QueuedWorldActionCannotCrossAnIncarnationBoundary(InputAction action)
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{
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var h = new Harness();
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h.Query.Picked = Target;
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h.SetApproach(closeRange: false);
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h.Selection.Select(Target, SelectionChangeSource.World);
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h.Controller.HandleInputAction(action);
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h.Query.Current = false;
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h.Controller.DrainOutbound();
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Assert.Empty(h.Transport.Uses);
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Assert.Empty(h.Transport.Pickups);
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Assert.Empty(h.PendingPlacements);
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}
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[Fact]
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public void DragReleasePulsesTheDropTargetWithoutChangingSelection()
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{
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var h = new Harness();
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h.Query.Picked = Target;
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const uint item = 0x7000_0002u;
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = item,
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Name = "Dragged",
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Type = ItemType.Misc,
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});
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var payload = new ItemDragPayload(
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item,
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ItemDragSource.Inventory,
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SourceSlot: 0,
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new UiItemSlot());
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h.Controller.PlaceDraggedItem(payload, 10f, 20f);
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Assert.Contains("pulse", h.Query.Events);
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Assert.Null(h.Selection.SelectedObjectId);
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}
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[Fact]
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public void RejectedTargetModeClickConsumesTheFollowingDoubleClick()
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{
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var h = new Harness();
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h.Query.Picked = Target;
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h.Objects.Remove(Target);
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h.Items.InteractionState.EnterUse();
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h.Controller.HandleInputAction(InputAction.SelectLeft);
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h.Controller.HandleInputAction(InputAction.SelectDblLeft);
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h.Controller.DrainOutbound();
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Assert.Null(h.Selection.SelectedObjectId);
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Assert.Empty(h.Transport.Uses);
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Assert.Empty(h.Transport.Pickups);
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}
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[Fact]
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public void TransportLossAtClosePickupCompletionWithdrawsPresentation()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
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h.Transport.IsInWorld = false;
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h.Controller.OnNaturalMoveToComplete();
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Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
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Assert.Empty(h.Transport.Pickups);
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}
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[Fact]
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public void RepeatedPickupKeepsTheOriginalReservationAndDeferredAction()
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{
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var h = new Harness();
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h.SetApproach(closeRange: true);
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Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
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h.Selection.Select(Target, SelectionChangeSource.World);
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h.Controller.HandleInputAction(InputAction.SelectionPickUp);
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h.Controller.DrainOutbound();
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Assert.Single(h.PendingPlacements);
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Assert.Empty(h.CancelledPlacements);
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h.Controller.OnNaturalMoveToComplete();
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Assert.Equal(new[] { (Target, Player, 0) }, h.Transport.Pickups);
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}
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[Fact]
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public void WithdrawnPickupReservationInvalidatesDeferredWireAction()
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{
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const uint replacement = 0x7000_0002u;
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var h = new Harness();
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h.SetApproach(closeRange: true);
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h.Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = replacement,
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Name = "Replacement loot",
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Type = ItemType.Misc,
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});
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Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
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Assert.Empty(h.Transport.Pickups);
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PendingBackpackPlacement original = Assert.Single(h.PendingPlacements);
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h.Items.CancelPendingBackpackPlacement(Target, original.Token);
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Assert.True(h.Items.TryBeginPendingBackpackPlacement(
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replacement,
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Player,
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placement: 0,
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out _));
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h.Controller.OnNaturalMoveToComplete();
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Assert.Empty(h.Transport.Pickups);
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Assert.True(h.Items.TryGetPendingBackpackPlacement(replacement, out _));
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Assert.False(h.Items.TryGetPendingBackpackPlacement(Target, out _));
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}
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private static WorldSession.EntitySpawn Spawn(uint guid, ushort instance)
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=> new(
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guid,
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