fix(interaction): close selection lifecycle review gaps

Bind queued actions and pending inventory requests to exact live incarnations, separate optimistic placement from authoritative responses, and serialize retail-style inventory ownership across UI surfaces.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 09:01:02 +02:00
parent d2bb5af453
commit 5acc3f01cf
23 changed files with 2635 additions and 168 deletions

View file

@ -0,0 +1,106 @@
using System.Numerics;
using AcDream.App.Input;
using AcDream.App.Interaction;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
using AcDream.Core.World;
namespace AcDream.App.Tests.Interaction;
public sealed class PlayerInteractionMovementSinkTests
{
private const uint Player = 0x5000_0001u;
private const uint Target = 0x7000_0001u;
private const uint Cell = 0x0101_0001u;
[Fact]
public void MissingPlayerDoesNotArmTheIntent()
{
var sink = new PlayerInteractionMovementSink(() => null);
bool armed = false;
Assert.False(sink.BeginApproach(Approach(closeRange: true), () => armed = true));
Assert.False(armed);
}
[Theory]
[InlineData(true, MovementType.TurnToObject)]
[InlineData(false, MovementType.MoveToObject)]
public void ProductionSinkCancelsThenArmsAndInstallsExactMovement(
bool closeRange,
MovementType expectedType)
{
var controller = new PlayerMovementController(new PhysicsEngine());
controller.SetPosition(Vector3.Zero, Cell);
bool nonAutonomousAtTargetInstall = false;
int cancellations = 0;
double targetQuantum = 0d;
var moveTo = new MoveToManager(
controller.Motion,
stopCompletely: () => { },
getPosition: () => controller.CellPosition,
getHeading: () => MoveToMath.HeadingFromYaw(controller.Yaw),
setHeading: (heading, _) => controller.Yaw = MoveToMath.YawFromHeading(heading),
getOwnRadius: () => 0.4f,
getOwnHeight: () => 1.8f,
contact: () => true,
isInterpolating: () => false,
getVelocity: () => Vector3.Zero,
getSelfId: () => Player,
setTarget: (_, topLevelId, radius, quantum) =>
{
Assert.Equal(Target, topLevelId);
Assert.Equal(0.5f, radius);
targetQuantum = quantum;
nonAutonomousAtTargetInstall =
controller.Motion.PhysicsObj?.LastMoveWasAutonomous == false;
},
clearTarget: () => { },
getTargetQuantum: () => targetQuantum,
setTargetQuantum: quantum => targetQuantum = quantum);
moveTo.MoveToCancelled = _ => cancellations++;
controller.MoveTo = moveTo;
// Prove the sink's explicit cancel occurs before its arm callback.
moveTo.MoveToPosition(
new Position(Cell, new Vector3(2f, 0f, 0f), Quaternion.Identity),
new MovementParameters { UseSpheres = false });
bool armedAfterCancellation = false;
var sink = new PlayerInteractionMovementSink(() => controller);
Assert.True(sink.BeginApproach(
Approach(closeRange),
() => armedAfterCancellation = cancellations == 1 && !moveTo.IsMovingTo()));
Assert.True(armedAfterCancellation);
Assert.True(nonAutonomousAtTargetInstall);
Assert.Equal(expectedType, moveTo.MovementTypeState);
Assert.Equal(Target, moveTo.SoughtObjectId);
Assert.Equal(Target, moveTo.TopLevelObjectId);
Assert.Equal(closeRange ? 0f : 0.75f, moveTo.SoughtObjectRadius);
Assert.Equal(closeRange ? 0f : 2.25f, moveTo.SoughtObjectHeight);
Assert.Equal(0.6f, moveTo.Params.DistanceToObject);
Assert.Equal(!closeRange, moveTo.Params.CanCharge);
}
private static InteractionApproach Approach(bool closeRange)
{
var entity = new WorldEntity
{
Id = 101u,
ServerGuid = Target,
SourceGfxObjOrSetupId = 0x0200_0001u,
Position = new Vector3(5f, 0f, 0f),
Rotation = Quaternion.Identity,
MeshRefs = [],
};
return new InteractionApproach(
new WorldInteractionTarget(Target, entity.Id, entity),
new PlayerInteractionPose(Cell, Vector3.Zero),
UseRadius: 0.6f,
IsCloseRange: closeRange,
CanCharge: !closeRange,
TargetRadius: 0.75f,
TargetHeight: 2.25f);
}
}

View file

@ -26,6 +26,8 @@ public sealed class SelectionInteractionControllerTests
public bool Hostile { get; set; }
public bool Useable { get; set; } = true;
public bool Pickupable { get; set; } = true;
public bool CaptureIdentity { get; set; } = true;
public uint LocalEntityId { get; set; } = 101u;
public ClosestCombatTarget? Closest { get; set; }
public InteractionApproach? Approach { get; set; }
public List<string> Events { get; } = new();
@ -41,6 +43,11 @@ public sealed class SelectionInteractionControllerTests
=> PickAtCursor(includeSelf);
public void BeginLightingPulse(uint serverGuid) => Events.Add("pulse");
public bool TryCaptureIdentity(uint serverGuid, out uint localEntityId)
{
localEntityId = LocalEntityId;
return CaptureIdentity;
}
public bool IsCurrent(uint serverGuid, uint localEntityId) => Current;
public string Describe(uint serverGuid) => $"Target {serverGuid:X8}";
public bool IsCreature(uint serverGuid) => Creature;
@ -100,9 +107,15 @@ public sealed class SelectionInteractionControllerTests
private sealed class Movement : IPlayerInteractionMovementSink
{
public List<InteractionApproach> Approaches { get; } = new();
public bool BeginApproach(InteractionApproach approach)
public bool Starts { get; set; } = true;
public Action? AfterArm { get; set; }
public bool BeginApproach(InteractionApproach approach, Action? armAfterCancel = null)
{
Approaches.Add(approach);
if (!Starts)
return false;
armAfterCancel?.Invoke();
AfterArm?.Invoke();
return true;
}
}
@ -116,6 +129,8 @@ public sealed class SelectionInteractionControllerTests
public readonly ClientObjectTable Objects = new();
public readonly List<string> Toasts = new();
public readonly List<uint> Examines = new();
public readonly List<PendingBackpackPlacement> PendingPlacements = new();
public readonly List<PendingBackpackPlacement> CancelledPlacements = new();
public readonly ItemInteractionController Items;
public readonly SelectionInteractionController Controller;
@ -127,6 +142,12 @@ public sealed class SelectionInteractionControllerTests
ObjectId = Player,
Type = ItemType.Creature,
});
Objects.AddOrUpdate(new ClientObject
{
ObjectId = Target,
Name = "Target",
Type = ItemType.Misc,
});
Items = new ItemInteractionController(
Objects,
() => Player,
@ -148,6 +169,8 @@ public sealed class SelectionInteractionControllerTests
Transport,
Movement,
Toasts.Add);
Items.PendingBackpackPlacementRequested += PendingPlacements.Add;
Items.PendingBackpackPlacementCancelled += CancelledPlacements.Add;
}
public void SetApproach(bool closeRange, uint localEntityId = 101u)
@ -270,12 +293,14 @@ public sealed class SelectionInteractionControllerTests
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.SelectionPickUp);
h.Controller.SendUse(Target);
h.Items.InteractionState.EnterExamine();
h.Controller.ResetSession();
h.Controller.DrainOutbound();
h.Controller.OnNaturalMoveToComplete();
Assert.Null(h.Selection.SelectedObjectId);
Assert.False(h.Items.IsAnyTargetModeActive);
Assert.Empty(h.Transport.Pickups);
Assert.Empty(h.Transport.Uses);
}
@ -305,6 +330,216 @@ public sealed class SelectionInteractionControllerTests
Assert.Empty(h.Transport.Uses);
}
[Fact]
public void SynchronousNaturalCompletionObservesTheArmedCloseAction()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.AfterArm = h.Controller.OnNaturalMoveToComplete;
h.Controller.SendUse(Target);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.Transport.Uses);
}
[Fact]
public void SynchronousResetCannotResurrectTheCloseAction()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.AfterArm = h.Controller.ResetSession;
h.Controller.SendUse(Target);
h.Controller.OnNaturalMoveToComplete();
Assert.Empty(h.Transport.Uses);
}
[Fact]
public void CancelledClosePickupWithdrawsPresentationAndNeverFiresLater()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
Assert.Single(h.PendingPlacements);
Assert.Empty(h.Transport.Pickups);
h.Controller.OnMoveToCancelled(WeenieError.ActionCancelled);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void ErrorCompletionClearsCloseActionBeforeALaterSuccess()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Controller.SendUse(Target);
h.Controller.OnMoveToCancelled(WeenieError.NoObject);
h.Controller.OnNaturalMoveToComplete();
Assert.Empty(h.Transport.Uses);
}
[Fact]
public void FailedClosePickupStartWithdrawsPresentation()
{
var h = new Harness();
h.SetApproach(closeRange: true);
h.Movement.Starts = false;
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
Assert.Single(h.PendingPlacements);
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
Assert.Empty(h.Transport.Pickups);
}
[Theory]
[InlineData(false)]
[InlineData(true)]
public void InvalidKeyboardPickupNeverPublishesAWaitingSlot(bool creature)
{
var h = new Harness();
h.Query.Creature = creature;
h.Query.Pickupable = false;
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.SelectionPickUp);
h.Controller.DrainOutbound();
Assert.Empty(h.PendingPlacements);
Assert.Empty(h.Transport.Pickups);
}
[Theory]
[InlineData(InputAction.SelectDblLeft)]
[InlineData(InputAction.UseSelected)]
[InlineData(InputAction.SelectionPickUp)]
public void QueuedWorldActionCannotCrossAnIncarnationBoundary(InputAction action)
{
var h = new Harness();
h.Query.Picked = Target;
h.SetApproach(closeRange: false);
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(action);
h.Query.Current = false;
h.Controller.DrainOutbound();
Assert.Empty(h.Transport.Uses);
Assert.Empty(h.Transport.Pickups);
Assert.Empty(h.PendingPlacements);
}
[Fact]
public void DragReleasePulsesTheDropTargetWithoutChangingSelection()
{
var h = new Harness();
h.Query.Picked = Target;
const uint item = 0x7000_0002u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = item,
Name = "Dragged",
Type = ItemType.Misc,
});
var payload = new ItemDragPayload(
item,
ItemDragSource.Inventory,
SourceSlot: 0,
new UiItemSlot());
h.Controller.PlaceDraggedItem(payload, 10f, 20f);
Assert.Contains("pulse", h.Query.Events);
Assert.Null(h.Selection.SelectedObjectId);
}
[Fact]
public void RejectedTargetModeClickConsumesTheFollowingDoubleClick()
{
var h = new Harness();
h.Query.Picked = Target;
h.Objects.Remove(Target);
h.Items.InteractionState.EnterUse();
h.Controller.HandleInputAction(InputAction.SelectLeft);
h.Controller.HandleInputAction(InputAction.SelectDblLeft);
h.Controller.DrainOutbound();
Assert.Null(h.Selection.SelectedObjectId);
Assert.Empty(h.Transport.Uses);
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void TransportLossAtClosePickupCompletionWithdrawsPresentation()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.Transport.IsInWorld = false;
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { Target }, h.CancelledPlacements.Select(p => p.ItemId));
Assert.Empty(h.Transport.Pickups);
}
[Fact]
public void RepeatedPickupKeepsTheOriginalReservationAndDeferredAction()
{
var h = new Harness();
h.SetApproach(closeRange: true);
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
h.Selection.Select(Target, SelectionChangeSource.World);
h.Controller.HandleInputAction(InputAction.SelectionPickUp);
h.Controller.DrainOutbound();
Assert.Single(h.PendingPlacements);
Assert.Empty(h.CancelledPlacements);
h.Controller.OnNaturalMoveToComplete();
Assert.Equal(new[] { (Target, Player, 0) }, h.Transport.Pickups);
}
[Fact]
public void WithdrawnPickupReservationInvalidatesDeferredWireAction()
{
const uint replacement = 0x7000_0002u;
var h = new Harness();
h.SetApproach(closeRange: true);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = replacement,
Name = "Replacement loot",
Type = ItemType.Misc,
});
Assert.True(h.Items.PlaceWorldItemInBackpack(Target));
Assert.Empty(h.Transport.Pickups);
PendingBackpackPlacement original = Assert.Single(h.PendingPlacements);
h.Items.CancelPendingBackpackPlacement(Target, original.Token);
Assert.True(h.Items.TryBeginPendingBackpackPlacement(
replacement,
Player,
placement: 0,
out _));
h.Controller.OnNaturalMoveToComplete();
Assert.Empty(h.Transport.Pickups);
Assert.True(h.Items.TryGetPendingBackpackPlacement(replacement, out _));
Assert.False(h.Items.TryGetPendingBackpackPlacement(Target, out _));
}
private static WorldSession.EntitySpawn Spawn(uint guid, ushort instance)
=> new(
guid,

View file

@ -32,6 +32,9 @@ public sealed class WorldSelectionQueryTests
public RetailSelectionMesh? Resolve(uint gfxObjId) => mesh;
}
private sealed record Animation(WorldEntity Entity, uint CurrentMotion)
: ILiveEntityAnimationRuntime;
private sealed class Harness
{
public readonly ClientObjectTable Objects = new();
@ -131,6 +134,41 @@ public sealed class WorldSelectionQueryTests
Assert.Null(h.Query.PickAtCursor(includeSelf: false));
}
[Theory]
[InlineData(0)]
[InlineData(1)]
[InlineData(2)]
public void PickRejectsPublishedPartAfterVisibilityLifetimeEnds(int transition)
{
var h = new Harness();
WorldEntity target = h.Add(Target, new Vector3(0f, 0f, -5f), ItemType.Misc);
h.Publish(target);
Assert.Equal(Target, h.Query.PickAtCursor(includeSelf: false));
switch (transition)
{
case 0:
Assert.True(h.Runtime.TryApplyState(
new SetState.Parsed(
Target,
(uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Hidden),
InstanceSequence: 1,
StateSequence: 2),
out _));
break;
case 1:
Assert.True(h.Runtime.WithdrawLiveEntityProjection(Target));
break;
default:
Assert.True(h.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Target, 1),
isLocalPlayer: false));
break;
}
Assert.Null(h.Query.PickAtCursor(includeSelf: false));
}
[Fact]
public void ClosestTargetIncludesOnlyVisibleLivingHostileMonsters()
{
@ -150,6 +188,43 @@ public sealed class WorldSelectionQueryTests
new Vector3(1f, 0f, 0f),
ItemType.Misc,
SelectedObjectHealthPolicy.BfAttackable);
h.Add(
0x7000_0013u,
new Vector3(3f, 0f, 0f),
ItemType.Creature,
SelectedObjectHealthPolicy.BfAttackable | SelectedObjectHealthPolicy.BfPlayer);
WorldEntity pet = h.Add(
0x7000_0014u,
new Vector3(4f, 0f, 0f),
ItemType.Creature,
SelectedObjectHealthPolicy.BfAttackable);
h.Objects.Get(pet.ServerGuid)!.PetOwnerId = Player;
WorldEntity dead = h.Add(
0x7000_0015u,
new Vector3(5f, 0f, 0f),
ItemType.Creature,
SelectedObjectHealthPolicy.BfAttackable);
h.Runtime.SetAnimationRuntime(
dead.ServerGuid,
new Animation(dead, MotionCommand.Dead));
WorldEntity hidden = h.Add(
0x7000_0016u,
new Vector3(6f, 0f, 0f),
ItemType.Creature,
SelectedObjectHealthPolicy.BfAttackable);
Assert.True(h.Runtime.TryApplyState(
new SetState.Parsed(
hidden.ServerGuid,
(uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Hidden),
InstanceSequence: 1,
StateSequence: 2),
out _));
WorldEntity pending = h.Add(
0x7000_0017u,
new Vector3(7f, 0f, 0f),
ItemType.Creature,
SelectedObjectHealthPolicy.BfAttackable);
Assert.True(h.Runtime.WithdrawLiveEntityProjection(pending.ServerGuid));
ClosestCombatTarget? closest = h.Query.FindClosestHostileMonster();