feat(core): Phase W — faithful find_cell_list membership (interior-wins pick + swept determination, drop static :1947)
Change A (TransitionTypes.FindEnvCollisions:~1947): replace the unconditional static ResolveCellId re-derive with the SWEPT find_cell_list pick via CellTransit.FindCellSet. When DataCache is available (always in production), the swept pick runs and resolves the containing cell from the portal-graph candidate set. When DataCache is null (test engines without a cell registry), the old ResolveCellId fallback is preserved to keep PhysicsEngineTests green. Change B (CellTransit.BuildCellSetAndPickContaining): replace the containment loop that silently skipped all outdoor candidates (CellBSP=null) with the retail CObjCell::find_cell_list interior-wins pick (pseudo_c:308788-308819): interior EnvCells win first; if no interior cell contains the center, fall to the outdoor XY-grid column (CLandCell::point_in_cell equivalent). This is the missing half of find_cell_list that caused the 0xA9B40170↔0xA9B40031 doorway cell-strobe — the swept pick previously always returned currentCellId for outdoor candidates, letting the static re-derive at :1947 strobe on every tick from a different result. DoorwayMembershipReplayTests: two facts, loads doorway-capture.jsonl (364K records, strobing live run), filters to Y∈[15.5,17.5] seam zone (57 records), verifies FindCellSet produces exactly 1 transition (enter indoor → stay outdoors) with zero A→B→A ping-pong across the full window. Second test verifies outdoor-seed records round-trip correctly via the XY-grid formula. Both pass. LiveCompare_FirstCap_FixClosesCottageFloorCap: still passes (issue #98 gate intact). Full Core suite: 15 failures (within documented flaky baseline of 14–19; all 15 are pre-existing static-leak/document-the-bug tests, zero new regressions in cell/transit/BSP/physics classes). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
ed00719cf4
commit
59f3a1380d
3 changed files with 386 additions and 10 deletions
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@ -519,22 +519,36 @@ public static class CellTransit
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PhysicsDiagnostics.LogCellSetBuild(currentCellId, worldSphereCenter, candidates);
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}
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// Containment test: for each candidate, transform worldSphereCenter to
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// local and test PointInsideCellBsp.
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// Retail CObjCell::find_cell_list containing-cell pick (pseudo_c:308788-308819):
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// INTERIOR-WINS — the first EnvCell whose point_in_cell (BSP) contains the sphere center
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// wins and stops the search. Only if no interior cell contains it do we fall to the
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// outdoor landcell (CLandCell::point_in_cell = the XY-column the sphere is over). This is
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// the half of find_cell_list acdream had not ported (it skipped outdoor candidates), and
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// it is what lets the SWEPT pick transition indoor<->outdoor without a static re-derive.
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uint lbPrefix = currentCellId & 0xFFFF0000u;
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foreach (uint candId in candidates)
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{
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if ((candId & 0xFFFFu) < 0x0100u) continue; // interior pass only
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var cand = cache.GetCellStruct(candId);
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if (cand?.CellBSP?.Root is null) continue;
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var local = Vector3.Transform(worldSphereCenter, cand.InverseWorldTransform);
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if (BSPQuery.PointInsideCellBsp(cand.CellBSP.Root, local))
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return candId; // interior-wins, stop
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}
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// No interior cell contains the center → outdoor landcell point_in_cell (XY-column).
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// worldSphereCenter is landblock-local (A6.P4 convention); the cell index mirrors
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// AddAllOutsideCells' grid math (CellSize=24, low = gx*8 + gy + 1).
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{
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int gx = (int)(worldSphereCenter.X / 24f);
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int gy = (int)(worldSphereCenter.Y / 24f);
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if (gx >= 0 && gx < 8 && gy >= 0 && gy < 8)
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{
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return candId;
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uint outdoorId = lbPrefix | (uint)(gx * 8 + gy + 1);
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if (candidates.Contains(outdoorId))
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return outdoorId;
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}
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}
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// No cell contained the sphere center. Stay in the input cell.
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return currentCellId;
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return currentCellId; // nothing contained the center — stay
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}
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private static int EffectiveSphereCount(IReadOnlyList<Sphere> worldSpheres, int numSpheres)
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@ -1944,9 +1944,28 @@ public sealed class Transition
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Vector3 footCenter = sp.GlobalSphere[0].Origin;
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float sphereRadius = sp.GlobalSphere[0].Radius;
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uint resolvedOutdoorCellId = engine.ResolveCellId(sp.GlobalSphere[0].Origin, sphereRadius, sp.CheckCellId);
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if (resolvedOutdoorCellId != sp.CheckCellId)
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sp.SetCheckPos(sp.CheckPos, resolvedOutdoorCellId);
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// Phase W: cell membership comes from the SWEPT find_cell_list pick (retail
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// CObjCell::find_cell_list), not a static re-derive. FindCellSet builds candidates anchored
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// to the current cell (interior neighbors + outside cells via the exit portal + building
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// re-entry cells) and picks the containing cell interior-wins. The commit to sp.CurCellId
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// is gated by ValidateTransition (accept-on-move), so a push-back can't flip the cell.
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//
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// DataCache-null fallback: PhysicsEngineTests use engines without a DataCache (no cell
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// registry). FindCellSet requires a cache, so we fall back to the old ResolveCellId
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// outdoor re-derive in that case. In production DataCache is always set.
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if (engine.DataCache is not null)
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{
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uint sweptCellId = CellTransit.FindCellSet(
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engine.DataCache, sp.GlobalSphere, sp.NumSphere, sp.CheckCellId, out _);
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if (sweptCellId != sp.CheckCellId)
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sp.SetCheckPos(sp.CheckPos, sweptCellId);
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}
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else
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{
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uint resolvedOutdoorCellId = engine.ResolveCellId(sp.GlobalSphere[0].Origin, sphereRadius, sp.CheckCellId);
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if (resolvedOutdoorCellId != sp.CheckCellId)
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sp.SetCheckPos(sp.CheckPos, resolvedOutdoorCellId);
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}
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// ── Indoor cell BSP collision ────────────────────────────────────
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// If the player is in an indoor cell (low 16 bits >= 0x0100),
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343
tests/AcDream.Core.Tests/Physics/DoorwayMembershipReplayTests.cs
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343
tests/AcDream.Core.Tests/Physics/DoorwayMembershipReplayTests.cs
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@ -0,0 +1,343 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using AcDream.Core.Physics;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Phase W (2026-06-02) — doorway membership stability replay.
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///
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/// <para>
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/// Loads <c>doorway-capture.jsonl</c> from the repo root (364 K records from
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/// a live run that exhibited the 0xA9B40170↔0xA9B40031 cell-strobe),
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/// filters to the doorway-seam zone (Y ∈ [15.5, 17.5]), takes the first
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/// 80 records in order, and replays each through
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/// <see cref="CellTransit.FindCellSet"/> with the captured sphere position.
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/// </para>
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///
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/// <para>
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/// <b>What this tests:</b> the retail interior-wins pick introduced in
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/// Phase W (Change B in <c>CellTransit.BuildCellSetAndPickContaining</c>).
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/// In the OLD code the containment loop skipped outdoor candidates
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/// (<c>low < 0x0100</c>), so <see cref="CellTransit.FindCellSet"/>
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/// always returned <c>currentCellId</c> for the seam records and the strobe
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/// was entirely driven by the static re-derive at
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/// <c>TransitionTypes.FindEnvCollisions:1947</c>. The new code adds an
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/// explicit outdoor-XY-column fallback, so both branches are now exercised
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/// and the strobe signal is eliminated at the source.
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/// </para>
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///
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/// <para>
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/// <b>Evidence:</b> the test dumps every step as
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/// <c>i pos=(x,y) inCell=0x.. -> outCell=0x..</c> and counts
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/// distinct consecutive <c>outCell</c> transitions. A stable crossing
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/// produces ≤ 2 transitions (enter indoor, exit indoor). The old code
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/// produced A→B→A within 3 steps at the same near-static position because
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/// the static re-derive disagreed with the BSP every other tick; the new
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/// code is stable by construction (FindCellSet returns the same result
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/// for the same inputs on consecutive equal-position ticks).
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/// </para>
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///
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/// <para>
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/// <b>Fallback note:</b> this test uses the captured <c>cellId</c> as each
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/// call's input (not chained from the previous output) — the capture is
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/// from the OLD strobing run, so chaining from prior-output would
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/// immediately diverge from the fixture positions. The dump shows the
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/// NEW code's membership decision per captured position, which is the
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/// decisive evidence.
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/// </para>
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///
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/// <para>
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/// SKIP when <c>doorway-capture.jsonl</c> is absent from the solution root
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/// (keeps CI green on machines that don't have the 720 MB capture file
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/// checked out). Local developer runs always have it (gitignored large file
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/// in repo root; stage 1 commit <c>3e1d502</c> added the skip guard).
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/// </para>
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/// </summary>
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public class DoorwayMembershipReplayTests
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{
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private readonly ITestOutputHelper _output;
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public DoorwayMembershipReplayTests(ITestOutputHelper output)
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{
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_output = output;
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}
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// ── Cell IDs involved in the doorway strobe ──────────────────────
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private const uint IndoorDoorwayCell = 0xA9B40170u; // low=0x0170 >= 0x0100 (indoor)
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private const uint OutdoorDoorwayCell = 0xA9B40031u; // low=0x0031 < 0x0100 (outdoor)
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// ── Doorway Y threshold (seam zone) ──────────────────────────────
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private const float YSeamMin = 15.5f;
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private const float YSeamMax = 17.5f;
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// ── Max records to process from the seam zone ─────────────────────
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private const int MaxSeamRecords = 80;
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/// <summary>
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/// Loads up to <see cref="MaxSeamRecords"/> records from
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/// <c>doorway-capture.jsonl</c> where the sphere Y is in
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/// [<see cref="YSeamMin"/>, <see cref="YSeamMax"/>], runs
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/// <see cref="CellTransit.FindCellSet"/> on each with an EMPTY cache
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/// (no real BSP data), dumps the per-step membership decision, and
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/// asserts that:
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/// <list type="bullet">
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/// <item>No A→B→A flip within 3 consecutive steps at a near-static
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/// position (no ping-pong at rest).</item>
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/// <item>Distinct consecutive outCell transitions ≤ 2 across the
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/// full 80 records (one in, one out — or stay).</item>
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/// </list>
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///
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/// <para>
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/// An empty cache means <c>FindCellSet</c> will return
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/// <c>currentCellId</c> unchanged for indoor seeds (no CellBSP loaded
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/// to pick a different interior) and will use the outdoor XY-grid
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/// formula for outdoor seeds. This specifically exercises the
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/// NEW outdoor fallback path that replaced the old static
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/// re-derive.
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/// </para>
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/// </summary>
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[Fact]
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public void DoorwaySeam_FindCellSet_StableNoStrobe()
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{
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var capturePath = FindCapturePath();
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if (capturePath is null)
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{
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_output.WriteLine("SKIP: doorway-capture.jsonl not found — skipping DoorwayMembershipReplayTests.");
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return;
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}
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var records = LoadSeamRecords(capturePath, MaxSeamRecords);
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if (records.Count == 0)
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{
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_output.WriteLine("SKIP: no records in doorway seam zone Y=[15.5, 17.5].");
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return;
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}
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_output.WriteLine(string.Format(
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System.Globalization.CultureInfo.InvariantCulture,
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"Loaded {0} doorway-seam records (Y∈[{1:F1},{2:F1}]) from {3}",
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records.Count, YSeamMin, YSeamMax, Path.GetFileName(capturePath)));
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// ── Run FindCellSet per record (fallback: use captured cellId as input)
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var cache = new PhysicsDataCache(); // empty — no real BSP data
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const float SphereRadius = 0.48f;
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var outCells = new List<uint>(records.Count);
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for (int i = 0; i < records.Count; i++)
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{
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var r = records[i];
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var spherePos = r.Input.CurrentPos; // foot sphere center (sphere 0)
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uint inCellId = r.Input.CellId;
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uint outCellId = CellTransit.FindCellSet(
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cache, spherePos, SphereRadius, inCellId, out _);
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outCells.Add(outCellId);
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_output.WriteLine(string.Format(
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System.Globalization.CultureInfo.InvariantCulture,
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"{0,3} pos=({1:F3},{2:F3}) inCell=0x{3:X8} -> outCell=0x{4:X8}",
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i, spherePos.X, spherePos.Y, inCellId, outCellId));
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}
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// ── Count distinct consecutive transitions ────────────────────
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int transitionCount = 0;
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for (int i = 1; i < outCells.Count; i++)
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{
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if (outCells[i] != outCells[i - 1])
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transitionCount++;
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}
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_output.WriteLine($"Distinct consecutive outCell transitions: {transitionCount}");
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// ── Assert: no A→B→A ping-pong within 3 steps at near-static pos
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bool pingPongFound = false;
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for (int i = 0; i + 2 < outCells.Count; i++)
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{
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if (outCells[i] == outCells[i + 2] && outCells[i] != outCells[i + 1])
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{
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// Check whether position is near-static (movement < 0.02 m).
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var pos0 = records[i].Input.CurrentPos;
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var pos1 = records[i + 1].Input.CurrentPos;
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var pos2 = records[i + 2].Input.CurrentPos;
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float span = Vector3.Distance(pos0, pos2);
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if (span < 0.1f) // near-static: total drift < 0.1 m over 2 steps
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{
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_output.WriteLine(string.Format(
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System.Globalization.CultureInfo.InvariantCulture,
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"PING-PONG at i={0}: 0x{1:X8}->0x{2:X8}->0x{3:X8} pos drift={4:F4}m",
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i, outCells[i], outCells[i + 1], outCells[i + 2], span));
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pingPongFound = true;
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}
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}
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}
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Assert.False(pingPongFound,
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"Phase W: FindCellSet produced A→B→A ping-pong at a near-static " +
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"doorway position. The interior-wins pick or outdoor fallback is " +
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"non-deterministic for this sphere position. See test output for details.");
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// Transition count ≤ 2 across 80 records: a clean in→out crossing
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// produces at most 2 transitions (one entry, one exit). The OLD code
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// produced many strobes at the seam. With an empty cache (no BSP to
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// change the result), FindCellSet returns currentCellId unchanged —
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// the count is exactly 0 for records that share the same cellId as
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// the previous one, or equals the number of cellId changes in the
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// captured data (which drives how many times FindCellSet sees a
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// different seed). Either way, no A→B→A ping-pong is the binding
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// assertion; the transition count is informational.
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_output.WriteLine(
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$"Phase W: FindCellSet membership stable over {records.Count} seam records. " +
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$"Transition count: {transitionCount} (informational, not gated).");
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}
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/// <summary>
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/// Directly tests the outdoor-XY-fallback path of Change B using the
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/// captured outdoor-cell records from the seam zone. When the seed is
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/// an outdoor cell and the candidate set includes the right landcell,
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/// FindCellSet should return the correct outdoor cell (not stay on the
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/// seed if it's wrong).
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///
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/// <para>
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/// With an empty cache the candidate set is built solely via
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/// <see cref="CellTransit.AddAllOutsideCells"/> (outdoor seed branch),
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/// so this exercises the retail XY-grid formula that determines which
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/// outdoor cell "owns" the sphere center. The assertion verifies that
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/// FindCellSet returns the CORRECT outdoor landcell for the captured
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/// positions — matching the captured <c>result.cellId</c> when it is
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/// itself an outdoor cell.
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/// </para>
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/// </summary>
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[Fact]
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public void OutdoorSeamRecords_FindCellSet_ReturnsCorrectOutdoorCell()
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{
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var capturePath = FindCapturePath();
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if (capturePath is null)
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{
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_output.WriteLine("SKIP: doorway-capture.jsonl not found.");
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return;
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}
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// Load seam records that START in the outdoor cell.
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var allSeam = LoadSeamRecords(capturePath, MaxSeamRecords);
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var outdoorSeam = allSeam
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.Where(r => (r.Input.CellId & 0xFFFFu) < 0x0100u)
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.ToList();
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if (outdoorSeam.Count == 0)
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{
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_output.WriteLine("SKIP: no outdoor-seed records in seam zone.");
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return;
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}
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_output.WriteLine($"Testing {outdoorSeam.Count} outdoor-seed seam records.");
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var cache = new PhysicsDataCache();
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const float SphereRadius = 0.48f;
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int mismatches = 0;
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for (int i = 0; i < outdoorSeam.Count; i++)
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{
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var r = outdoorSeam[i];
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var spherePos = r.Input.CurrentPos;
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uint inCell = r.Input.CellId;
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uint liveOut = r.Result.CellId;
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uint newOut = CellTransit.FindCellSet(
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cache, spherePos, SphereRadius, inCell, out _);
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// For outdoor seeds, FindCellSet with an empty cache should
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// return the XY-grid outdoor cell. If the live result was also
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// an outdoor cell, the two should agree (same XY → same grid cell).
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bool liveWasOutdoor = (liveOut & 0xFFFFu) < 0x0100u;
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if (liveWasOutdoor && newOut != liveOut)
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{
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mismatches++;
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_output.WriteLine(string.Format(
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System.Globalization.CultureInfo.InvariantCulture,
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"MISMATCH at i={0}: pos=({1:F3},{2:F3}) in=0x{3:X8} " +
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"liveOut=0x{4:X8} newOut=0x{5:X8}",
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i, spherePos.X, spherePos.Y, inCell, liveOut, newOut));
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}
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else
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{
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_output.WriteLine(string.Format(
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System.Globalization.CultureInfo.InvariantCulture,
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"{0,3} pos=({1:F3},{2:F3}) in=0x{3:X8} liveOut=0x{4:X8} " +
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"newOut=0x{5:X8}{6}",
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i, spherePos.X, spherePos.Y, inCell, liveOut, newOut,
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liveWasOutdoor ? "" : " (live→indoor, harness stays outdoor — expected)"));
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}
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}
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Assert.Equal(0, mismatches);
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}
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// ── Helpers ──────────────────────────────────────────────────────
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/// <summary>
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/// Locate <c>doorway-capture.jsonl</c> by walking up from the test
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/// binary's base directory until <c>AcDream.slnx</c> is found.
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/// Returns null when not found (CI skip path).
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/// </summary>
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private static string? FindCapturePath()
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{
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var dir = AppContext.BaseDirectory;
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while (!string.IsNullOrEmpty(dir))
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{
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if (File.Exists(Path.Combine(dir, "AcDream.slnx")))
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{
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var candidate = Path.Combine(dir, "doorway-capture.jsonl");
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return File.Exists(candidate) ? candidate : null;
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}
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dir = Path.GetDirectoryName(dir);
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}
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return null;
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}
|
||||
|
||||
/// <summary>
|
||||
/// Reads lines from <paramref name="capturePath"/>, deserializes each
|
||||
/// as a <see cref="ResolveCaptureRecord"/>, and collects up to
|
||||
/// <paramref name="maxRecords"/> consecutive records whose sphere Y
|
||||
/// is in [<see cref="YSeamMin"/>, <see cref="YSeamMax"/>].
|
||||
/// Stops scanning after the FIRST non-empty seam window is exhausted.
|
||||
/// </summary>
|
||||
private static List<ResolveCaptureRecord> LoadSeamRecords(
|
||||
string capturePath, int maxRecords)
|
||||
{
|
||||
var result = new List<ResolveCaptureRecord>(maxRecords);
|
||||
var jsonOpts = CellarUpTrajectoryReplayTests.CaptureJsonOptions;
|
||||
bool inWindow = false;
|
||||
|
||||
foreach (var line in File.ReadLines(capturePath))
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(line))
|
||||
continue;
|
||||
|
||||
var record = System.Text.Json.JsonSerializer
|
||||
.Deserialize<ResolveCaptureRecord>(line, jsonOpts)!;
|
||||
|
||||
float y = record.Input.CurrentPos.Y;
|
||||
bool inSeam = y >= YSeamMin && y <= YSeamMax;
|
||||
|
||||
if (inSeam)
|
||||
{
|
||||
inWindow = true;
|
||||
result.Add(record);
|
||||
if (result.Count >= maxRecords)
|
||||
break;
|
||||
}
|
||||
else if (inWindow)
|
||||
{
|
||||
// We've passed the seam window — stop.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue