fix(interaction): close selection lifecycle review gaps

Bind queued actions and pending inventory requests to exact live incarnations, separate optimistic placement from authoritative responses, and serialize retail-style inventory ownership across UI surfaces.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 09:01:02 +02:00
parent d2bb5af453
commit 5acc3f01cf
23 changed files with 2635 additions and 168 deletions

View file

@ -16,6 +16,7 @@ namespace AcDream.App.Input;
public sealed class OutboundInteractionQueue
{
private readonly Queue<Action> _pending = new();
private uint _clearEpoch;
public int Count => _pending.Count;
@ -33,9 +34,14 @@ public sealed class OutboundInteractionQueue
public void Drain()
{
int count = _pending.Count;
while (count-- > 0)
uint epoch = _clearEpoch;
while (count-- > 0 && epoch == _clearEpoch && _pending.Count > 0)
_pending.Dequeue().Invoke();
}
public void Clear() => _pending.Clear();
public void Clear()
{
_pending.Clear();
_clearEpoch++;
}
}

View file

@ -6,7 +6,13 @@ namespace AcDream.App.Interaction;
internal interface IPlayerInteractionMovementSink
{
bool BeginApproach(InteractionApproach approach);
/// <summary>
/// Cancels any preceding MoveTo, invokes <paramref name="armAfterCancel"/>,
/// then installs the new movement. The callback boundary lets the intent
/// owner arm completion state before an already-facing TurnTo can finish
/// synchronously, without letting the preceding cancellation clear it.
/// </summary>
bool BeginApproach(InteractionApproach approach, Action? armAfterCancel = null);
}
/// <summary>
@ -20,7 +26,7 @@ internal sealed class PlayerInteractionMovementSink(
private readonly Func<PlayerMovementController?> _player = player
?? throw new ArgumentNullException(nameof(player));
public bool BeginApproach(InteractionApproach approach)
public bool BeginApproach(InteractionApproach approach, Action? armAfterCancel = null)
{
PlayerMovementController? controller = _player();
if (controller?.MoveTo is null)
@ -47,11 +53,16 @@ internal sealed class PlayerInteractionMovementSink(
Height = approach.TargetHeight,
};
// PerformMovement cancels at its head. Do it explicitly before the
// intent is armed so cancellation of the preceding move cannot clear
// the new request; the internal second call is then a retail no-op.
controller.Movement.CancelMoveTo(WeenieError.ActionCancelled);
armAfterCancel?.Invoke();
// P1's wire MoveToObject store marks the command non-autonomous.
// The speculative local install must do the same or the next raw-input
// pump overwrites it before ACE's authoritative movement arrives.
controller.SetLastMoveWasAutonomous(false);
controller.Movement.PerformMovement(movement);
return true;
return controller.Movement.PerformMovement(movement) == WeenieError.None;
}
}

View file

@ -1,6 +1,7 @@
using AcDream.App.Input;
using AcDream.App.UI;
using AcDream.App.World;
using AcDream.Core.Items;
using AcDream.Core.Physics;
using AcDream.Core.Selection;
using AcDream.Core.Ui;
@ -24,12 +25,18 @@ internal sealed class SelectionInteractionController
private readonly Action<string>? _toast;
private PendingPostArrivalAction? _pendingPostArrival;
private readonly record struct QueuedInteractionIdentity(
uint ServerGuid,
uint? LocalEntityId,
ClientObject? ClientObject);
private readonly record struct PendingPostArrivalAction(
uint ServerGuid,
uint LocalEntityId,
bool IsPickup,
uint DestinationContainerId,
int Placement);
int Placement,
ulong PendingPlacementToken);
public SelectionInteractionController(
SelectionState selection,
@ -69,8 +76,14 @@ internal sealed class SelectionInteractionController
case InputAction.SelectionPickUp:
if (_selection.SelectedObjectId is uint pickupTarget)
{
_outbound.Enqueue(() =>
_items.PlaceWorldItemInBackpack(pickupTarget));
EnqueueIdentityBound(
pickupTarget,
requireLiveEntity: true,
guid =>
{
if (ValidatePickupTarget(guid, showToast: true))
_items.PlaceWorldItemInBackpack(guid);
});
}
else
{
@ -85,12 +98,18 @@ internal sealed class SelectionInteractionController
}
}
public uint? PickAt(float mouseX, float mouseY, bool includeSelf)
=> _query.PickAt(mouseX, mouseY, includeSelf);
public uint? PickAtCursor(bool includeSelf)
=> _query.PickAtCursor(includeSelf);
public void PlaceDraggedItem(ItemDragPayload payload, float mouseX, float mouseY)
{
ArgumentNullException.ThrowIfNull(payload);
uint target = _query.PickAt(mouseX, mouseY, includeSelf: true) ?? 0u;
if (target != 0u)
_query.BeginLightingPulse(target);
_items.PlaceIn3D(payload, target);
}
public uint? GetSelectedOrClosestCombatTarget(bool autoTarget)
{
if (_selection.SelectedObjectId is { } selected
@ -147,7 +166,13 @@ internal sealed class SelectionInteractionController
Console.WriteLine($"[B.4b] pick guid=0x{guid:X8} name={label}");
_toast?.Invoke($"Selected: {label}");
if (useImmediately)
_outbound.Enqueue(() => _items.ActivateItem(guid));
EnqueueIdentityBound(
guid,
requireLiveEntity: true,
selected =>
{
_items.ActivateItem(selected);
});
}
public void UseCurrentSelection()
@ -157,11 +182,18 @@ internal sealed class SelectionInteractionController
_toast?.Invoke("Nothing selected");
return;
}
_outbound.Enqueue(() => _items.UseSelectedOrEnterMode(selected));
EnqueueIdentityBound(
selected,
requireLiveEntity: false,
guid =>
{
_items.UseSelectedOrEnterMode(guid);
});
}
public void SendUse(uint serverGuid)
{
CancelPendingApproach();
if (!_transport.IsInWorld)
{
_toast?.Invoke("Not in world");
@ -173,63 +205,104 @@ internal sealed class SelectionInteractionController
return;
}
_movement.BeginApproach(approach);
if (approach.IsCloseRange)
{
_pendingPostArrival = new PendingPostArrivalAction(
var pending = new PendingPostArrivalAction(
serverGuid,
approach.Target.LocalEntityId,
IsPickup: false,
DestinationContainerId: 0u,
Placement: 0);
Placement: 0,
PendingPlacementToken: 0u);
bool started = _movement.BeginApproach(
approach,
() => _pendingPostArrival = pending);
if (!started && _pendingPostArrival == pending)
CancelPendingApproach();
return;
}
_movement.BeginApproach(approach);
if (_transport.TrySendUse(serverGuid, out uint sequence))
Console.WriteLine($"[B.4b] use guid=0x{serverGuid:X8} seq={sequence}");
}
public void SendPickup(uint itemGuid, uint destinationContainerId, int placement)
{
CancelPendingApproach();
if (!_transport.IsInWorld)
{
_toast?.Invoke("Not in world");
CancelPickupPresentation(itemGuid);
return;
}
if (_query.IsCreature(itemGuid))
if (!ValidatePickupTarget(itemGuid, showToast: true)
|| !_query.TryGetApproach(itemGuid, out InteractionApproach approach))
{
CancelPickupPresentation(itemGuid);
return;
}
ulong pendingPlacementToken = _items.TryGetPendingBackpackPlacement(
itemGuid,
out PendingBackpackPlacement pendingPlacement)
? pendingPlacement.Token
: 0u;
if (!IsCurrentPickupPresentation(
itemGuid,
destinationContainerId,
placement,
pendingPlacementToken))
{
_toast?.Invoke(RetailMessages.CannotPickUpCreatures);
return;
}
if (!_query.IsPickupable(itemGuid))
{
_toast?.Invoke(RetailMessages.CantBePickedUp(_query.Describe(itemGuid)));
return;
}
if (!_query.TryGetApproach(itemGuid, out InteractionApproach approach))
return;
_movement.BeginApproach(approach);
if (approach.IsCloseRange)
{
_pendingPostArrival = new PendingPostArrivalAction(
var pending = new PendingPostArrivalAction(
itemGuid,
approach.Target.LocalEntityId,
IsPickup: true,
destinationContainerId,
placement);
placement,
pendingPlacementToken);
bool started = _movement.BeginApproach(
approach,
() => _pendingPostArrival = pending);
if (!started && _pendingPostArrival == pending)
CancelPendingApproach();
else if (!started)
CancelPickupPresentation(itemGuid, pendingPlacementToken);
return;
}
if (_transport.TrySendPickup(
_movement.BeginApproach(approach);
if (!IsCurrentPickupPresentation(
itemGuid,
destinationContainerId,
placement,
out uint sequence))
pendingPlacementToken))
{
return;
}
uint sequence = 0u;
if (_items.TryDispatchInventoryRequest(
InventoryRequestKind.Pickup,
itemGuid,
() => _transport.TrySendPickup(
itemGuid,
destinationContainerId,
placement,
out sequence),
pendingPlacementToken))
{
Console.WriteLine(
$"[B.5] pickup item=0x{itemGuid:X8} container=0x{destinationContainerId:X8} placement={placement} seq={sequence}");
}
else
{
CancelPickupPresentation(itemGuid, pendingPlacementToken);
}
}
/// <summary>Fires only after natural MoveToComplete(None), never cancellation.</summary>
@ -239,15 +312,38 @@ internal sealed class SelectionInteractionController
return;
_pendingPostArrival = null;
if (!_query.IsCurrent(pending.ServerGuid, pending.LocalEntityId))
{
if (pending.IsPickup)
CancelPickupPresentation(
pending.ServerGuid,
pending.PendingPlacementToken);
return;
}
if (pending.IsPickup)
{
_transport.TrySendPickup(
pending.ServerGuid,
pending.DestinationContainerId,
pending.Placement,
out _);
if (!IsCurrentPickupPresentation(
pending.ServerGuid,
pending.DestinationContainerId,
pending.Placement,
pending.PendingPlacementToken))
{
return;
}
if (!_items.TryDispatchInventoryRequest(
InventoryRequestKind.Pickup,
pending.ServerGuid,
() => _transport.TrySendPickup(
pending.ServerGuid,
pending.DestinationContainerId,
pending.Placement,
out _),
pending.PendingPlacementToken))
{
CancelPickupPresentation(
pending.ServerGuid,
pending.PendingPlacementToken);
}
}
else
{
@ -257,10 +353,12 @@ internal sealed class SelectionInteractionController
public void DrainOutbound() => _outbound.Drain();
public void OnMoveToCancelled(WeenieError _) => CancelPendingApproach();
public void OnEntityHidden(uint serverGuid)
{
if (_pendingPostArrival?.ServerGuid == serverGuid)
_pendingPostArrival = null;
CancelPendingApproach();
if (_selection.SelectedObjectId == serverGuid)
{
_selection.Clear(
@ -276,7 +374,7 @@ internal sealed class SelectionInteractionController
&& pending.ServerGuid == record.ServerGuid
&& pending.LocalEntityId == record.LocalEntityId)
{
_pendingPostArrival = null;
CancelPendingApproach();
}
if (!replacementExists && _selection.SelectedObjectId == record.ServerGuid)
{
@ -288,9 +386,85 @@ internal sealed class SelectionInteractionController
public void ResetSession()
{
CancelPendingApproach();
_items.ResetSession();
_selection.Reset();
_outbound.Clear();
_pendingPostArrival = null;
}
private bool ValidatePickupTarget(uint serverGuid, bool showToast)
{
if (_query.IsCreature(serverGuid))
{
if (showToast)
_toast?.Invoke(RetailMessages.CannotPickUpCreatures);
return false;
}
if (_query.IsPickupable(serverGuid))
return true;
if (showToast)
_toast?.Invoke(RetailMessages.CantBePickedUp(_query.Describe(serverGuid)));
return false;
}
private bool EnqueueIdentityBound(
uint serverGuid,
bool requireLiveEntity,
Action<uint> action)
{
ArgumentNullException.ThrowIfNull(action);
uint? localEntityId = _query.TryCaptureIdentity(serverGuid, out uint localId)
? localId
: null;
ClientObject? item = _items.TryCaptureObjectIdentity(serverGuid, out ClientObject captured)
? captured
: null;
if ((requireLiveEntity && localEntityId is null)
|| (localEntityId is null && item is null))
{
return false;
}
var identity = new QueuedInteractionIdentity(serverGuid, localEntityId, item);
_outbound.Enqueue(() =>
{
if (IsCurrent(identity))
action(identity.ServerGuid);
});
return true;
}
private bool IsCurrent(QueuedInteractionIdentity identity)
=> (identity.LocalEntityId is not uint localId
|| _query.IsCurrent(identity.ServerGuid, localId))
&& (identity.ClientObject is not { } item
|| _items.IsCurrentObjectIdentity(identity.ServerGuid, item));
private void CancelPendingApproach()
{
if (_pendingPostArrival is not { } pending)
return;
_pendingPostArrival = null;
if (pending.IsPickup)
CancelPickupPresentation(
pending.ServerGuid,
pending.PendingPlacementToken);
}
private void CancelPickupPresentation(uint itemGuid, ulong token = 0u)
=> _items.CancelPendingBackpackPlacement(itemGuid, token);
private bool IsCurrentPickupPresentation(
uint itemGuid,
uint destinationContainerId,
int placement,
ulong token)
=> token != 0u
&& _items.TryGetPendingBackpackPlacement(
itemGuid,
out PendingBackpackPlacement pending)
&& pending.Token == token
&& pending.ContainerId == destinationContainerId
&& pending.Placement == placement;
}

View file

@ -39,6 +39,7 @@ internal interface IWorldSelectionQuery
uint? PickAtCursor(bool includeSelf);
uint? PickAt(float mouseX, float mouseY, bool includeSelf);
void BeginLightingPulse(uint serverGuid);
bool TryCaptureIdentity(uint serverGuid, out uint localEntityId);
bool IsCurrent(uint serverGuid, uint localEntityId);
string Describe(uint serverGuid);
bool IsCreature(uint serverGuid);
@ -142,6 +143,18 @@ internal sealed class WorldSelectionQuery : IWorldSelectionQuery
_selectionScene.BeginLightingPulse(target.ServerGuid, target.LocalEntityId);
}
public bool TryCaptureIdentity(uint serverGuid, out uint localEntityId)
{
if (TryGetInteractionTarget(serverGuid, out WorldInteractionTarget target))
{
localEntityId = target.LocalEntityId;
return true;
}
localEntityId = 0u;
return false;
}
public bool TryGetInteractionTarget(
uint serverGuid,
out WorldInteractionTarget target)
@ -274,7 +287,7 @@ internal sealed class WorldSelectionQuery : IWorldSelectionQuery
return true;
}
/// <summary>ItemUses::IsUseable @ retail 0x00566A20 call family.</summary>
/// <summary>ItemUses::IsUseable @ retail 0x004FCCC0 call family.</summary>
public bool IsUseable(uint serverGuid)
{
if (_liveEntities.TryGetSnapshot(serverGuid, out var spawn))

View file

@ -13081,12 +13081,7 @@ public sealed class GameWindow : IDisposable
private void OnUiDragReleasedOutside(object payload, int x, int y)
{
if (payload is AcDream.App.UI.ItemDragPayload itemPayload)
{
uint target = PickWorldGuidAt(x, y, includeSelf: true) ?? 0u;
if (target != 0u)
BeginSelectionLightingPulse(target);
_itemInteractionController?.PlaceIn3D(itemPayload, target);
}
_selectionInteractions?.PlaceDraggedItem(itemPayload, x, y);
}
// L.0 follow-up: persisted-settings cache populated by
@ -13746,15 +13741,8 @@ public sealed class GameWindow : IDisposable
return _worldSelectionQuery?.GetCombatCameraTargetPoint(selected);
}
// ============================================================
// Phase B.4b — outbound Use handler. Wires three input actions
// (LMB click select, LMB-double-click select+use, R hotkey
// use-selected) through WorldPicker into InteractRequests.BuildUse.
// The inbound reply (SetState 0xF74B) lands via L.2g slice 1.
// ============================================================
/// <summary>
/// Shared world pick at the current cursor. The renderer supplies the
/// Item-target-mode world pick at the current cursor. The renderer supplies the
/// exact visible CPhysicsPart equivalents and RetailWorldPicker performs
/// retail's drawing-sphere broadphase followed by flat visual-polygon
/// intersection. <paramref name="includeSelf"/> allows item target-use to
@ -13764,13 +13752,6 @@ public sealed class GameWindow : IDisposable
=> _selectionInteractions?.PickAtCursor(includeSelf)
?? _worldSelectionQuery?.PickAtCursor(includeSelf);
private uint? PickWorldGuidAt(float mouseX, float mouseY, bool includeSelf)
=> _selectionInteractions?.PickAt(mouseX, mouseY, includeSelf)
?? _worldSelectionQuery?.PickAt(mouseX, mouseY, includeSelf);
private void BeginSelectionLightingPulse(uint serverGuid)
=> _worldSelectionQuery?.BeginLightingPulse(serverGuid);
// Contained/toolbar activation is not a world-selection interaction: it
// sends directly without speculative TurnToObject/MoveToObject.
private void UseItemByGuid(uint guid)
@ -13818,33 +13799,6 @@ public sealed class GameWindow : IDisposable
private AcDream.App.UI.Layout.VividTargetInfo? ResolveVividTargetInfo(uint guid)
=> _worldSelectionQuery?.ResolveVividTargetInfo(guid);
/// <summary>
/// 2026-05-16 — retail-faithful port of
/// <c>SmartBox::GetObjectBoundingBox</c> (decomp <c>0x00452e20</c>)
/// using <c>CPhysicsObj::GetSelectionSphere</c> (<c>0x0050ea40</c>)
/// → <c>CPartArray::GetSelectionSphere</c> (<c>0x00518b80</c>).
///
/// <para>
/// Retail's VividTargetIndicator does NOT use a per-mesh AABB —
/// it uses the Setup's <c>selection_sphere</c> field (a single
/// sphere encompassing the entire entity, baked at Setup-creation
/// time). The sphere is scaled by the part-array scale
/// (component-wise on center, Z-scale on radius — retail's exact
/// formula at <c>0x00518ba60x00518be3</c>) and rotated by entity
/// orientation. The screen indicator rect is the projection of
/// the camera-aligned BBox of this sphere — i.e. a screen circle
/// of radius <c>worldRadius * focalLength / depth</c>.
/// </para>
///
/// <para>
/// Result: the indicator rect MATCHES the Setup's intended
/// "selectable extent" — which is typically larger than the mesh
/// AABB by design (Setups bake a slightly oversized selection
/// sphere so far targets still get pickable indicators). That's
/// why our previous mesh-AABB indicator was smaller than retail's.
/// </para>
/// </summary>
private void TogglePlayerMode()
{
// Phase B.2 guard: only active when a live session is in-world.
@ -14084,7 +14038,11 @@ public sealed class GameWindow : IDisposable
Console.WriteLine($"[autowalk-end] reason=complete err={err}");
if (err == AcDream.Core.Physics.WeenieError.None)
OnAutoWalkArrivedSendDeferredAction();
else
_selectionInteractions?.OnMoveToCancelled(err);
};
playerMoveTo.MoveToCancelled = err =>
_selectionInteractions?.OnMoveToCancelled(err);
// R5-V3 (#171, retires TS-39 — player side): bind the sticky
// seams to the player host's PositionManager (same trio as the

View file

@ -12,6 +12,31 @@ public enum ItemPrimaryClickResult
ConsumedRejected,
}
public readonly record struct PendingBackpackPlacement(
ulong Token,
uint ItemId,
uint ContainerId,
int Placement,
ClientObject? ItemIdentity);
public enum InventoryRequestKind
{
Pickup,
PutInContainer,
SplitToContainer,
Merge,
DropToWorld,
SplitToWorld,
Give,
}
public readonly record struct PendingInventoryRequest(
ulong Token,
InventoryRequestKind Kind,
uint ItemId,
ClientObject? ItemIdentity,
bool Dispatched);
/// <summary>
/// Shared retail item interaction orchestrator. UI widgets route item clicks,
/// target acquisition, and drag-out drops here instead of duplicating
@ -20,6 +45,8 @@ public enum ItemPrimaryClickResult
public sealed class ItemInteractionController : IDisposable
{
private const long RetailUseThrottleMs = 200;
internal const string InventoryRequestBusyMessage =
"You can only move or use one item at a time";
private const long RetailDoubleClickMs = 500;
private readonly ClientObjectTable _objects;
@ -56,6 +83,9 @@ public sealed class ItemInteractionController : IDisposable
private uint _consumedPrimaryClickTarget;
private long _consumedPrimaryClickMs = long.MinValue / 2;
private int _busyCount;
private ulong _nextInventoryRequestToken;
private PendingBackpackPlacement? _pendingBackpackPlacement;
private PendingInventoryRequest? _pendingInventoryRequest;
private bool _disposed;
public ItemInteractionController(
@ -119,6 +149,11 @@ public sealed class ItemInteractionController : IDisposable
_systemMessage = systemMessage;
_interactionState = interactionState ?? new InteractionState();
_interactionState.Changed += OnInteractionModeChanged;
_objects.ObjectMoved += OnInventoryObjectMoved;
_objects.MoveRequestFailed += OnInventoryMoveFailed;
_objects.ObjectRemoved += OnInventoryObjectRemoved;
_objects.StackSizeUpdated += OnInventoryStackSizeUpdated;
_objects.Cleared += OnInventoryObjectsCleared;
_autoWield = new AutoWieldController(
_objects,
_playerGuid,
@ -137,7 +172,20 @@ public sealed class ItemInteractionController : IDisposable
/// panel inserts a waiting projection before the pickup request is sent.
/// The destination and placement are the same values sent on the wire.
/// </summary>
public event Action<uint, uint, int>? PendingBackpackPlacementRequested;
public event Action<PendingBackpackPlacement>? PendingBackpackPlacementRequested;
/// <summary>
/// Withdraws a waiting pickup projection when the approach is rejected or
/// cancelled before a request reaches the server.
/// </summary>
public event Action<PendingBackpackPlacement>? PendingBackpackPlacementCancelled;
/// <summary>
/// Resolves the exact waiting projection after an authoritative response.
/// The token prevents a late response for a recycled GUID from erasing a
/// newer incarnation's projection in the inventory panel.
/// </summary>
public event Action<PendingBackpackPlacement>? PendingBackpackPlacementResolved;
public uint PlayerGuid => _playerGuid();
@ -146,8 +194,151 @@ public sealed class ItemInteractionController : IDisposable
public int BusyCount => _busyCount;
public bool CanMakeInventoryRequest =>
BaseCanMakeInventoryRequest && _pendingInventoryRequest is null;
private bool BaseCanMakeInventoryRequest =>
_readyForInventoryRequest() && _busyCount == 0 && !_autoWield.IsBusy;
/// <summary>
/// Retail <c>ACCWeenieObject::IsPlayerReadyToMakeInventoryRequest</c>.
/// The destination ItemList's separate <c>m_pendingItem</c> rejection is
/// reported by <see cref="ReportPendingBackpackPlacementConflict"/>.
/// </summary>
public bool EnsureInventoryRequestReady()
{
if (CanMakeInventoryRequest)
return true;
if (_pendingInventoryRequest is not null
|| _busyCount != 0
|| _autoWield.IsBusy)
_systemMessage?.Invoke(InventoryRequestBusyMessage);
return false;
}
/// <summary>
/// Retail <c>UIElement_ItemList::AcceptDragObject</c>'s local
/// <c>m_pendingItem</c> branch. This wording belongs only to the destination
/// list which already displays the waiting projection.
/// </summary>
public void ReportPendingBackpackPlacementConflict()
{
if (_pendingBackpackPlacement is not { } pending)
return;
string? itemName = _objects.Get(pending.ItemId)?.Name;
string name = string.IsNullOrWhiteSpace(itemName) ? "that item" : itemName;
_systemMessage?.Invoke($"Already attempting to place {name} here");
}
/// <summary>
/// Dispatches one retail inventory request. A provisional global
/// <c>ACCWeenieObject::prevRequest</c> owner closes callback reentrancy,
/// then becomes dispatched immediately after a successful wire send.
/// The callback returns false when it could not dispatch anything.
/// Retail: <c>RecordRequest @ 0x0058C220</c>, UIAttempt family
/// <c>0x0058D590..0x0058D850</c>.
/// </summary>
public bool TryDispatchInventoryRequest(
InventoryRequestKind kind,
uint itemId,
Func<bool> dispatch,
ulong reservationToken = 0u)
{
ArgumentNullException.ThrowIfNull(dispatch);
if (itemId == 0u)
return false;
if (reservationToken != 0u)
{
if (_pendingInventoryRequest is not { } reserved
|| reserved.Token != reservationToken
|| reserved.ItemId != itemId
|| reserved.Kind != kind
|| reserved.Dispatched)
{
return false;
}
bool reservedDispatch;
try
{
reservedDispatch = dispatch();
}
catch
{
CancelPendingBackpackPlacement(itemId, reservationToken);
throw;
}
if (!reservedDispatch)
{
CancelPendingBackpackPlacement(itemId, reservationToken);
return false;
}
// A synchronous test transport or reentrant table listener may
// already have completed this exact request. Never resurrect it or
// overwrite a newer transaction acquired from that response.
if (_pendingInventoryRequest is { } reservationCurrent
&& reservationCurrent.Token == reserved.Token)
{
_pendingInventoryRequest = reserved with { Dispatched = true };
StateChanged?.Invoke();
}
return true;
}
if (!EnsureInventoryRequestReady())
return false;
ulong token = ++_nextInventoryRequestToken;
if (token == 0u)
token = ++_nextInventoryRequestToken;
var provisional = new PendingInventoryRequest(
token,
kind,
itemId,
_objects.Get(itemId),
Dispatched: false);
// Provisional ownership closes the reentrancy window around optimistic
// table mutation and arbitrary send adapters. Retail writes prevRequest
// after its synchronous event call; our callback seam can publish local
// notices reentrantly, so the owner is reserved before entering it.
_pendingInventoryRequest = provisional;
StateChanged?.Invoke();
bool dispatched;
try
{
dispatched = dispatch();
}
catch
{
ClearPendingInventoryRequest(token);
throw;
}
if (!dispatched)
{
ClearPendingInventoryRequest(token);
return false;
}
if (_pendingInventoryRequest is { } current
&& current.Token == token)
{
_pendingInventoryRequest = provisional with { Dispatched = true };
StateChanged?.Invoke();
}
return true;
}
public bool TryGetPendingInventoryRequest(out PendingInventoryRequest pending)
{
if (_pendingInventoryRequest is { } current)
{
pending = current;
return true;
}
pending = default;
return false;
}
/// <summary>
/// Increments retail's shared <c>ClientUISystem</c> busy reference after a
/// request issued by another retained controller has been sent. The
@ -287,6 +478,8 @@ public sealed class ItemInteractionController : IDisposable
if (!ConsumeUseThrottle())
return true;
if (!EnsureInventoryRequestReady())
return false;
var input = new ItemUsePolicyInput(
Snapshot(item),
@ -317,11 +510,195 @@ public sealed class ItemInteractionController : IDisposable
if (containerId == 0u)
containerId = _playerGuid();
const int placement = 0;
PendingBackpackPlacementRequested?.Invoke(itemGuid, containerId, placement);
if (!TryBeginPendingBackpackPlacement(
itemGuid,
containerId,
placement,
out _))
{
// Retail permits only one inventory request at a time. Consume the
// input without replacing a pending projection or issuing a wire
// request while another inventory transaction owns the gate.
return true;
}
// This callback may install a retail MoveToObject approach instead of
// sending immediately. SelectionInteractionController promotes the
// reservation to Dispatched only when it actually emits the wire move.
_placeInBackpack(itemGuid, containerId, placement);
return true;
}
public bool TryBeginPendingBackpackPlacement(
uint itemGuid,
uint containerId,
int placement,
out PendingBackpackPlacement pending)
=> TryBeginPendingBackpackPlacement(
itemGuid,
containerId,
placement,
InventoryRequestKind.Pickup,
out pending);
private bool TryBeginPendingBackpackPlacement(
uint itemGuid,
uint containerId,
int placement,
InventoryRequestKind kind,
out PendingBackpackPlacement pending)
{
if (itemGuid == 0u || containerId == 0u)
{
pending = default;
return false;
}
if (_pendingBackpackPlacement is { } existing)
{
ReportPendingBackpackPlacementConflict();
pending = existing;
return false;
}
if (!EnsureInventoryRequestReady())
{
pending = default;
return false;
}
ulong token = ++_nextInventoryRequestToken;
if (token == 0u)
token = ++_nextInventoryRequestToken;
ClientObject? identity = _objects.Get(itemGuid);
pending = new PendingBackpackPlacement(
token,
itemGuid,
containerId,
placement,
identity);
_pendingBackpackPlacement = pending;
_pendingInventoryRequest = new PendingInventoryRequest(
token,
kind,
itemGuid,
identity,
Dispatched: false);
PendingBackpackPlacementRequested?.Invoke(pending);
if (_pendingBackpackPlacement != pending
|| _pendingInventoryRequest is not { } published
|| published.Token != token
|| published.ItemId != itemGuid
|| published.Kind != kind
|| published.Dispatched)
{
return false;
}
StateChanged?.Invoke();
return true;
}
/// <summary>
/// Publishes retail's destination waiting projection, dispatches the move,
/// then records the global request. Failed dispatch withdraws only the
/// projection created by this call.
/// </summary>
public bool TryDispatchPendingBackpackPlacement(
uint itemGuid,
uint containerId,
int placement,
InventoryRequestKind kind,
Func<bool> dispatch)
{
// Callers such as gmToolbarUI check the global prevRequest before they
// ask CPlayerSystem to publish ShowPendingInPlayer. This preserves the
// generic busy wording when both states happen to be present.
if (!EnsureInventoryRequestReady())
return false;
if (!TryBeginPendingBackpackPlacement(
itemGuid,
containerId,
placement,
kind,
out PendingBackpackPlacement pending))
{
return false;
}
if (_pendingBackpackPlacement != pending
|| _pendingInventoryRequest is not { } reserved
|| reserved.Token != pending.Token
|| reserved.ItemId != pending.ItemId
|| reserved.Kind != kind
|| reserved.Dispatched)
{
return false;
}
if (TryDispatchInventoryRequest(
kind,
itemGuid,
dispatch,
pending.Token))
return true;
CancelPendingBackpackPlacement(itemGuid, pending.Token);
return false;
}
public bool TryGetPendingBackpackPlacement(
uint itemGuid,
out PendingBackpackPlacement pending)
{
if (_pendingBackpackPlacement is { } current
&& current.ItemId == itemGuid)
{
pending = current;
return true;
}
pending = default;
return false;
}
public void CancelPendingBackpackPlacement(uint itemGuid = 0u, ulong token = 0u)
{
if (_pendingBackpackPlacement is not { } pending
|| (itemGuid != 0u && pending.ItemId != itemGuid)
|| (token != 0u && pending.Token != token))
{
return;
}
_pendingBackpackPlacement = null;
if (_pendingInventoryRequest is { } request
&& request.Token == pending.Token
&& !request.Dispatched)
{
_pendingInventoryRequest = null;
StateChanged?.Invoke();
}
PendingBackpackPlacementCancelled?.Invoke(pending);
}
private void ClearPendingInventoryRequest(ulong token)
{
if (_pendingInventoryRequest is not { } pending
|| pending.Token != token)
{
return;
}
_pendingInventoryRequest = null;
StateChanged?.Invoke();
}
internal bool TryCaptureObjectIdentity(uint objectId, out ClientObject item)
{
item = _objects.Get(objectId)!;
return item is not null;
}
internal bool IsCurrentObjectIdentity(uint objectId, ClientObject item)
=> ReferenceEquals(_objects.Get(objectId), item);
/// <summary>
/// Retail paperdoll drop entry point. The paperdoll resolves the exact
/// target side/location; this shared interaction owner performs AutoWield's
@ -333,6 +710,8 @@ public sealed class ItemInteractionController : IDisposable
return false;
if (_objects.Get(itemGuid) is not { } item)
return false;
if (!EnsureInventoryRequestReady())
return false;
return _autoWield.TryWield(item, targetMask);
}
@ -360,7 +739,7 @@ public sealed class ItemInteractionController : IDisposable
if (!compatible)
return false;
if (!CanMakeInventoryRequest)
if (!EnsureInventoryRequestReady())
return false;
_sendUseWithTarget?.Invoke(sourceGuid, targetGuid);
_busyCount++;
@ -380,6 +759,8 @@ public sealed class ItemInteractionController : IDisposable
{
if (objectId == 0u || _sendUse is null)
return false;
if (!EnsureInventoryRequestReady())
return false;
_sendUse(objectId);
_busyCount++;
return true;
@ -407,6 +788,8 @@ public sealed class ItemInteractionController : IDisposable
return false;
if (payload.ObjId == 0 || _objects.Get(payload.ObjId) is not { } item)
return false;
if (!EnsureInventoryRequestReady())
return false;
uint fullStack = (uint)Math.Max(1, item.StackSize);
int splitSize = (int)(_stackSplitQuantity?.GetObjectSplitSize(
@ -496,22 +879,54 @@ public sealed class ItemInteractionController : IDisposable
switch (action.Kind)
{
case ItemPolicyActionKind.DropToWorld:
_objects.MoveItemOptimistic(action.ObjectId, newContainerId: 0u, newSlot: -1);
_sendDrop?.Invoke(action.ObjectId);
TryDispatchInventoryRequest(
InventoryRequestKind.DropToWorld,
action.ObjectId,
() =>
{
if (_sendDrop is null
|| !_objects.MoveItemOptimistic(
action.ObjectId,
newContainerId: 0u,
newSlot: -1))
{
return false;
}
_sendDrop(action.ObjectId);
return true;
});
break;
case ItemPolicyActionKind.SplitToWorld:
// UIAttemptSplitTo3D leaves the original object in its container;
// the server assigns the split-off ground stack a new guid.
_sendSplitToWorld?.Invoke(action.ObjectId, (uint)action.Amount);
TryDispatchInventoryRequest(
InventoryRequestKind.SplitToWorld,
action.ObjectId,
() =>
{
if (_sendSplitToWorld is null)
return false;
_sendSplitToWorld(action.ObjectId, (uint)action.Amount);
return true;
});
break;
case ItemPolicyActionKind.GiveToTarget:
// UIAttemptGive @ 0x0058D620 sends the request and leaves
// the source untouched until the authoritative server
// InventoryRemoveObject / SetStackSize response arrives.
_sendGive?.Invoke(
action.TargetId,
TryDispatchInventoryRequest(
InventoryRequestKind.Give,
action.ObjectId,
(uint)Math.Max(1, action.Amount));
() =>
{
if (_sendGive is null)
return false;
_sendGive(
action.TargetId,
action.ObjectId,
(uint)Math.Max(1, action.Amount));
return true;
});
break;
case ItemPolicyActionKind.PlaceInContainer:
{
@ -519,10 +934,35 @@ public sealed class ItemInteractionController : IDisposable
1,
_objects.Get(action.ObjectId)?.StackSize ?? action.Amount);
uint amount = (uint)Math.Max(1, action.Amount);
if (amount < fullStack)
_sendSplitToContainer?.Invoke(action.ObjectId, action.TargetId, 0u, amount);
else
_sendPutItemInContainer?.Invoke(action.ObjectId, action.TargetId, 0);
InventoryRequestKind kind = amount < fullStack
? InventoryRequestKind.SplitToContainer
: InventoryRequestKind.PutInContainer;
TryDispatchInventoryRequest(
kind,
action.ObjectId,
() =>
{
if (amount < fullStack)
{
if (_sendSplitToContainer is null)
return false;
_sendSplitToContainer(
action.ObjectId,
action.TargetId,
0u,
amount);
}
else
{
if (_sendPutItemInContainer is null)
return false;
_sendPutItemInContainer(
action.ObjectId,
action.TargetId,
0);
}
return true;
});
break;
}
case ItemPolicyActionKind.Reject:
@ -571,11 +1011,93 @@ public sealed class ItemInteractionController : IDisposable
private void OnInteractionModeChanged(InteractionModeTransition _)
=> StateChanged?.Invoke();
private void OnInventoryObjectMoved(ClientObjectMove move)
{
if (move.Origin != ClientObjectMoveOrigin.AuthoritativeResponse)
return;
CompleteInventoryResponse(move.ItemId, move.Item);
}
private void OnInventoryMoveFailed(MoveRequestFailure failure)
{
ClientObject? identity = _objects.Get(failure.ItemId);
CompleteInventoryResponse(failure.ItemId, identity);
}
private void OnInventoryObjectRemoved(ClientObject item)
{
CompleteInventoryResponse(item.ObjectId, item);
}
private void OnInventoryStackSizeUpdated(ClientObject item)
{
CompleteInventoryResponse(item.ObjectId, item);
}
private void CompleteInventoryResponse(uint itemId, ClientObject? identity)
{
PendingInventoryRequest? completedRequest = null;
PendingBackpackPlacement? completedPlacement = null;
if (_pendingInventoryRequest is { } request
&& request.ItemId == itemId
&& MatchesIdentity(request.ItemIdentity, itemId, identity))
{
completedRequest = request;
_pendingInventoryRequest = null;
}
if (_pendingBackpackPlacement is { } placement
&& placement.ItemId == itemId
&& MatchesIdentity(placement.ItemIdentity, itemId, identity))
{
completedPlacement = placement;
_pendingBackpackPlacement = null;
}
// ACCWeenieObject::RecordResponse @ 0x0058CAB0 clears prevRequest
// before ServerSaysMoveItem publishes the item-list notice. Clear the
// coupled global owner and local waiting projection atomically before
// either callback so observers never see a half-completed transaction.
if (completedPlacement is { } resolved)
PendingBackpackPlacementResolved?.Invoke(resolved);
if (completedRequest is not null)
StateChanged?.Invoke();
}
private bool MatchesIdentity(
ClientObject? expected,
uint itemId,
ClientObject? actual)
{
if (expected is null)
return true;
if (actual is not null)
return ReferenceEquals(expected, actual);
return _objects.Get(itemId) is not { } current
|| ReferenceEquals(expected, current);
}
private void OnInventoryObjectsCleared()
{
bool changed = _pendingInventoryRequest is not null;
_pendingInventoryRequest = null;
_pendingBackpackPlacement = null;
if (changed)
StateChanged?.Invoke();
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
_interactionState.Changed -= OnInteractionModeChanged;
_objects.ObjectMoved -= OnInventoryObjectMoved;
_objects.MoveRequestFailed -= OnInventoryMoveFailed;
_objects.ObjectRemoved -= OnInventoryObjectRemoved;
_objects.StackSizeUpdated -= OnInventoryStackSizeUpdated;
_objects.Cleared -= OnInventoryObjectsCleared;
_autoWield.Dispose();
}
@ -602,9 +1124,11 @@ public sealed class ItemInteractionController : IDisposable
/// </summary>
public void ResetSession()
{
bool busyChanged = _busyCount != 0;
CancelPendingBackpackPlacement();
bool busyChanged = _busyCount != 0 || _pendingInventoryRequest is not null;
bool modeChanged = IsAnyTargetModeActive;
_busyCount = 0;
_pendingInventoryRequest = null;
_lastUseMs = long.MinValue / 2;
_consumedPrimaryClickTarget = 0u;
_consumedPrimaryClickMs = long.MinValue / 2;

View file

@ -223,6 +223,8 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
{
if (OnDragOver(targetList, targetCell, payload) != ItemDragAcceptance.Accept)
return;
if (!_itemInteraction.EnsureInventoryRequestReady())
return;
if (_objects.Get(payload.ObjId) is not { } item)
return;
@ -238,10 +240,20 @@ public sealed class ExternalContainerController : IItemListDragHandler, IRetaine
// ACCWeenieObject::UIAttemptPutInContainer @ 0x0058D680 and
// UIAttemptSplitToContainer @ 0x0058D7D0 are request-only. Do not
// optimistically rewrite external ownership.
if (amount < fullStack)
_sendSplitToContainer(item.ObjectId, _openContainer, (uint)placement, amount);
else
_sendPutItemInContainer(item.ObjectId, _openContainer, placement);
InventoryRequestKind kind = amount < fullStack
? InventoryRequestKind.SplitToContainer
: InventoryRequestKind.PutInContainer;
_itemInteraction.TryDispatchInventoryRequest(
kind,
item.ObjectId,
() =>
{
if (amount < fullStack)
_sendSplitToContainer(item.ObjectId, _openContainer, (uint)placement, amount);
else
_sendPutItemInContainer(item.ObjectId, _openContainer, placement);
return true;
});
}
private void OnExternalContainerChanged(ExternalContainerTransition transition)

View file

@ -67,6 +67,7 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
private bool _disposed;
private readonly record struct PendingListPlacement(
ulong Token,
uint ItemId,
uint ContainerId,
int Placement);
@ -183,6 +184,8 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
{
_itemInteraction.StateChanged += OnInteractionStateChanged;
_itemInteraction.PendingBackpackPlacementRequested += OnPendingBackpackPlacementRequested;
_itemInteraction.PendingBackpackPlacementCancelled += OnPendingBackpackPlacementCancelled;
_itemInteraction.PendingBackpackPlacementResolved += OnPendingBackpackPlacementResolved;
}
Populate();
@ -242,7 +245,9 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
}
private void OnObjectRemoved(ClientObject o)
{
if (_pendingListPlacement?.ItemId == o.ObjectId)
bool fallbackResolved = _itemInteraction is null
&& _pendingListPlacement?.ItemId == o.ObjectId;
if (fallbackResolved)
_pendingListPlacement = null;
if (_selection.SelectedObjectId == o.ObjectId)
{
@ -250,15 +255,16 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
SelectionChangeSource.System,
SelectionChangeReason.SelectedObjectRemoved);
}
if (Concerns(o)) Populate();
if (fallbackResolved || Concerns(o)) Populate();
}
private void OnObjectMoved(ClientObjectMove move)
{
bool resolvedPending = _pendingListPlacement?.ItemId == move.ItemId;
if (resolvedPending)
bool fallbackResolved = _itemInteraction is null
&& _pendingListPlacement?.ItemId == move.ItemId;
if (fallbackResolved)
_pendingListPlacement = null;
uint player = _playerGuid();
if (resolvedPending
if (fallbackResolved
|| (move.Item is { } item && Concerns(item))
|| move.Previous.ContainerId == player
|| move.Current.ContainerId == player
@ -272,30 +278,45 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
Populate();
}
private void OnInteractionStateChanged() => ApplyIndicators();
private void OnPendingBackpackPlacementRequested(
uint itemId,
uint containerId,
int placement)
private void OnPendingBackpackPlacementRequested(PendingBackpackPlacement pending)
{
if (_pendingListPlacement is not null
|| itemId == 0u
|| containerId != EffectiveOpen()
|| _objects.Get(itemId) is not { } item
|| pending.ItemId == 0u
|| pending.ContainerId != EffectiveOpen()
|| _objects.Get(pending.ItemId) is not { } item
|| IsBag(item))
{
return;
}
_pendingListPlacement = new PendingListPlacement(
itemId,
containerId,
placement);
pending.Token,
pending.ItemId,
pending.ContainerId,
pending.Placement);
Populate();
}
private void OnPendingBackpackPlacementCancelled(PendingBackpackPlacement pending)
{
if (_pendingListPlacement is not { } projection
|| projection.Token != pending.Token)
return;
_pendingListPlacement = null;
Populate();
}
private void OnPendingBackpackPlacementResolved(PendingBackpackPlacement pending)
{
if (_pendingListPlacement is not { } projection
|| projection.Token != pending.Token)
return;
_pendingListPlacement = null;
Populate();
}
private void OnSelectionChanged(SelectionTransition _) => ApplyIndicators();
private void OnMoveRequestFailed(MoveRequestFailure failure)
{
if (_pendingListPlacement?.ItemId != failure.ItemId)
if (_itemInteraction is not null
|| _pendingListPlacement?.ItemId != failure.ItemId)
return;
_pendingListPlacement = null;
Populate();
@ -531,9 +552,6 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
return ItemDragAcceptance.None;
if (payload.ObjId == 0)
return ItemDragAcceptance.Reject;
if (payload.SourceKind == ItemDragSource.Ground
&& _pendingListPlacement is not null)
return ItemDragAcceptance.Reject;
if (targetList == _contentsGrid)
return ItemDragAcceptance.Accept;
if (targetList == _containerList || targetList == _topContainer)
@ -561,6 +579,23 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
uint item = payload.ObjId;
if (item == 0) return;
// UIElement_ItemList::AcceptDragObject @ 0x004E4250 rejects every
// release while m_pendingItem exists, before merge, split, or ordinary
// placement. ItemList_DragOver has no equivalent gate, so hover may
// still show the authored accept cursor immediately before this no-op.
if (targetList == _contentsGrid
&& _pendingListPlacement is { } localPending
&& localPending.ContainerId == EffectiveOpen())
{
_itemInteraction?.ReportPendingBackpackPlacementConflict();
return;
}
if (_itemInteraction is not null
&& !_itemInteraction.EnsureInventoryRequestReady())
{
return;
}
// UIElement_ItemList::AcceptDragObject tries ItemHolder::AttemptMerge first
// when a physical item is released on an occupied inventory cell. A legal
// merge consumes the drop; an illegal merge falls through to insert/move.
@ -597,8 +632,20 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
{
// UIAttemptSplitToContainer leaves the source stack where it is. ACE will
// publish the reduced source plus a newly-guided destination stack.
_sendStackableSplitToContainer?.Invoke(
item, container, (uint)placement, splitSize);
DispatchInventoryRequest(
InventoryRequestKind.SplitToContainer,
item,
() =>
{
if (_sendStackableSplitToContainer is null)
return false;
_sendStackableSplitToContainer(
item,
container,
(uint)placement,
splitSize);
return true;
});
return;
}
}
@ -610,13 +657,52 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
// @ 0x004E4790; ACCWeenieObject::UIAttemptPutInContainer @ 0x0058D680.
if (payload.SourceKind == ItemDragSource.Ground)
{
if (_pendingListPlacement is not null)
if (_itemInteraction is not null)
{
if (!_itemInteraction.TryDispatchPendingBackpackPlacement(
item,
container,
placement,
InventoryRequestKind.Pickup,
() =>
{
if (_sendPutItemInContainer is null)
return false;
_sendPutItemInContainer(item, container, placement);
return true;
}))
{
return;
}
return;
_pendingListPlacement = new PendingListPlacement(item, container, placement);
Populate();
}
else
{
if (_pendingListPlacement is not null)
return;
_pendingListPlacement = new PendingListPlacement(0u, item, container, placement);
Populate();
}
}
else
{
if (_itemInteraction is not null)
{
DispatchInventoryRequest(
InventoryRequestKind.PutInContainer,
item,
() =>
{
if (_sendPutItemInContainer is null
|| !_objects.MoveItemOptimistic(item, container, placement))
{
return false;
}
_sendPutItemInContainer(item, container, placement);
return true;
});
return;
}
_objects.MoveItemOptimistic(item, container, placement);
}
_sendPutItemInContainer?.Invoke(item, container, placement);
@ -651,14 +737,30 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
if (plan is not { } merge)
return false;
_sendStackableMerge(merge.SourceObjectId, merge.TargetObjectId, merge.Amount);
// ItemHolder::AttemptMerge broadcasts this immediately after UIAttemptMerge;
// it is an attempt notice, not a later server-confirm event.
_notifyMergeAttempt?.Invoke(merge.SourceObjectId, merge.TargetObjectId);
_selection.Select(merge.TargetObjectId, SelectionChangeSource.Inventory);
return true;
return DispatchInventoryRequest(
InventoryRequestKind.Merge,
merge.SourceObjectId,
() =>
{
_sendStackableMerge(
merge.SourceObjectId,
merge.TargetObjectId,
merge.Amount);
// ItemHolder::AttemptMerge broadcasts this immediately after UIAttemptMerge;
// it is an attempt notice, not a later server-confirm event.
_notifyMergeAttempt?.Invoke(merge.SourceObjectId, merge.TargetObjectId);
_selection.Select(merge.TargetObjectId, SelectionChangeSource.Inventory);
return true;
});
}
private bool DispatchInventoryRequest(
InventoryRequestKind kind,
uint itemId,
Func<bool> dispatch)
=> _itemInteraction?.TryDispatchInventoryRequest(kind, itemId, dispatch)
?? dispatch();
/// <summary>True only when we KNOW the container is full (capacity known + contents indexed). A
/// closed bag (unknown count) returns false → advisory accept; the server is authoritative.</summary>
private bool IsContainerFull(uint container)
@ -691,7 +793,12 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
uint p = _playerGuid();
_openContainer = guid;
if (guid != p)
_sendUse?.Invoke(guid); // open the side bag (ViewContents will land)
{
if (_itemInteraction is not null)
_itemInteraction.ActivateItem(guid);
else
_sendUse?.Invoke(guid); // open the side bag (ViewContents will land)
}
Populate(); // repaint the grid for the new open container
}
@ -814,6 +921,8 @@ public sealed class InventoryController : IItemListDragHandler, IRetainedPanelCo
{
_itemInteraction.StateChanged -= OnInteractionStateChanged;
_itemInteraction.PendingBackpackPlacementRequested -= OnPendingBackpackPlacementRequested;
_itemInteraction.PendingBackpackPlacementCancelled -= OnPendingBackpackPlacementCancelled;
_itemInteraction.PendingBackpackPlacementResolved -= OnPendingBackpackPlacementResolved;
}
}
}

View file

@ -519,6 +519,29 @@ public sealed class ToolbarController : IItemListDragHandler, IRetainedPanelCont
uint player = _playerGuid?.Invoke() ?? 0u;
if (player == 0 || _repo.Get(payload.ObjId) is null)
return;
if (_itemInteraction is not null)
{
Func<bool> dispatch = () =>
{
if (_sendPutItemInContainer is null)
return false;
_sendPutItemInContainer(payload.ObjId, player, 0);
return true;
};
if (_itemInteraction.IsOwnedByPlayer(payload.ObjId))
_itemInteraction.TryDispatchPendingBackpackPlacement(
payload.ObjId,
player,
0,
InventoryRequestKind.PutInContainer,
dispatch);
else
_itemInteraction.TryDispatchInventoryRequest(
InventoryRequestKind.Pickup,
payload.ObjId,
dispatch);
return;
}
_sendPutItemInContainer?.Invoke(payload.ObjId, player, 0);
}

View file

@ -50,11 +50,19 @@ public readonly record struct ClientObjectPlacement(
/// <c>ACCWeenieObject::ServerSaysMoveItem @ 0x0058DBB0</c> snapshots and
/// publishes both complete placements after applying the new state.
/// </summary>
public enum ClientObjectMoveOrigin
{
LocalProjection,
ServerRollbackProjection,
AuthoritativeResponse,
}
public readonly record struct ClientObjectMove(
uint ItemId,
ClientObject? Item,
ClientObjectPlacement Previous,
ClientObjectPlacement Current);
ClientObjectPlacement Current,
ClientObjectMoveOrigin Origin);
public enum ClientObjectRemovalReason
{
@ -119,7 +127,10 @@ public sealed class ClientObjectTable
/// <summary>
/// Fires after a complete placement notice (moved between packs,
/// equipped, unequipped, dropped on ground). <see cref="ClientObjectMove.Item"/>
/// equipped, unequipped, dropped on ground). <see cref="ClientObjectMove.Origin"/>
/// distinguishes an immediate local projection from ACE's authoritative
/// response; transaction owners must complete only on the latter.
/// <see cref="ClientObjectMove.Item"/>
/// is null when retail publishes the notice before CreateObject resolves
/// the GUID; the old/new placement remains authoritative notice data.
/// </summary>
@ -168,6 +179,13 @@ public sealed class ClientObjectTable
/// <summary>Fires when an object's properties are updated (typically after Appraise).</summary>
public event Action<ClientObject>? ObjectUpdated;
/// <summary>
/// Fires only for an authoritative SetStackSize response. Inventory request
/// owners use this narrower seam instead of treating an unrelated appraisal
/// or property update as the response to a merge, split, give, or drop.
/// </summary>
public event Action<ClientObject>? StackSizeUpdated;
/// <summary>Fires after all session object and pending-move state is flushed.</summary>
public event Action? Cleared;
@ -242,7 +260,8 @@ public sealed class ClientObjectTable
newSlot,
item.WielderId,
newEquipLocation),
containerTypeHint);
containerTypeHint,
ClientObjectMoveOrigin.LocalProjection);
}
/// <summary>
@ -270,13 +289,15 @@ public sealed class ClientObjectTable
newSlot,
newWielderId,
newEquipLocation),
containerTypeHint);
containerTypeHint,
ClientObjectMoveOrigin.AuthoritativeResponse);
}
private bool ApplyPlacement(
ClientObject item,
ClientObjectPlacement current,
uint? containerTypeHint = null)
uint? containerTypeHint,
ClientObjectMoveOrigin origin)
{
ClientObjectPlacement previous = ClientObjectPlacement.From(item);
List<uint>? changedContainers = RemoveFromOtherContainerIndexes(
@ -289,18 +310,19 @@ public sealed class ClientObjectTable
if (containerTypeHint is { } hint)
item.ContainerTypeHint = hint;
Reindex(item, previous.ContainerId);
PublishPlacementChange(item, previous);
PublishPlacementChange(item, previous, origin);
PublishContainerContentsChanges(changedContainers);
return true;
}
private void PublishPlacementChange(
ClientObject item,
ClientObjectPlacement previous)
ClientObjectPlacement previous,
ClientObjectMoveOrigin origin)
{
ClientObjectPlacement current = ClientObjectPlacement.From(item);
UpdateEquipmentIndex(item.ObjectId, previous, current);
ObjectMoved?.Invoke(new ClientObjectMove(item.ObjectId, item, previous, current));
ObjectMoved?.Invoke(new ClientObjectMove(item.ObjectId, item, previous, current, origin));
}
/// <summary>
@ -337,7 +359,8 @@ public sealed class ClientObjectTable
newContainerId,
newSlot,
newWielderId,
newEquipLocation)));
newEquipLocation),
ClientObjectMoveOrigin.AuthoritativeResponse));
return false;
}
@ -364,14 +387,17 @@ public sealed class ClientObjectTable
itemId,
Item: null,
Previous: default,
Current: placement));
Current: placement,
ClientObjectMoveOrigin.AuthoritativeResponse));
WieldConfirmed?.Invoke(itemId);
return false;
}
if (!ApplyPlacement(
item,
placement))
placement,
containerTypeHint: null,
ClientObjectMoveOrigin.AuthoritativeResponse))
{
return false;
}
@ -434,7 +460,7 @@ public sealed class ClientObjectTable
}
else item.ContainerSlot = newSlot;
PublishPlacementChange(item, previous);
PublishPlacementChange(item, previous, ClientObjectMoveOrigin.LocalProjection);
PublishContainerContentsChanges(changedContainers);
return true;
}
@ -485,12 +511,12 @@ public sealed class ClientObjectTable
if (!_pendingMoves.TryGetValue(itemId, out var pre)) return false;
_pendingMoves.Remove(itemId);
ClientObjectPlacement placement = pre.placement;
if (!ApplyServerMove(
itemId,
placement.ContainerId,
placement.WielderId,
placement.ContainerSlot,
placement.EquipLocation))
if (!_objects.TryGetValue(itemId, out ClientObject? item)
|| !ApplyPlacement(
item,
placement,
containerTypeHint: null,
ClientObjectMoveOrigin.ServerRollbackProjection))
return false;
MoveRolledBack?.Invoke(_objects[itemId]);
return true;
@ -654,6 +680,7 @@ public sealed class ClientObjectTable
item.StackSize = stackSize;
item.Value = value;
ObjectUpdated?.Invoke(item);
StackSizeUpdated?.Invoke(item);
return true;
}

View file

@ -167,6 +167,14 @@ public sealed class MoveToManager
/// </summary>
public Action<WeenieError>? MoveToComplete { get; set; }
/// <summary>
/// CLIENT ADDITION — cancellation companion to <see cref="MoveToComplete"/>.
/// Fires only when <see cref="CancelMoveTo"/> actually tears down an
/// active move. It never changes retail movement behavior; App owners use
/// it to withdraw presentation state which was waiting for natural arrival.
/// </summary>
public Action<WeenieError>? MoveToCancelled { get; set; }
/// <summary>Retail <c>Timer::cur_time</c> — injectable clock (tests drive
/// this explicitly; production binds to the real wall/game clock).
/// Defaults to a monotonically-increasing stub if not overridden via the
@ -1455,18 +1463,18 @@ public sealed class MoveToManager
/// <see cref="_pendingActions"/>, <see cref="CleanUp"/>, then
/// StopCompletely. The <paramref name="error"/> argument is NEVER READ
/// in retail's body (every call site's error code is dropped in this
/// build, decomp §7c) — kept for parity/logging/tests only; NO behavior
/// depends on its value.
/// build, decomp §7c). The retail body remains independent of it; only the
/// documented client-addition <see cref="MoveToCancelled"/> observes it
/// after teardown so App presentation can classify the cancellation.
/// </summary>
public void CancelMoveTo(WeenieError error)
{
_ = error; // retail: never read in the body (decomp §7c) — kept for parity/logging.
if (MovementTypeState == MovementType.Invalid) return;
_pendingActions.Clear();
CleanUp();
if (HasPhysicsObj) _stopCompletely();
MoveToCancelled?.Invoke(error);
}
/// <summary>