docs(ui): repair retail fidelity ledger
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5 changed files with 56 additions and 29 deletions
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@ -309,7 +309,7 @@ public static class GameEventWiring
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// UseDone (0x01C7) — the Use/UseWithTarget completion signal. A non-zero
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// code is a WeenieError refusal ("You are not trained in healing!" etc.);
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// retail surfaces the string-table text as a chat line. Interim text map:
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// WeenieErrorText (#166 / register AP-74). Without this line a refused
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// WeenieErrorText (#202 / register AP-74). Without this line a refused
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// kit-heal looks like "nothing happened" — the 2026-07-03 session bug.
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dispatcher.Register(GameEventType.UseDone, e =>
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{
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@ -3,7 +3,7 @@ namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Interim WeenieError → display text. Retail resolves error codes through
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/// the portal String tables into lines like "You are not trained in
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/// healing!"; porting that lookup is #166 — until then this map (codes from
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/// healing!"; porting that lookup is #202 — until then this map (codes from
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/// ACE's <c>WeenieError</c> enum, texts phrased after the retail messages the
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/// enum names encode) covers the errors our current use/heal flows can
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/// produce. Register row AP-74. Unknown codes fall back to a generic line
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